
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Most likely between $2.5M and $7.2M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $8.87 on Steam · China (−51%). Compare 14 prices in 14 markets →
Reviews
Themes across 1118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
É um bom jogo, principalmente referente a arte relacionada aos bosses que te deixa ansioso para ver o próximo, exceto a Primrose, a história dos personagens são aquelas mais clichezinhas n acho ruim, gosto de um clichê se bem aplicado Não gosto da forma de up dos personagens, em que apenas os que estiverem na equipe (4/8) ganham XP, deixando os outros em determinado ponto completamente inúteis, o que fez com que eu nem me importasse com os demais personagens do jogo exceto as que eu utilizava, infelizmente Mas em um geral é um ótimo jogo, pra quem quer algo mas tranquilo, de boa, o jogo passa uma sensação tão relaxante enquanto jogo, que dá até um descanso extra após um longo dia de trabalho e esforço
剧情和对话有点无聊,除了不要对剧情有太多期待,其它方面还行
pretty asf ! !
いくつもの作品のテイストを伺わせるJRPG。 複数主人公は物語が散逸しやすく難しいが、ある程度キャラクター同士が絡み合う作りになっていて ずっと空気な状態にならないようになっている点がよかった。 流石に物語の比重が8分割ではなかったが、気にならない程度かなと個人的には思っている。 エンディングのタイミングは少し拍子抜けだった、という点は考慮するべき点
好玩且耐玩,但是剧情有点长了(幸好可以跳),前期比较难打且枯燥,但是后来越来越好玩,不想看的剧情也都跳了,而且还可以看简述,总体来说体验还是不错的,不过感觉可以出个经验包什么的可以直接给人物用加经验,有些角色平常不带的为了做主线还得特意带他刷等级有点麻烦。还有就是我太倒霉导致游戏体验不好,探查概率80%也能连续五次给我失败的来了,直接交一万块社保直接红温😡
一、战斗系统贵在“简单有效”,“做加法”是愚者所为: 一做加法,就必然陷入“玩家到底要挨几下巴掌,才能换到一个枣子”的问题,即使不是因为“设计师表演欲作祟”,总不能大幅降低游戏难度——对游戏公司是“成吨研发资金换来一个臃肿的系统”,对玩家来说就是“眼花缭乱一通操作,伤害可能还不如250”。 “弱点”貌似“很有策略性”,如果它只是简单的“用对攻击手段就能增加伤害”,那我承认这个设计很棒。 但是哪有这么简单: 1、哪怕在能够顺利快速破防的情况下,普通战斗都需要三四个回合,可想而知怪物肯定被偷偷加了血量。 2、充斥着大量“带了N层护盾”的怪。 3、护盾没有衰减,破防状态只持续一两回,没被打死就自动恢复成满盾——boss战更离谱,盾越打越厚。 一旦“弱点”对应的攻击手段不能同时满足“群攻+多段伤害”,怪物又带了三四层以上的护盾,那么你有福了,小怪都能轻轻松松打出“boss战的史诗感”。 “弱点+常态化高强度护盾”实际上就是设计师给怪物安的“锁”,不管装备多好伤害多高,都得老老实实先解这把锁、先跨过这道硬门槛再谈输出。 二、剧情稀碎: 编剧压根就没好好写剧本,八个故事往八个方向发散,“过剧情的时候是一个人,打怪的时候掏出一堆人”没有任何合理解释。 为什么不设计成“主角从一个小事件开始一路旅行,在旅行过程中结识不同伙伴,在互相插科打诨、一起解决不同事件中不断加深同伴情谊,最终面临终极挑战”。
0..0
O-lberic C-yrus T-herion O-philia P-rimrose A-lfyn T-ressa H-'aanit -Love the gameplay. It's simple, yet I'm always anticipating to break enemy shields and deal some crits. -Characters are well-thought, likeable, and have their own unique personalities and you'll just love to help them achieve their goals. -Music and visuals are both astonishing; HD-2D that maintains the classic appeal. -The 8 MCs story chapters are unique from one another and will keep you going. Some chapters way too dark (Primrose lol), and sometimes just chill. My favorite story chapters so far are from H'aanit and Olberic. This is 10/10 game for me, loving every bit of this game. Now I'm hyped for Octopath Traveler 2 and Zero.
4马无限重复小怪垃圾地图1分钟处罚4-5回小兵对线毫无体验,儿童园剧情,还卖死贵,垃圾游戏
Dejen de darme uvas curativas en los cofres porfavor