
NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
NTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as its first "unlicensed" Anomaly Hunter. You'll join the crew at Eibon, a rundown antique shop that keeps the lights on by taking Anomaly commissions from anyone willing to pay. Alongside a diverse cast of extraordinary companions, you'll unravel urban mysteries, ride out adventures full of laughs and heartbreak, and write your own stories in the neon-lit streets.
Welcome to the first stop in your appraisal career—Hethereau, a sprawling and vibrant metropolis!
In the crowded halls of the Bureau of Anomaly Control, hopeful Oddities queue up for resident permits, while over at the train station, an Esper commuter snaps his fingers to clean his work suit on the fly. Down one block, a chaotic chase after Danzaburou is spiraling out of control; while across the street, a vacationing silver-gloved Butler is shooting the breeze with the owner of a second-hand electronics shop. Everywhere you look, there's no shortage of intriguingly "abnormal" scenes.
Want to dive deeper into a world where humans and the supernatural coexist? Start your journey in Hethereau to see it for yourself. The lively and quirky daily life here is a grand adventure in itself.
Today's Top Story: Rumors are swirling about a mysterious pawnshop that only appears on the night of the full moon. What would you trade for a wish?
Breaking News: Taygedo's romance crisis! Romance and impulse, heartbreak and missed chances—Miss Tako, the object of a secret crush, is about to leave Hethereau with her guarantor. How will the lovestruck otter get his feelings across before it's too late?
Reliable Insider Tip: Film Orbit Studio is back in business! Members of the Eibon Antique Shop get exclusive discounts!
Weather Update: The Anomaly Rainman is entering an active phase—don't forget your rain gear on the way out!
That wraps up today's 10AM broadcast. Stay tuned for mysterious Anomalies, unbreakable "Oaths," and the ever-growing shadow of the colossal "Circle" organization, looming larger in the fragmented echoes of "Prophecies"...
Explore hidden shops tucked away in back alleys and meet their enigmatic owners, along with absurdly overpowered bodyguards, "jack-of-all-trades" robotic butlers, troublemakers who can't help finding problems, and TV-headed repairmen with some very curious eating habits.
As part of the Eibon crew, you'll never be short on energetic companions for the road ahead.
Expand your social circle starting from the bustling Hankaku Street! Meet members from different factions and add them as "Bagel" friends!
From the tight-knit neighborhood of street shops to the city's unique hunter organizations, countless side stories await—ready for you to make friends and forge bonds across every corner of Hethereau.
Explore the city on your own terms—stick to familiar routines or shake things up.
Customize your ride and tear through the city streets, or hop on the Ghost Train to cut through Anomaly space and arrive in a flash.
In your downtime, swing by the old shops on Hankaku Street to browse their secret seasonal stock, or buy a cozy little home and deck it out to your liking.
Go at your own pace, follow your instincts, and let Hethereau reward you with colorful days worth remembering.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 6.6Kreviews | 83% | — | $0 |
| Free | 26.2Kratings | 84% | — | not modelled |
Engagement
Reviews
Themes across 2779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пися попа
One of the most generous gacha game.
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Latest in each market: best MX #38, worst DE #89 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*languages with full audio support
| Free | — | 93% | #62 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love it just incredible
NTE: Neverness to Everness - или как я приехала в Этеро охотиться на аномалии, а осталась мыть посуду в тюрьме Знаете это чувство, когда скачиваешь 70 гигабайт свободной игры с надеждой на великий сюжет, а получаешь вместо него… вполне сносное, но душераздирающе знакомое нечто? Вот это и есть NTE. Итак. Ты - Нулевой Эспер. Амнезия, туманное прошлое, туманнее будущее. Тебя выкидывают в антикварный магазин "Эйбон", где уже работают такие же потерянные души. И вы вместе ловите аномалии, которые в этом городе примерно как пробки на дорогах - раздражают, но все к ним привыкли. Город красивый, не спорю. Неоновые вывески, кафе, парки, мопеды. Можно купить машину, прокачать движок, рассекать по улицам под свой плейлист. Я даже поработала таксистом. В休езла в столб три раза, пассажир поставил одну звезду. Спасибо, парень, я тоже тебя люблю. Но вот сюжет… Его как бы нет. Не в смысле "слабый" - а в смысле "не существует как единое целое". Каждая глава - отдельная история про очередную аномалию. Одну миссию ты ловишь духа, в другой - спор verbs с кем-то на банкете в стиле Феникса Райта, в третьей - играешь в ритм-игру. Это мило, это забавно, но за 10+ часов сюжета я так и не поняла, куда всё это движется. Куда движусь я - тоже не поняла. Видимо, в никуда. From Neverness to Everness, как говорится. Боевка - казуальная до слёз. Переключаешь персонажей, жмёшь