
An "spot the difference" horror game inspired by "I'm on Observation Duty" by Notovia. Analyze, detect, and report anomalies using high-tech surveillance cameras. Utilize specialized tools like night vision and thermal vision to reveal hidden dangers.
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About
Step into the chilling world of Obscura Protocol, a psychological horror game where observation is your only defense. Hired by the mysterious company Obscura, your task is simple: Monitor various locations through live camera feeds and report anomalies before they spiral out of control.
But nothing is ever truly simple. Each location hides its own horrors, whether it's a sleek modern mansion, a desolate mining site, or the eerie remnants of Forsaken City. Flickering lights, distorted figures, objects shifting without reason, every report matters, and missing a single anomaly could be fatal.
Features:
Multiple Vision Modes: Switch between Night Vision, Thermal Vision, and Standard View to spot disturbances that would otherwise go unnoticed.
Diverse Locations: Monitor unsettling environments, each with their own secrets and threats.
Atmospheric Horror: The creeping dread of being watched and the unease of witnessing the inexplicable.
Anomaly Reporting: Identify, target, and report anomalies before they overwhelm you.
Survive Until Dawn: Your shift ends at 6 a.m. if you make it that long.
Are you prepared to confront what lurks in the shadows? Or will you be another [REDACTED] entry in Obscura’s archives?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Spanish - Latin America
Reviews
A great start on a homage for IOOD I really like the bones of this. I have some nitpicks and suggestions but overall I think this brings some fresh ideas to the Observation Duty format First the very good: - Works great on Linux / SteamOS - Controller support out of the box - in fact it seems to work much better on controller vs m&kb. Having two analog sticks means you can move the camera and reticle at the same time. But there's one issue with controller that I'll mention below. - Some interesting mechnics with the night vision mode etc - I like some of the anomalies, especially the corpse stuff, that was always the best part of the OD games - The main menu music is actually fantastic - I LOVE how difficulty is implemented in terms of warnings: on Easy mode you get a 'too many anomalies' warning every time you're about to lose, even if you got it already and then go clear some anomalies. That's amazing. Then on the higher levels you get one or no warnings. Fantastic improvement on the formula. Things which could be improved: - Simple typo: 'to many anomalies' -> should be 'too many anomalies' - Usability: at least on my system I cannot navigate the menus with the gamepad, I have to switch back to mouse when starting/restarting the game - IMO they should definitely put some background music in the levels. You can get a ton of freely available music on YT, s few awesome artists like Karl Casey let you use their music for free as long as you put them in the credits. A huge spot-the-difference YouTuber named Gab Smolders just manually plays these Karl Casey songs when she streams these type of games, just having that music built in would probably get her and her thousands of viewers looking at this game. Easy win for eyeballs. Nitpicks: - I'd probably substantially cut down the number of rooms you have to deal with on Easy mode. 8 cameras is a LOT, especially when you're also checking the night vision mode and have to move the camera around. Maybe 4 or 5 on easy, 6-7 on medium and 8 on hard? - I do mean using night vision on easy mode, because the abyss-type anomalies CAN spawn in an area you can't see easily, and with the NV mode you will catch them faster. It may be an algorithmic change need to make them only spawn where they will quickly be seen by the player in a lit area when playing on Easy. - Some of the sounds are a little high pitched for ears as old as mine. The anomaly fixed sound is apparently too high, my children had to tell me it was actually making a noise, I just hear the static background and nothing else. I can hear the 'no anomaly' noise though. - I think there should be a nice startling noise once you fail at the level. It's a trope at this point for these types of games, but it's a good trope. I think this is the beginning of a great game, and I hope the developers are able to put some of these improvement or suggestions in, because I really like the foundation they have here.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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