
Daruma Observation Log is a roguelite observation sim where you breed darumas, harvest mysterious energy, and escape a collapsing facility ravaged by disasters to unlock permanent upgrades. Zero comfort, zero cuteness—just nonstop tension and brutal choices.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Daruma Observation Log is a roguelite observation simulation game in which you cultivate and observe inorganic beings called Darumas, collect mysterious energy, and decide when to escape from an experiment site on the verge of collapse.
This is an Energy Experimental Site. Here, mysterious energy is harvested when tiny beings known as Darumas vanish. Inside circular chambers, Darumas collide, reproduce, and eventually reach the end of their lifespan and disappear.
There is no stability in this facility. As time passes, disasters such as snowfall, lightning strikes, disease, fires, and violent gusts grow more severe, pushing the site into an uncontrollable state of chaos. If left unchecked, the only outcome is the total extinction of the Darumas and the complete loss of your results.
At the start of the game, you spend your funds to place circular chambers (petri dishes) and then place Darumas inside them.
Once placed, the Darumas begin moving on their own, colliding with one another and producing new baby Darumas.
Those baby Darumas eventually mature, increasing the population inside the facility.
But you are not simply watching it all happen.
Using your limited funds, you place one item in each chamber to shape and control the experimental environment.
For example, you might place a piggy bank to generate more money, a hospital to prioritize disease control, a microscope to speed up growth, or a stove or fan to manipulate the room temperature.
What you place, and where you place it, dramatically changes both how the system grows and how it falls apart.
In other words, the player must constantly make decisions with mouse-only controls:
where to expand with new chambers
which Darumas to place, and how many
which item to place in each chamber
which connections to open, and which to block
whether to keep pushing forward, or escape now
This is a game of nonstop observation, management, and decision-making under pressure.
More Darumas does not mean more stability.
As density rises, the risks of disease and corruption increase, while changes in room temperature can also raise the chances of infection and fire.
The player must constantly read the information on the game screen and respond to each situation as it unfolds.
A snowfall warning appears.
The temperature starts to drop.
More infected Darumas are beginning to spread.
Some chambers have already been damaged by fire, and the next lightning warning is on the way.
You might still be able to earn more.
Or this might be the exact moment you need to escape.
Observation and retreat decisions are essential.
Before the game ends in total failure, you can press the Escape button in the lower-right corner of the screen to attempt to leave the experiment site.
However, pressing it does not end the run immediately.
Once you hit the button, a departure countdown begins, and you can no longer interact with the game for a set amount of time.
All you can do is watch and hope the facility survives long enough for you to get out safely.
If you escape successfully, you can bring home the mysterious energy you collected.
The longer you stay, the higher the Chaos Multiplier rises, increasing the value of what you take back.
But if you get too greedy, the entire population may die during the escape countdown, and you lose everything.
You must do both:
know when the run is most profitable, and recognize the signs of collapse before it is too late.

The mysterious energy you bring back can be used in the World Turbine.
There, you can permanently unlock new facilities and systems to prepare for the next experiment.
Each successful escape also updates the Observation Log, gradually revealing more of the world’s underlying rules.
What the player reads is not a story.
It is a record of how this world breaks, what triggers each chain reaction, and when to cut your losses.
The title is Daruma Observation Log, but what you truly need to observe is not the individual Darumas.
It is the structure of the world itself.
Place chambers, then add Red Darumas and Blue Darumas.
They move on their own, collide, reproduce, grow, and eventually disappear.
As you watch these systems unfold, you expand the layout, adjust placements, and build facilities to influence the overall behavior of the experiment.
Controls are entirely mouse-based.
Place Darumas, expand with new chambers, choose and place items, control movement with filters, and press the Escape button when it is time to leave.
The actions themselves are simple, but the decisions behind them are anything but.
Snow, lightning, disease, fire, and violent gusts.
As time passes, risks stack on top of each other and the environment deteriorates at an accelerating pace.
