
Nyheim is a single-player digital boardgame about rebuilding the titular city of Nyheim after a lethal pandemic. As survivors of the disease, your party must explore the districts of Nyheim, face mutated rats, gather supplies and lead the efforts towards a new society!
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Languages: English*, Finnish*languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Rng of this game is very bad, the fact that so many rats are generated at the beginning of the game makes it completely absurd at first, not to mention that the dice should include jokers to try to level the game, the developer has to work a lot if he wants this game have more attention, I hope you get to correct the errors but at the moment I can not recommend something like that.
This review comes too late for a disbanding company, but I don't think the difficulty in this game is obscene, as some reviews have claimed. The first couple games are a little unfair, which makes for a poorly-planned introduction, and I don't feel great about the "mutations" being a relatively essential part of play, but once you understand the engine and are familiar with the two questlines, it's not so difficult even without them. It's not a welcoming game, but it's a satisfactory one if you muscle through the initial hurdle. Unfortunately, it doesn't offer much beyond that, so I'm not sure it's one I'd recommend to anyone who isn't already reasonably experienced with the "struggle against attrition" genre.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This GAME is like a Boardgame, all is really really random! But i find it´s is a very intresting setting and a true survival game. When you resistant to frustration and unfair randoom encounters, than you can have very fun with this game. When you are obstinately than you arrive one goal, successively! Don´t forget this game has a high learning curve. In my mind i really enjoy this and hope that one day i liked to master the game ;). But i´m a fan of hard survival games (i like to say, survival must be hard to call it that), This game is recommend for every true survival firend in a completely different setting!
Nyheim runs fine on my iMac Catalina (4.2 GHz Quad-Core Intel Core i7, 16 GB 2400 MHz DDR4, Radeon Pro 580 8 GB). So the warning on the Store page is not fully accurate. 1/25/2021 Works fine on iMac Big Sur.
I'd have played it far less if I wasn't trying to get my free cards. Too many negative side effects to balance out the positive ones. Just not a well balanced game. Shame because it has replay potential.
2/10
Functional, but insipid.
既然已经停售了,说明发行商还是对多如牛毛的BUG有着自知之明的。
I like it.
Whenever I find myself thinking "I like this game now!" it seems to take me for a curveball and drop me down a hole where RNGesus has abandoned me. Also, shame about a game dev going under, but it does little to change the game itself. TLDR: Pure RNG, very little options to save a failing game, could have even more tool-tips. The game is based on a 8-sided dice, or d8, and every character in your party has 1 and main character has 2, but each dice is randomized, there are 4 "resources", an empty square and a food square, the latter two are always minimum 1, but I have gotten characters where it's 3 food, 1 empty and 4 resources, so a 50% chance to get nothing, or worse, lose food. Definitely a flaw of the game in my eyes. Another flaw is that it is RNG properly, sometimes you will steamroll with all kinda of drawbacks while other times you get stomped in a few minutes. I call it a "pure RNG" because there is none of that "Okay, for everytime you re-roll we will makes it 1/10th easier to give you a dice you seem to need", no, it's PURE RNG, and you can end up going through dozens of food (which acts as a re-roll), which means little late game and you got over 40-50 foods, but early game it is a killer. Something the game does to make up for it is that you will get XP even if you fail (even if you fail in the first steps you get 1 XP) but some games are a slog of 50 or so XP here and there, and maybe it takes you 50 XP to unlock a change, such as more food, but it measn you get less people Unless you buy another 200 XP to unlock the boost without the drawback. It doesn't seem so bad when you get a winning game and gain well over 1000 XP to spend, but it takes well over an hour of grinding, and sadly while the help does seem to show a tool-tip when you hover over something, sometimes it doesn't, and that is where it hurts the most, such as what square I am on, do I want to search this crate and risk having to "just" send a character back to HQ or do I want to save my rolls and re-rolls? The HQ is another fun idea, where you can send characters, items and food if you can't/don't want to equip them into the group, and at first I thought I could just go back home and re-fill the squad if we almost get wiped out, but no, once you send something back to base, it turns into a number and a resource which in its own way slowly progress you towards winning. Then I also constantly click away for "between turns" things to just go away, "There is a fire happening over there" which has your attention for what feels like 5 seconds, but I don't need to know, just a quick look on the card and then where it is could do everything for me, because reading anything but the rules is not time well spent. Not really my game, and it's a shame to see it go as it does provide for some time spent at least for free on steam, but I guess the devs just want to wipe themselves of the platform.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.