
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
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Hours played at review time, across 601 reviews with recorded playtime.
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对于我个人来说,这个游戏最大的魅力在于能像小时候玩各种喜欢游戏那样一遍又一遍的玩。无论是暗雷元素,像素风元素,回合制元素,各种日式经典剧情元素都与童年对jrpg记忆相吻合。 作为HD-2D这类概念的开创者,将这部旅人作为这个系列梦开始的地方是没问题的,过渡到后来这个系列其他作品更能体会到理念的进步及技术的发展。不过同样的,以尝试过新作品的眼光去批判这部作品是站在巨人肩膀上一种蔑视行为。 [h2] 我为什么会喜欢呢 [/h2] 我最最最喜欢同时也是最最值得提出来的点就是这部的音乐,无愧于西木康智先生音乐封神之作。不仅在于其本身质量相当之高,同时在于音画和谐感。每个角色曲都在情绪和风格上完美贴合角色,并且大部分都是长线条旋律具备歌唱性,让你能通过这条旋律就能想起角色本尊。每个地区的场景音乐也各具特色,这些曲子完美的呈现了带有民族特色、风土人情的各个城镇。可能西木康智先生为八方旅人谱曲的时候并没有想这么多,但这些曲子是真的能让这个世界活起来的。 另外本来这代剧情真的是硬伤,但每完成一条主线任务以后角色曲响起真让我莫名其妙就原谅前面那些离谱剧情了(?) ps:该说不说再一次直观理解了什么叫ed一响原谅一切的jrpg玩家。 沉浸感不仅建立在音画共同努力,以及这个游戏支线存在交织情况还有这些支线流程也并非固定线性,因此存在可能你先一步莫名其妙获得的道具在某一天突然就用上了或者曾经相识帮助过的npc在某一天出现在另一个地方并且在另外一个任务里成为帮助你的助力。当然这游戏支线没有任何明确指引,完成也是相当随缘。 与支线漫无目的流程相比,主线会明确告诉你该和谁该去哪标出来,强指引这点是利好只想体验剧情的玩家的。以及这游戏只要无脑练级是真的可以无脑过剧情的这也是我说能够一遍又一遍玩的原因之一。 [h2] 剧情也确实是大白开水啊!![/h2] 剧情设定是每个人从一个小人物的视角来感受这个世界的大阴谋,每个人都是从不同的方面被卷入这个大事件,从而影响整个人生。碎片化的叙事方式,连成主体其实也是可以的,没有很多人说的平淡无奇那么糟糕。主要是每个人剧情份量都给的太少了,情感没建立起来就爆发,等于那种简单叙事的形式,叙了个特别深度的故事。还有被诟病的每个角色个人剧情里其他伙伴基本不存在,甚至个人剧情存在被偷袭也是个毛病 另外其实虽说游戏表面主角有八位,但我感觉藏在隐线/暗线里那位主角才是真正世界主角,如果没有通过攻略走这条路线是无法理解这些八位主角个人剧情背后的共同线索。
做成就急眼了 喜欢这个游戏的不要看这条评测 白开水般的剧情 昂贵的定价 逆天的数值 过时的游戏设计 没有怪物血条 暗雷遇怪 白开水支线 脚填的数值 不给存档点的超长最终boss战斗 一口气30分钟起步 死了重来 傻逼想出来的成就 并且还有像我这样做这种傻逼成就的傻逼 单存档游戏时间100+h成就 但是全怪物弱点全物品全宝箱全支线全隐藏打完只用了50+h 剩下50h我楞挂么 要求全怪物弱点收集,但是傻逼游戏甚至没个内置图鉴 剩下的物品收集还有错过 你妈的将近一两千的收集要素 设计10个不到的错过就收集不到的很搞人心态 制作组到底想没想过游戏成就收集也算游戏的一部分 他要卖50我可能还会夸夸他 但他打折甚至还要150+ 司马定价 不推荐任何人游玩 过段时间玩玩2 希望能让我眼前一亮而非是让我浪费了100h+的人生并且吃了满嘴答辩
[b]It's fine, but just go play the second one - 7/10[/b] I made the mistake of starting with Octopath Traveler II, which is one of the best recent JRPGs. Now, the original one pales in comparison, and since the plots are unrelated, it's very hard to recommend the first Octopath. From graphics and music to depth and fluidity of the game mechanics, the sequel simply improves on everything. As a result, this game simply feels janky and a chore to play. There's more grinding, less skill options in combat and exploring, worse voice acting, and the default controls are even less logical than in the sequel. While Octopath traveler is still a servicable turn-based JRPG, the average player misses nothing if they skip this and start with Octopath Traveler II.