The longer you stay, the greater the rewards become—but the closer you move toward collapse.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
シュールな世界観が目を引く資源管理パズルといった感じのゲーム 最初はさっぱりルールが分からないが、なんどもトライしていくとだるまの取り扱いがだんだんとわかっていく。 そこに永続強化も加わって、スコアが伸びていく。 限られた時間の中でいろんな手を試して最適を探っていくため、頭を使うし失敗によるロスもあるが、 まったりとした音楽と見やすいインターフェイスで個人的に内容の割に疲れを感じづらかった。 斬新なシステムのゲームなので、手応えのある新しいプレイ感を求めている人に特におすすめ 値段もお手頃で◯ 一方で、時間制限がある上考え無しのプレイでは進行が厳しくなりそうなので、トライアンドエラーが苦手な人にはストレスが強いかもしれない。
だるまが自然に増殖するのを見守るゲーム…ではありますが、 実際やってみると、だるまのわちゃわちゃを見つつも、生息する円の管理に終始追われることになります。 お金を稼ぎつつ、リアルタイムでつながった円を延ばして、問題のあるだるまが出れば要所に施設を置き、そして時には一部エリアの放棄もだいじ! 最終的には、エネルギーを持ち帰るためにタイミングよく全体を放棄することになりその判断が難しいですが、エネルギー使用で次週はもっといい環境を構築できるので、周回でどんどん強くなる感じで楽しめます。
ランダムに動くだるまの生態系を長く保たせることを目的とした箱庭ゲーム。 やってることは、非常にシンプルなんだけど、シンプルだからこそやることが明快で、ついつい試行錯誤で時間を溶かしてしまうするめゲーでした。 検疫手に入れてから非常に楽になりました。各シャーレを検疫で分離しておくと病気などが発生してもシャーレごと隔離できるので楽ですね。 それでも、隔離して減ってしまった領域を再度広げるために新しいシャーレを作ったり検疫設置したりと忙しいのは代わりがないので、そのシャーレ設置工程も自動化できたら、昨今の自動化ゲーみたいな快楽があってよいなと思いました。
だるま観察シミュレーションゲーム。 観察といいつつ、非行に走ったり病気になってしまうようなヤバいだるまが出るため 息つく暇もなくアイテムを配置し、更生させたり病気を直したり...... そんなことをしている内に所持金の底が見え、だるまは少なくなるので 最終的にはだるまがいなくなる前に脱出する必要があります。 脱出時、懐かしい音が流れて、ノスタルジックで好きです。 持ち帰ったエネルギーで成長要素もあり「もう1回やりたい!」を繰り返したくなるゲーム。 あとパッケージ名が「だるま」になっていて「だるまを購入する」になっているのが個人的にツボです。
奥が深い
想像よりシビアでかなり楽しめました。 ゆっくり戦略を練るタイプじゃなくて災害が高頻度で発生するRTSみたいな。 手探りで攻略するのが好きな人におすすめです。
ただのクリッカーゲームだと最初は思っていましたが案外奥深く、ちゃんとだるまの繁栄を管理しないとすぐに絶滅してしまい、せっかく集めたエネルギーが無駄になることになります。 シミュレーションゲームとして本当に面白かったです。
面白かったです。繰り返し遊んでいるとリスクを分散する方法が分かってきてプレイを改善できるのがいいと思いました
難しいけれど、回数をこなすほどにスコアが稼げるようになるのスルメゲーです。
シュールで新感覚!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Battle Simulator | $3.5K | 169 | 54% | $0.69 |
| Dark Days | $3.5K | 52 | 71% | $2.99 |
| Duckpocalypse | $3.5K | 52 | 88% | $2.99 |
| Recollection | $3.5K | 128 | 98% | $0.69 |
| Angels of Fasaria: Version 2.0 | $3.5K | 67 | 43% | $1.99 |
| Hello World | $3.5K | 57 | 96% | $2.99 |