
Claim the Prizren Tower in the first action RPG set in medieval Serbia! Battle demonic navs, uncover forgotten legends, and survive a brutal world where Slavic myth and dark history collide. Your choices will shape the fate of all realms.
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About
The year is 1389. The Serbian army, led by Tzar Lazar, clashed with the vast forces of the Ottoman Empire in their ruthless conquest. Thousands have fallen, rivers run red with blood — but far greater evils still lie in wait. With the knights slain, the ancient protector has also fallen, leaving the mythical Tower of Prizren unguarded...
NYIP is a top-down action RPG with souls-like combat, set in a grim fantasy world shaped by the forgotten myths and brutal history of medieval Serbia. As the smoke still rises over the battlefield of Kosovo, something ancient stirs — navs, the death-spirits of Slavic folklore, now walk among the corpses.
Drawn by visions of the Prizren Tower — a mystical structure said to bridge realms — you, the player, are called to step into a world where dynasties crumble and forgotten gods stir in the shadows. Face legendary figures reimagined through a mythic lens, battle twisted creatures born from authentic Slavic lore, and ultimately decide the fate of Kosovo by claiming the Tower itself.
Will you rise to shape destiny — or will you be consumed by it?


Step into a bold, historically sensitive interpretation of one of Balkan history's most impactful and symbolically charged battles. We don’t recreate history — we reimagine its echoes through the lens of dark fantasy.
The Battle of Kosovo has lived on for centuries — not only in chronicles, but in poetry, epic songs, and the collective memory of an entire region. Yet, no game until now has dared to approach its mythic weight. NYIP bridges historical reverence with immersive storytelling, treating the past not as a fixed set of facts, but as fertile ground for emotional and symbolic exploration.

NYIP invites players into a setting unlike any other — a world where history, legend, and folklore intertwine across the haunted remnants of medieval Serbia. This is a land shaped by real locations, real names, and real echoes of a cultural past rarely explored in games.
From the mist-veiled ruins of Samodreža Church to the cursed fields of Kosovo Polje, every environment is rooted in authentic geography and lore. Here, myth walks hand in hand with history: encounter reimagined figures such as Vila Ravijojla, the ethereal guardian of warriors; Tzarizza Milica, torn between duty and prophecy; Vuk Branković, shrouded in betrayal and shadow; Miloš Obilić, elevated to near-mythic vengeance; and even Sultan Murat, caught in a fate that defies time...


NYIP offers challenging, deliberate combat rooted in the souls-like tradition — every strike matters, every dodge is a choice, and every encounter could be your last. But brute strength alone won’t carry you. The world itself must be understood: its symbols, its silences, and the ancient forces that still whisper beneath its soil.
On your journey, you collect nav souls, that are not just for leveling but could also be used for casting spells. Each spell is bound to the shield you carry, and it gives you both passive buffs - such as resistance or auras, as well as active components in form of damage and de-buff spells.
NYIP offers multiple endings — each reflecting the stories you uncover and the choices you dared to make.

We are currently developing the first playable demo. If this world intrigues you, adding NYIP to your wishlist means more than you think — it helps us bring this forgotten mythology to life, one sword swing at a time.
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Languages: English**languages with full audio support
Reviews
"NYIP (Demo)" is not a game. It's a proof of concept/demo/advertisement to try drum up interest in making more of this... thing... which, at best, I guess you could describe as a (possibly asset flipped) barebones ARPG with a pseudo-historical veneer stapled over it. It's bad, real bad. It's not a complete game, or even intended to be a complete game, it's really just someone trying to see if spending $100 on Steam Direct is possible (spoiler: Yes, it is) and whether doing so will somehow cause them to "go viral" and become game dev millionaire superstars (spoiler: No, it will not). Usually the purpose of these advertisements is to get you to shell out money to the developer to buy the full product, but the developer hasn't bothered actually making a product you can buy, leaving this as an advertisement for nothing. We must question what value this pointless advertising has for gamers... and the answer is "none". Due to the poor public response amongst gamers for this advertisement, it seems unlikely the developer will go on to make the full product. As an advertisement, this is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
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Ortaçağ Sırbistan'ında geçen ilk aksiyon RPG oyununda Prizren Kulesi'ni ele geçirin! Şeytani düşmanlarla savaşın, unutulmuş efsaneleri ortaya çıkarın ve Slav mitolojisi ile karanlık tarihin çarpıştığı acımasız bir dünyada hayatta kalın. Seçimleriniz tüm diyarların kaderini şekillendirecek.
Unplayable. The first time I opened the game, I couldn't get past the first screen where I'm supposed to "Press X to continue". I force closed the game and tried again, where I was able to get past the first screen, but couldn't get past the second screen where I'm supposed to "Press X to continue". Full controller support? Doubt.
очередные темные души видом с верху, с плохой оптимизацией, не имеющая настроек любых, в исторической обертке "типа смута", эмм, ну да перекаты блоки эстусы ваншоты все тут, эмм, ну как то все это коряво(типа коллизии "невидимые стенки", например) и неиграбельно...
I got up the first boss, and then did OK until his second phase. It just felt punishing for no reason, and not a good challenge (like a Soulslike game should). The dodges had a slight delay to them and he was able to roll catch me EVERY time. And beyond that, the game just played and felt incredibly mediocre.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.