I really want to like this game, and I did at first, because the visuals are superb. The use of the 2.5D, depth of field, and pixel art combine to make the game beautiful. Furthermore, the OST is fantastic (Battle II is an all timer imo). What caused me to abandon the game though is its lack of depth. There are thirty two individual chapters divided into four per character, where they all occur in the same manner. Enter a beautiful, but unoriginal, town → talk to people there → encounter a problem → use character action → find out a boss needs to be defeated → go to a dull cave or forest → defeat boss → celebrate → repeat. It relies solely on this formula, making the narrative not only repetitive and predictable but also superficial. Since the game never deviates from this structure, no character is properly developed, nor are stakes ever heightened. The characters are never anything more than their archetype (i.e., thief); it never tries to build off of previous chapters. What you do in chapter one is identical in chapter three. The game fails to create interactions between its characters, failing to make your group feel like an actual party. The UI is also terribly bland with no style or personality, and I found the combat to be slightly monotonous and flat. I found the game to be grindy with noticeable QoL issues. Why you need to store at least four party members in an Inn at all times confuses me. Yes, it means you only have the allotted four for combat, but what is lost in making all eight accessible in the overworld? Limiting it at four leads to many moments of running back and forth to swap party members. For example, if you want to steal an item from an NPC, but don’t have Therion in your party, you have to run to the Inn, swap Therion in, run back to NPC, steal item, run back to the Inn, then swap Therion back out. It does nothing more than artificially lengthen the process. I don’t want to dislike this game, and I was enjoying it at first, but it fails completely to justify its own runtime. They cooked with the music and visuals, but they completely fumbled the story and general narrative structure to make a 60h epic truly engaging.
Tras años cubriéndose de polvo en mi biblioteca, al fin he decidido pasarme este título, de hecho lo he acabado hace escasos minutos, así que voy aprovechar el tenerlo tan reciente para dejar mis impresiones. Quitémonos de encima lo evidente, su apartado artístico es exquisito, su banda sonora, su cuidado pixel art, ese 2.5D con efectos llenos de partículas, absolutamente todo hace que la obra entre por los sentidos desde la primera hasta la última hora de juego. Como JRPG cumple, yo diría que casi cómo si hubieran pasado lista en un supermercado, han añadido todos los requisitos que necesita un JRPG de corte clásico, tenemos niveles, encuentros aleatorios, clases de personajes, tiendas para comprar objetos, consumibles, etc... Las sensaciones son muy similares a volver a un "Golden Sun" o cualquier JRPG noventero. Ahora bien, no es un juego perfecto ni mucho menos, la idea de las ocho historias hace aguas por todos