
Explore an abandoned candy factory once known for its Sweet Door attraction. Unlock zones, solve mechanical puzzles, and survive hostile creations as you search for what was lost the day the factory mysteriously shut down.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You arrive at a once–famous candy factory, known for its iconic attraction: The Sweet Door — a massive, impressive gateway that used to be the highlight of the entire tour.
Today, the factory is shut down. The lights are off. And the reason behind its sudden closure is missing from every official record.
You enter the facility for a personal investigation: to find something specific that disappeared the day the factory was abandoned. No one knows exactly what you’re looking for — and the game doesn’t reveal it immediately — but one thing is clear:
You are not alone inside.
Every new area you unlock will challenge you with old systems, broken mechanisms, and enemies that seem determined to keep you from moving forward. Whether they were created over time or left behind on purpose… that’s for you to discover.
They will do everything to stop you.
And you will do everything to uncover the truth.
Genres
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Languages: English**languages with full audio support
Reviews
JUEGAZO 😎👍💛🌟
[h1] 糖果厂里解谜♥ [/h1] 废弃糖果厂里探索,开区域、解机器谜题、躲怪。恐怖解谜的底子,场景氛围靠废弃工厂和糖果机械的反差撑,甜腻和阴森混在一起有点意思。 机器谜题思路还行,整体打磨很粗。 we need chinese!!! [h1] 糖厂深处机声哑,甜腻阴森两相缠♥ [/h1]
треш ниче не видно
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Nullogram Blind with horns is a first person horror adventure set inside an abandoned candy factory that used to be known for an attraction called the Sweet Door. I enter the factory looking for something that disappeared when the place was suddenly abandoned, but it does not take long before it becomes obvious that I am not alone. The main idea is built around exploring the factory, unlocking new areas, solving mechanical puzzles and trying to survive whatever has been left behind. I like the setting because a shut down candy factory gives the game a creepy atmosphere without needing a huge amount of explanation. The exploration is probably what works best for me. I have to move through different parts of the factory and work out how the old systems and mechanisms fit together. New areas are locked behind things I need to figure out, so there is a steady reason to keep looking around rather than simply walking from one room to the next. I also like that the game does not immediately tell me exactly what I am searching for. That makes the mystery feel more important because I am discovering the purpose of the investigation as I go. The puzzles give the game something to do besides simply trying to scare me. Broken machinery and old systems have to be dealt with before I can continue, and the factory itself becomes the main puzzle box. I prefer this approach to horror games that rely entirely on running away from enemies. Having to stop and actually work something out gives me a reason to pay attention to the environment, especially when I am already expecting something unpleasant to appear. The horror side is where the game has the most potential for me. The hostile creations inside the factory give the exploration some danger, and the mystery surrounding the closure makes the whole place feel wrong even when nothing is attacking me. I like the combination of abandoned machinery, dark rooms and the strange history behind the Sweet Door attraction. It has a good foundation for psychological horror because the game can make ordinary looking factory equipment feel threatening simply by putting me somewhere that clearly should not be occupied anymore. The biggest issue is that the game is still extremely new. It was released on July 26, 2026, so there is not a huge amount of content or long term development history for me to judge yet. The game is also fairly dependent on its puzzles and atmosphere, meaning the experience is not going to have much appeal for me if those two parts do not work. The premise is interesting, but I would have liked more information about the factory, its history and the creatures because that would make the mystery feel more substantial. I also think the simple presentation works both for and against it. The low to mid range hardware requirements make the game fairly accessible, and the first person perspective is a good fit for exploring a creepy abandoned building. At the same time, the game needs strong environmental design to make the factory memorable because there is not a huge amount of character development or traditional action to carry the experience. Since it is free to play, I am more willing to accept some rough edges and see it as a small horror project with room to grow. Overall, Nullogram Blind with horns has a promising idea and a setting that I think fits the horror genre really well. I like the abandoned candy factory, the mystery around the Sweet Door, the mechanical puzzles and the hostile creations that make exploration dangerous. It is still too early and too limited for me to put it alongside the strongest horror games I have played, and I think the story needs more depth before the mystery can really stand out. Still, being free makes it easy for me to give it a chance, and there is enough here to make me curious about where the developer takes the factory and its story. Rating: 6.8/10
man muss das konzept wirklich mögen
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