
Nyheim is a single-player digital boardgame about rebuilding the titular city of Nyheim after a lethal pandemic. As survivors of the disease, your party must explore the districts of Nyheim, face mutated rats, gather supplies and lead the efforts towards a new society!
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Languages: English*, Finnish*languages with full audio support
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Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game to while away a couple hours, however there I found very little depth and was able to complete the game in less than 2 hours. It did not quite meet my required £1/hr ratio even at £2.79, it is for this reason and the lack of engaging storyline that I am not recommending this game.
I enjoyed this game. I would compare it to pandemic or quarantine, but it is even a bit more difficult as you only have one group with your leader that can do actions. The key to this game seems to be food. If you have enough food, you can do practically anything, as it allows you to reroll as many dice for 1 food. Of course there is a lot of random dice rolls involved and RNG involved, especially for crisis' and during searches. A tough game too, as it is possible to lose during the first turn or two, as you only have your leader, and 2 injuries per characted is equivalent to death. Loss of leader means loss of game. I've just beaten it for the first time and it was a great experience.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty fun for a couple of hours and then it falls off a cliff. The game starts with a really cool die rolling implementation and a few other neat elements but there is very little depth, very little management, and very few interesting strategic decisions. I'll briefly give some design feedback. Perhaps the developers can make a better version in the future. - Monsters should spawn, if at all, upon choosing to explore a location. Currently, monsters only spawn if you make the successful rolls to search and then decide to do so. Making successful rolls should ALWAYS be favored. Sure, your rewards are RNG, but in the current form you get actively punished for making successful rolls. - Monster fights should be upfront and on their own, rather than mixed into other actions at a location. This, combined with the above point, make it stupid to ever choose search actions at a location if you have a multi-turn quest there. Also, defeating a monster gives you nothing besides removing it. - More than three resources are needed. Searching becomes extremely boring when there is nothing exciting to be found. Food is nice to find but isn't very exciting (at most its a relief to find food if you are low). Finding people is fun early but becomes boring once your team has pretty good dice in it. Tools are neat but, again, aren't that exciting, especially once you have a well-rounded team of dice. - More management is needed. Your headquarters is neat but you can never give orders there outside of when prompted to choose some development (and developments have little depth as well). - More character growth and depth is needed. A character is relegated to his one die (or two dice for the main character). While you can slightly alter a die at times, dice don't really have growth (at least in as far I as I played). Character's don't level up. - Good rolls lead to punishment. This goes back to the top points a bit but I want to hammer this home. In a game that is all about rolling dice, the player should be encouraged to take as many actions at a location as his "good" rolls will allow. But getting "lucky" and being able to search often leads to finding monsters and less often to finding loot (especially once the first season ends). While there should be risk to searching, the player should generally want to take as many actions in a location as his roll will allow, but instead you are often encouraged to do nothing (wow, fun, do nothing). I could go on but I think this is sufficient. This game has some very good underlying ideas but fails to add much depth and thus it gets boring quite quickly. Not very much for the player to do and not many decisions for him to make outside of choosing when and what to reroll.
very simple but solid survival game... reminds me of coop board games. Could use some refinement
정체불명의 전염병으로 폭삭 망해버린 세상에서 생존자들 모으고 자원 모아서 사회를 재건하는 게임이지만 실제로 하는건 턴마다 주구장창 주사위 굴리는 것 뿐입니다. 전략같은거 없이 주사위 운빨에 모든 게 좌우됩니다. 지루해요. All you have to do is just keep rolling the dice with your fingers crossed. ... BORING
Euro-style digital board game in the style of Pandemic where you seek to survive an increasingly harsh and desperate situation. Beautifully balanced with lots to do and plenty of choices to counteract the chance elements. Good replayability even after winning a game thanks to unlockable modifiers that alter aspects of the game in subtle (or not so subtle) ways. Would highly recommend to any fan of board games.
Great game! The artwork is very solid and absolutely my cup of tea, neither comically nor full of itself. Choosing the city itself as narrator is rather Suomi I guess, I say it is refreshing! Soundtrack can get a bit annoying after one session, maybe more ambience sound next time? As a seasoned cardboard game and chess player this game is mostly a little bit too easy for me, but I love the concept and the new game+ ideas. Although they are unbalanced and some "improvements" crank up the difficulty into the absolutely impossible. Or maybe I missed something. Some players complained about the big RNG portion of the game, but I fiercely reject that claim! The game is VERY fair if you can count and if you use the information given correctly. It is quite some information though, and you should take your time before hitting any buttons. I dare say it is one of the least RNG dice-games I ever played! Oh and happy 100th anniversary! Kippes!
Like most games of its ilk, this game is designed to beat you. There are a few issues that may annoy, but don't break the game.
Nyheim is a dice depending boardgame. Its like killing mutated rats instead of zombies. You have 3 ways to win the game. 1. Build up your HQ to lvl 5. 2. Finish all yellow Quests and 3. Survive the winter. At my first 3-5 runs it was nearly impossible to win or even thing about to it. Its not like normal boardgames its a bit harder until you figured out how to play ist. After every game you recieve some EXP whichyou can use to "upgrade" your group of survivors for the next run. Note: ONLY for the next run. In my opinion the notifications ingame disapear to fast. Sometimes its impossible to read them. I think this is a good game. Some options could be optimized but as i read in the community hub they wont do any upgrades (stand April 2017). If you can buy it at the sale day (1,35€) its realy worth its price.
Great little board game on the PC. At first glance, it seems quite unforgiving and cruel - but then as you fail a couple times, you learn how to mitigate your failures, through food use and tools and early strategy. I only wish it was somehow bigger or had other scenarios. If you're a fan of games like Tharsis or Elder Signs, you'll probably like this one, or maybe find it too easy. Otherwise a stylish introduction to the world of the dice-survival games
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