los lados, y yo sinceramente siento que lastra mucho más de lo que aporta, voy a desglosarlo en puntos, pero antes de esta escabechina quiero recalcar que sigue siendo un juego muy disfrutable. - Historias predecibles, poco profundas, y estereotípicas. Tampoco se les puede reprochar nada, si tienes ocho personajes y tienes que hacer una buena historia por cada uno de ellos el juego se alargaría cientos de horas, en su lugar tenemos cuatro capítulos por personaje, cada capítulo se podría completar en una horita más o menos, por lo que suelen ser historias del palo, "llegar a un pueblo, hay un villano que se relaciona por x razón con el prota y hay que matarle". - Las historias se demoran demasiado, os pongo un ejemplo ficticio sin spoilers, "Manejáis a Manolo, quién debe de vengar a su hermano asesinado en un bar de Albacete", vale, pinta bien, podría ser hasta una historia interesante, cuál es el problema? pues que tras acabar su capítulo 1, el capítulo 2 tiene una etiqueta que dice "Nivel recomendado 24", por lo que debes de farmear o jugar las otras historias hasta alcanzar ese nivel, por lo que solo podrás seguir con la apasionante historia de Manolo después de otras 19 horas de juego... Total, que para cuando llegas a Albacete para ver qué ha pasado casi que tienes que mirar un resumen, eso sin contar que otras siete historias se han mezclado en tu cabeza de por medio. - La interacción entre personajes es nula, de nuevo, me parece lógico, habría demasiadas ramificaciones, pero contrasta mucho, puede ser que Menganito no se sienta capaz de luchar contra el matón de su barrio, pero nadie parece caer en el hecho de que en la cuadrilla de menganito está Antonio campeón olímpico de karate... No, en serio, las interacciones entre personajes se limitan a pequeñas conversaciones de dos o tres frases que de vez en cuando salen en una esquina de la pantalla. - Desbalanceado!!!, mirad, es lógico que escojas a cuatro personajes y quieras que sean tu grupo principal, pero luego tenemos que jugar al capítulo de Menganito, y cómo este no formaba parte del grupo, tiene una mierda de nivel, y eso sin contar los puntos dónde te dicen "Roba a x personaje" pero cómo el ladrón no formaba parte de tu grupo, su probabilidad de robo es de un "1%" y te toca farmear escuchando un podcast durante 7h más para poder continuar. Quisiera finalizar con un resumen un poquito más optimista, me ha parecido un JRPG muy sólido, es cierto que he tenido que farmear más de la cuenta y que el tema de las historias son más bien tirando a sosas, pero en general ha sido divertido, que es lo que cuenta, sinceramente lo recomendaría a cualquier amante del género. Sin mucho más que añadir, gracias por leer mis humildes pensamientos y que disfrutes de la aventura.
[h2]当時は良作だったのだろう。が令和の今改めて買うべきかというと…[/h2] ※当方プレイ状況:プレイ時間80弱、裏ボス、マップ踏破、サブクエ完遂。 全弱点解析、全アイテム取得レベルまではやりこんでおりません。 周囲の評価も高く、実際にゲーム自体は一般的にやりきったと言える程度には楽しんだが、 正直心に残るゲームかといえばNO。当時は斬新だっただろうし、某HD2Dほど調整が酷いというわけではないが、キャラが多い分ストーリーが薄味で、戦闘も極々一部の超高難易度連戦を除き作業感が強かった。 HD2D作品かつストーリーに重きをおかず、サクっと楽しみたいのであれば買う価値あり。
