
A game about building art galleries may sound boring until you realise that just about anything can be an art gallery... Add in cutting edge AI, extremely creative community, Unreal graphics, and did we mention it's free?
Modeled estimate, not a reported figure. How we estimate →
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Russian*, Portuguese - Brazil*, Portuguese - Portugal*, Dutch*, Greek*, Spanish - Latin America**languages with full audio support
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Goodbye Occupy White Walls you got me through covid and made the days fun. Maybe one day you will be back when the world needs you again.
Really cool game, sad to see it shutting down. Found a lot of inspiration and discovered artists from playing this.
The full pivot to AI Slop killed this game. I hate to see the very AI Slop machines that put this in the ground will continue while the game dies Be sure to blacklist this studio in the future
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
i miss this game so much im so mad kicking the rocks rn
They added AI slop to this game. I cant reccommend it. How can you make a game about art and not see how stupid that decision is?
I'd be lying if I said I wasn't pretty upset right now. The servers have now been permanently shut down, and while I did get the memo in advance, I'm nothing if not a procrastinator. I tried to get online in the last few hours that I assumed I had left in order to screen record my galleries just to have them for future nostalgia. As a dumb American used to US-centrism, I didn't realize the servers were permanently shutting down on a non-U.S. time-zone because I didn't see the developers specify the timeframe beyond "March 16th," so I didn't think to look up where they were based. It turns out they're based in the UK. Everything I spent nearly 200 hours building in the game now exists only in my memories. It's my fault, but still, quite a bummer... Regardless of that unfortunate situation, I had a lot of fun with my time in this game and I will definitely miss it. I hope somewhere down the line, a similar game will be built in the future. There was a lot to see with other people's creativity, and I really loved the process of building my own galleries. I think I had probably unlocked every build piece and decor and skybox in the game, although there was no way to check that I'm aware of. But there was a time I was so invested that I knew what time I had left to claim the new items from the plaza before they got refreshed. There was something so meditative about the process of building and designing a gallery in this game. Some of the build environments had beautiful lighting and scenery which made it feel like being in my own little private creative island that I could share with others. My first gallery had a beautiful sunset view over an icy ocean, and I made a little cozy cafe and gift shop to go alongside my gallery, which was a large stone building three stories tall, with one of the largest paintings available as a multi-story centerpiece. There were dozens of fountains and sculptures decorating the grounds as well as a few cozy and scenic seating areas. Each room or stretch of wall had coordinated painting themes with complementary picture frame styles. My second gallery was called the Gallery of Light. It was set in the aurora borealis skybox over dark, calm water, which you could see through glass floors and/or walls in some rooms. Each room had different styles of lighting and a lot of bright and contrasting colors in the paintings. There was a rainbow themed dance hall, and the gallery also featured a special exhibit room with different lamps and light sources as a motif. I also had a tower off to the side for an elevated view of the whole gallery. My third gallery was made up of 5 separate buildings in different architectural styles and color themes. The central building was the largest but it had a dark wood + plant theme going on with some grass walls. Outside, there was a courtyard with a huge fountain full of sculptures, flanked on each side by a little meditative path that lead to a small garden seating area. My fourth gallery was the most ambitious and largest, which featured several different themed rooms branching off of different hallways. The southern exit led to an outdoor rooftop bar where you could see a huge view of a starry sky, and it featured space-themed artworks. The West corridor featured a bamboo garden, a wooded cemetery, and an ice cave featuring snow-themed artworks and a sinister looking snowman crawling out of a hole in the wall. The East corridor featured a cozy night-time library, a "cosmic" bathhouse with a skylight ceiling looking up to the stars with a sculpture fountain in the center of the pool, and a black & white hand-drawn style manor house. The North corridor had a maze-like cave system on one side, a cathedral-esque horror & hell themed room with all the darkest artworks I could find and walls made of flesh, and a trippy portal room with a lot of abstract and spiral-themed art and various portals to other galleries. I carefully placed different songs and ambient sounds to be just in the right range to start hearing them upon entering certain rooms. My fifth and final gallery was called Revolutions Gallery and had a circle & looping theme. The gallery itself was built as a huge interconnected circle, split into 4 different segments, with each segment featuring a different combination of wall, ceiling, and floor designs featuring circles. I chose decor with a lot of circular and spherical designs as well. The skybox I chose naturally was the one that featured mostly circular shapes in the sky that slowly revolved in a circle, so you could stand still in one spot and see them pass by the windows. It's too bad the developers weren't able to find a way to fund the servers longer, but I understand. If a game like this ever comes up again it'd be really nice to have some kind of local save option to be able to play single-player and avoid the possibility of such a creative loss.
I remember playing this when it first started getting popular and I wish my life didn't get so busy where I forgot about this game completely until i saw there shutting off there servers. I guess it would be a good time to explore it one more time.
sad that it's going and that i only re-found it after 6 years after the pandemic but i am going to make the most of it in the two weeks before the servers shut down. devs, i'd give you $3k to keep the servers up for another month if i knew where to send it.
Occupy White Walls isn't just a game—it's a portal into pure artistic freedom, a breathtaking sandbox MMO where your imagination literally builds worlds of wonder. A game about curating art galleries? Sounds niche at first, but once you dive in, you realize this is one of the most innovative, relaxing, and inspiring experiences on Steam. It's like Minecraft met The Sims in the most elegant art museum imaginable, powered by Unreal Engine beauty, an incredible AI discovery system (DAISY is a genius), and a community that's genuinely welcoming and brilliant. From the moment you claim your first blank space and start placing walls, floors, lighting, furniture, and jaw-dropping pieces of art (from classics to wild contemporary uploads), you're hooked. The building tools are intuitive yet deep—you'll go from simple rooms to sprawling architectural marvels: floating sky galleries, volcanic interiors, cruise-ship museums, kaleidoscopic gateways, temples of time and space... the creativity on display from players is next-level. Every gallery feels alive, thoughtful, and personal. Visiting others is pure joy—wandering through someone else's vision, discovering hidden details, or just soaking in the atmosphere while chatting with friendly "Artinauts." The progression is perfectly balanced: earn cubes by opening your gallery to visitors (real players and NPCs), level up by collecting art, unlock more assets, expand endlessly. No predatory monetization—just pure creative flow. The community is a highlight: supportive, troll-free haven full of artists, dreamers, and builders who'll hype your work and collaborate. I've spent hours lost in meditative building sessions, researching real architecture for inspiration, only to emerge with something I'm genuinely proud of. It's therapeutic, educational, and endlessly replayable. Even with its upcoming closure (a bittersweet end to an era), the memories and creations here are eternal. This game sparked real artistic growth in me—connecting me to beauty, history, and fellow creators in ways no other title has. Free to play, stunning to look at, infinite in potential. If you have even a spark of creativity, download this immediately. It's not just recommended—it's essential. Thank you, Occupy White Walls. You didn't just occupy walls—you occupied my heart and inspired a whole new love for art and creation. 10/10, forever in my "Played" list. Go build something legendary!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $653.5K | 1.2K | 93% | $14.99 | |
| $0 | 1.3K | 73% | Free | |
| $6M | 111.9K | 94% | $2.49 | |
| $4.5K | 37 | 89% | $3.99 | |
| $616 | 27 | 85% | $0.99 | |
| $0 | 44 | 80% | Free |