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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
游戏素质乍看上去还是不错的,但是我这里就提几个毛病: -游戏需要一个自动雷的机制,这个游戏的弹幕本来就比较花,当玩家要按下雷键的时候却经常为时已晚。 -建议开局的时候给3残5雷,不然到了后面可能不够用,尤其是当玩家连续打完了好几关的时候。 -强烈建议降低6面道中的难度,并增加固定奖1-up的机制,以及续关的能力(至多三次续关机会足够了),要知道,论这个游戏的难度,最难的那俩可是让绝大部分玩家都反应不过来的,也就最简单的那两个还能玩,而且大部分新人还经常在Easy的6面彻底卡死。 -建议优化一下敌方弹幕,有时在躲超密集自机狙的时候走位经常被上面冒下来的敌机锁死。(尤其是6面一开始的那一段,建议把那里的敌机弄少一点) 我其实还是很看好这个游戏的,它还有很高的开发潜力。 ↓English↓ At first glance, the quality of the game seems good, but here are a few problems: -The game needs a auto-bomb system. The enemy bullets on the are relatively everchanging. Sometimes when the player wants to press the bomb key, it is often too late. -It's suggested to give 3-ups and 5 bombs at the beginning of the game, otherwise it may not be enough to use at the back, especially when the players had finished several stage in an arcade-play. -It is strongly recommended to reduce the difficulty of the stage 6(before the boss battle), and add fixed 1-up awards in the game. Also,chances to continue when lose all lives are suggested(actually three credits is enough,especially for the players who are not good at Danmmaku games). well,it's confirm that on the difficulty of the game, the hardest two difficulties can make most of the players failed to react in time when dodging(even for those good-skilled players).And, even though the simplest two difficulties are still "not-unfriendly" for other players, most of the "newbie" players are often completely got stuck on the stage 6 even in easy,no matter how many time they try---this is why I recommended to reduce the difficulty of this stage. -It is recommended to optimize the enemy's barrage. Sometimes, when hiding from the super dense sniper bullets, the position is often locked by the enemy's aircraft coming from above. (especially at the beginning of 6th stage, it is suggested to reduce the number of enemies there.It often cost many player's bombs) In fact, I'm optimistic about this game. It has high development potential.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Funny but very challenging small game with an okay price! + level design + basic but good graphics + cool soundtrack - a bit too hard for shmup beginners
>.<
自分の肌に合わなかったのでオススメではないんですが、 ゲーム自体はちゃんと作られているのでオススメです。 特徴 A・弾と自機は弾幕STG仕様 B・通常ショットと低速時ショットの外見は似ているが、威力にかなり差がある(海外産STGでよくあるやつ C・画面下方まで移動可範囲がなく、見た目の割に下がれない D・敵数多め E・敵が硬い(海外産STGでよくあるやつ F・大体すべての道中敵が体当たりをしてくる G・ステージ開始時にボムストックが強制で3になる(なんで?) H・のがした雑魚敵から弾を撃たれない I・効果音に爽快感がない(海外産STGでよくあるやつ J・同人STGにしては難易度高め K・敵弾はほどほどの見づらさ 以上を読むと、全体的によくあるSTGの造りに則っており、遊びやすいように思えますが 問題はD、E、Fの要素が重なった結果、不自由な戦況で敵の体当たりに苦しむSTGに仕上がっています。 (つまらない訳ではありませんが私には向いていませんでした) ボス戦は普通のよくある弾幕STGと同様になりますが、CとKの影響で、慣れるまで不快な体験をするかもしれません。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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