[h1] 难以下咽 [/h1] 目前的游戏进度:10小时收集刚完8个角色 先说优点:画面看着舒服,游戏的给的战斗数值体验也感觉比较丝滑流畅,没了。 对我来说难以下咽的点: 1、角色扮演的角色没有意思。8个角色都是交代背景——发生意外——去副本——打败新手村BOSS—决定出发,整整做了8遍公式实在谈不上是什么好的体验。其次角色对话由于只做了像素小人,感觉不到情感表达,哪怕RPGMAKER的劣质小黄油好歹都会做点表情差分呢。然后是8个主角直接毫无交互,全是独立剧情,说是队友,实则不熟,感觉为了凑8条线太刻意了。 2、角色的特色技能同质化,感觉很没诚意,比如商人和盗贼都是从NPC那获得装备,药剂师和法师都是探消息,舞娘和圣女的技能都是招募NPC(圣女我没用过技能,看到界面和舞娘是完全一样的),药剂师探完后把法师的选项直接打勾,直接挑明把一个技能塞给了两个角色,态度就不是很端正。 3、战斗体验太古早了,地图暗雷进战斗频繁,法师角色辅助技能降低50遇怪率真的给我气笑了,原来制作者知道遇怪体验是负面的啊;逃跑脱战不是100%成功,一旦脱战失败还惩罚角色罚站一整个回合白挨打;回复虽然廉价但是只能在城镇旅馆里休息,野外只能用消耗品和技能一下一下点就很麻烦。 4、支线任务体验糟糕,首先是任务指引不清晰,除了几个很明显的,大部分支线我都不知道怎么完成,烂在列表里就算了,地图上还高亮显示发布任务的NPC实在太碍眼了;其次找到对应道具后,支线也就讲两句话直接结束了,也没有什么有意思的展开,很无力。
도트 감성, 전통 JRPG로 구매 버튼을 누르게 만들었지만 정작 플레이에서 주는 새로움은 없으며 스토리의 전개와 전투 방식은 지루하게 만든다 옛날 방식의 턴제를 좋아하는 이들에게 좋겠지만, 호불호의 요소가 들어있는 게임 --------------------스포가 있을 수 있습니다-------------------- ▶스토리 가장 문제가 되는 부분이라고 생각됩니다 일단 8개의 캐릭터가 등장하는데 그중에 메인 캐릭터를 하나 선택하는 방식입니다 메인 캐릭터의 서사를 중심으로 이야기가 전개되는 방식인줄 알았지만 각각의 모든 캐릭터가 자기의 서사를 내세우고 접점도 딱히 없으며 8명의 캐릭터 전부 스토리를 진행 시켜야 하는데 스토리를 진행 시키기 위한 권장 레벨이 존재합니다 여기서 문제는 파티는 최대 4명까지 구성할 수 있으며 파티에 속하지 않으면 경험치를 얻을 수 없어서 그 캐릭터의 메인 스토리를 진행하려면 노가다가 필수입니다 캐릭터간의 접점도 특정 상황에서 버튼을 눌러야만 확인가능하고 내용은 영양가가 없기 때문에 억지 연관성 만들기의 대화이고 현재 파티에 속한 멤버와의 대화가 활성화 되기 때문에 파티를 교체하지 않으면 상호작용 대사는 보지도 못합니다 또 다른 문제는 이야기의 구성 문제입니다 보통 기승전결로 향하는 이야기와 다르게 8개의 캐릭터가 존재하기 때문에 기기기기기기기기승승승승승승승승 으로 전개되는 그지 같은 상황이 펼쳐집니다 여기서 저는 기 부분만 15시간이 걸려서 중도 하차를 결심했습니다 사건의 거대한 틀이 잡혀서 흥미진진하기라도 하면 끝까지 가볼텐데 8명의 8개의 예상 가능한 스토리를 보여주면서 느릿느릿한 전개방식에 더이상 손이 가질 않았습니다 ▶전투 두 번째로 중도 하차한 이유가 되는 전투입니다 약점공격으로 적의 방어막을 깍고 행동불능과 더 많은 대미지를 넣는 부분은 좋다고 생각했었습니다 캐릭터의 스킬에는 연타기가 부족해서 적들의 방어막이 깍이지 않고 권장 레벨 위로 올리지 않으면 캐릭터들의 체력은 허덕이며 체력을 이름표의 색으로 어느정도 남았는지 보여주지만 수치는 나오지 않고 아이템도 수치가 나오지 않아 어느정도 회복되는지 일일이 외워야합니다 스킬 또한 수치는 나오지 않고요, 부스터를 해도 똑같습니다 랜덤 인카운트 전투도 피로도와 스트레스를 유발하는 시스템이였습니다 물론 초반에만 그럴지 모르지만 게임의 흥미를 일으켜야하는 초반부가 게임의 진입장벽이되면 안된다고 생각합니다 ▶밸런스 여기서 말하는 밸런스는 전투 밸런스는 아닙니다 필드와 유틸성의 문제인데요 8명의 캐릭터가 같은 매커니즘을 발동시키는 기술이 짝지어져 있어서 고유 액션이 사실 4가지로 나누어집니다 문제는 같은 기술을 가진 캐릭터간의 기술의 밸런스가 맞지 않는다는 겁니다 마을 NPC로부터 아이템을 얻을 수 있는 [트레사]와 [테리온]을 예로 돈을 써야하는 트레사보다 확률이긴 하지만 공짜로 물건을 얻을 수 있는 [테리온]이 압도적으로 좋은 성능을 가지고 있으며 레벨만 되면 무조건적으로 성공하는 질문을 사용하는 [아펜] 레벨만 되면 마을 NPC를 합류시켜 전투에 쓸 수 있는 [오필리아] 전투를 거는 능력의 [올베릭]과 [한이트]는 마물만 사용하여야하는 [한이트]보다 당연 [올베릭]이 좋은 성능을 가지고 있습니다 거기에 [테리온]이 파티에 속해있어야만 열 수 있는 보라색 상자가 필드에 펼쳐져 있으니 파티가 고정적이게 되는 문제가 생깁니다 ▶편의성 보통 무슨 메뉴의 선택지가 나오면 바로 예 또는 아니오에 선택 커서가 나와야 하는데 한번 방향키를 입력해야 선택 커서가 나옵니다 너무 귀찮아요 ▶결론 턴제를 좋아하는 입장으로서 매우 긍정적 평가에 속아 혹하며 구매한게 잘못이였습니다 호불호가 갈리는 랜덤 인카운트 전투와 빈약한 스토리 캐릭터간의 심한 밸런스와 지루한 진행방식이 유저를 피로하게 만들었습니다 위 내용을 읽은 후에도 재밌을 것 같으신 분들은 60%세일을 노리시길 바랍니다
After spending over 100 hours with Octopath Traveler, I have mixed feelings — but mostly positive ones. The music is outstanding and never gets old, even after such a long playtime. The HD-2D visuals are beautiful, and each character’s story is emotional and memorable. However, the gameplay started to feel suffocating over time. The combat system is fun at first, but grinding and replaying content for all achievements became exhausting. Trying to 100% the game almost made me sick of it. Still, despite the fatigue, it’s a great game with a strong story and amazing atmosphere — just better enjoyed at your own pace.
