
O'Fox Life - Platformer, the main character is a Fox. In the game you have to help the main character to take a long way home.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
basically walking simulator
ШИКАРНАЯ ДЛЯ СВОЕГО ВРЕМЕНИ
Şarkı yok oyun akıcı değil boş denebilir ...
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
가이드보고 도전과제 안되는거 고쳐서 전부 클리어했습니다. 게임은 비추
♥♥♥♥
[h1] [/h1]
非常粗制滥造,画面碎裂,没BGM,成就无法正常点亮。
Мусор а не игра, кривой платформер, не стоит ни одной своей копейки.
Achievement spam is not a selling point (to be fair, it never advertises them, but I feel like I should mention that anyway), and "no music" is not a feature. In fact it's the lack of a feature. If someone wanted the game to shut up, you give them a volume slider/mute button. That being said, the game would be alright-ish as a fun project, but it's not worth money. I might have gotten it from a giveaway. It's been a while, so I'm not sure. It's a simple platformer, nothing special about it. You can walk left and right and jump, and that is all. I'm not sure how many levels there are, but you just move through them with no collectables or obstacles aside from the jumps themselves for a total of 15 minutes of play time. The level design is mediocre. The biggest problems are the leaps (or rather, drops) of faith, where if you don't know the level design, approaching these blind jumps may or may not get you killed. This is a huge sin of level design, and the right way would be to provide either an indicator (like a trail of coins or an arrow, which don't exist in this game at all) or enough time to adapt and readjust your jump (kind of like spike drops in Mega Man, but that requires different overall game design). Luckily, a death isn't too punishing, as it just sends you back to the beginning of the level. The game's framerate is horrible, like 15 fps probably. The game feels choppy in general. Landing makes you stand still for a frame, bridges are even worse. Sometimes, they even stop you from walking entirely unless you move back a bit or jump. Visually, it's alright, but that is because the assets used are alright. I believe they are credited at the end of the game. However, the assets from the first level are the only ones, so every level is this grassy area. Oh well. Another visual annoyance is that the background sometimes blends in with the foreground. This is especially a problem when you try to jump on a platform in the background and don't find a secondary landing spot and die. If you use the same tiles for both layers, at least darken them a bit if they are in the background. Admittedly, that has been done for the dirt, allowing you to distinguish between fake ground and real ground, but the grass is the same, which you would focus on first. There isn't much more to be said about the game itself, so let's talk about the achievements. Like I said, cheevo spam is not a selling point, but it doesn't matter anyway, because they are broken in addition to being pointless. I guess they are somewhat useful for decorating your profile though. They are supposed to unlock while idling on the title screen (what a surprise), but due to them being labeled wrongly in the game's files, they don't unlock unless you modify the game or use SAM. There is a fix in this game's guides if you are desperate to get these achievements. Overall, I don't suggest buying this game. It's not bad, just mediocre, but it feels unpolished and pointless. These 15 minutes of simple jumps and blind drops are not worth your money.
Fremium Game with a price tag on it. Avoid unless you got it for free, then you can... Also avoid.
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