[i]Land of the Bland[/i] Octopath Traveler starts with a very ambitious premise. We have eight characters and unlike other RPGs where the members of your party can have their own substories but do share the main one, here we're really talking about a story for each of them. These all occurs in the same world and yes, these members do form a party of eight along the way. This "party building" is done rather unnaturally, each member gets added just because of "You look strong" and "I could use an hand" reasons, although it's literally the first time they meet each other. Each character doesn't play a part in other characters stories, they will comment on the situation from time to time with some small event talk but that's it, they only participate in the battles. Setting this forced party thing aside, the main problem resides more in the quality of the stories. I noticed players having a very divisive opinion about this, because usually they argue that some of the stories are actually salvageable, but to me they all were incredibly [i]bland[/i]. The themes are rather common but the real culprit of this blandness is the execution. Most of the chapters go like this: reach new town → go to the tavern for info → find a lead → use the special ability of your character to progress → mini-dungeon until you meet the boss. The content of the stories themselves did have potential in some cases but the dialogues are not developed nearly enough to start feeling emotionally invested or even just slightly interesting in them. I'm not a player who drops games midway but I was really tempted to after the first batch of chapters, it was just incredibly tedious to go through and the combat and exploration as well were also rather... well, [i]bland[/i]. When this game came out I believe it was praised a lot for its new HD-2D graphics. These can be good at times but honestly I don't think they were for some small models, which felt like lacking detail and almost blurred. Maps in general felt really unoriginal and not fun to explore at all because they feel like a messy copy-pasted environment. Finding chests around wasn't fun either, most of the time it was a matter of sticking to a wall until you go through a passage you can't even see because the game doesn't even hint at it except for its position. The cherry on top, and I'm being sarcastic here, is the tremendous enemy encounter rate (which you can lower thanks to a passive skill, but then it's too low), which stops you every 6-7 seconds. Octopath Traveler is not all bad things. My playthrough was in fact kept alive by a couple of neat elements. First the subclass system, which adds a nice layer of depth to the character builds enabling for lot of synergies. Second, the game being actually challenging without grinding, which kept me going during a story chapter or dull dungeon because at least I knew a boss/challenge was waiting for me. Third, the special abilities each character can use on NPCs. These made going around towns fun. You can [i]Inquire[/i] them for info (you'll get lore, location for hidden items, quest hints, etc.), [i]Challenge[/i] them for drops and exp (and for getting into their houses while they're knocked out cold), [i]Steal[/i] tons and tons of items and equipment (there's a set % for successful stealing, don't savescum this because it makes the game easy) and lastly [i]Guide[/i] them with you in battle or to other places. These abilities are more often that not the solution to many mini-quests and are used in a quite clever way for that (although get ready to write down some NPCs info because you're never going to remember that one old man who lost his memory and which needs to be guided to the other part of the continent much later in the game). A bit of a spoiler-ish (not going to say what or who it is) info now to close out the review and if you want you can skip it, but the final boss of the game needs to be talked about. It feels more like a secret boss at first but then you find out [spoiler]it basically ties together all of the travelers stories and adds tons of lore info on each character story.[/spoiler] It's probably the best battle in the game and something I'd imagine the devs would want the player to find out at all costs but it's incredibly easy to miss. Luckily (or not) we live in the internet era so you'll probably forcibly hear about it even after putting the game down. Overall I don't feel like recommending this game but I'm not regretting my 90 or so hours on it either. I regret not skipping the story dialogues a bit though.
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