ультимейт, опа - мёртв. Боссы чуть интереснее, но глобального челленджа нет. Зато есть гача! И тут, справедливости ради, ребята постарались: никакого 50/50, гарант на 90 круток, прогресс между баннерами переносится. Я выбила нужного персонажа на 52-й крутке и минут пять сидела с улыбкой идиота. Потом посмотрела на количество валюты - и улыбка стала меланхоличной. А потом я угнала машину. И меня посадили. На семь дней. Без гачи, без бойцов, без свободы. Зато с расписанием: подъём, завтрак, прогулка, комендантский час. Я мыла посуду в тюремной столовой. Копала стену ложкой. Тусовала мылом с сокамерниками. В какой-то момент я забыла, что играю в ролевой экшен, а не в симулятор отбытия наказания. Вышла через канализацию - и знаете что? Это было самое эмоционально насыщенное приключение за весь сюжет. Есть ещё домик, который можно обставить. Кафе, которым можно управлять. Свидания с напарниками, которым ты вроде как нравишься. Социальная сеть внутри игры, где ты фоткаешь интерьер и получаешь лайки. Всё это здорово - и всё это эскапизм внутри эскапизма. Я убегаю от реальности в игру, а в игре убегаю от сюжета в декор обоев. Итог: NTE - красивая, щедрая на контент, но эмоционально пустоватая игра. В ней есть вождение, тюрьма, маджонг, рыбалка и паркур. Но нет того самого "зачем я здесь" - ни в сюжете, ни в душе. Возможно, с обновлениями всё изменится. А пока - я сижу на крыше купленного за игровую валюту дома, смотрю на неоновый город и думаю: может, хотя бы здесь что-то имеет смысл. 8/10. Ложку из столовой не вернула.
Бубесы норм, но под юбку не заглянуть. Анлак
Anime GTA - Metaverse of References: Memes, Games, Anime Genre: (Comedy, Horror, Romance, Dating-Sim)
[h1]NTE: Great City, Great Combat, But Where Are All the Men?[/h1] [b]Neverness to Everness[/b] is the kind of game where you log in thinking: [i]“I'll just finish this one quest.”[/i] Five minutes later, you're driving around Hethereau. Ten minutes later, you're fighting an anomaly. Twenty minutes later, you're doing something completely unrelated. An hour later: [i]“Wait… what was I supposed to be doing?”[/i] And honestly? [b]That's part of the fun.[/b] [h2]⚔️ The combat? I actually like it.[/h2] I've seen people compare NTE's combat to other games and say it's nothing special, but personally? [b]I enjoy it.[/b] It's flashy, fast, and satisfying without requiring me to study a 47-page thesis titled [i]“Optimal Rotation for Pressing Buttons Correctly.”[/i] Switching characters and chaining attacks feels good, and there's enough going on that combat doesn't feel like something I'm rushing through just to get back to the story. Sometimes I actually log in because I feel like beating something up. [b]Very healthy hobby. Just like you.[/b] [h2]🌆 Hethereau might be the real main character here.[/h2] The city is probably one of NTE's biggest strengths. It feels less like an open-world map and more like a [b]second life you accidentally installed.[/b] You can drive around, explore, mess with side activities, interact with characters, and generally waste time in increasingly creative ways. The best part? The game doesn't even have to distract you. [b]We are perfectly capable of distracting ourselves in the city.[/b] [h2]🎲 The gacha is… surprisingly reasonable?[/h2] Now here's something I didn't expect to say about a gacha game: [b]NTE's gacha feels pretty generous.[/b] The character banner doesn't have the usual 50/50 roulette wheel of emotional damage. There's a clear path toward getting the character you're actually after, and your pull count carries over to the next banner. Compared with some other games in the genre, it feels considerably less stressful. Does it still want your money? Of course. [b]This is a gacha game.[/b] The wallet has been identified as a target. But at least it doesn't immediately feel like it's trying to put your descendants into debt. [h2]🎰 And then we have the limited-event mystery boxes...[/h2] This is probably where I understand the criticism. The limited vehicle mystery boxes can definitely create [b]FOMO[/b]. You see a beautiful new vehicle, realize it's only available for a limited time, look at your Fons, and suddenly your brain starts screaming: [b]“WE NEED THEM. THEY'RE LEAVING SOON!”[/b] I can absolutely understand why some players find that pressure uncomfortable. At the same time, though, I don't think the vehicles are essential. Are they cool? [b]Absolutely.[/b] Do I want them? [b]Obviously.[/b] Will I be unable to enjoy NTE because I didn't get one? [b]Nope.[/b] You can simply admire the current vehicle in the mystery box, say: [i]“Maybe next time, when something fancier comes along that better matches my exquisite taste.”[/i] …and continue playing. Your character will survive. [b]Your wallet might even send you a thank-you card.[/b] [h2]⚠️ The other side effects[/h2] Yes, there's grinding. It's a gacha game. What did you expect? [b]Free therapy after every boss fight?[/b] But honestly, compared with some other games in the genre, I find NTE's grind pretty manageable. You'll farm. You'll repeat things. You'll occasionally question your life choices. But it hasn't quite reached the: [i]“Congratulations, you've accidentally acquired a second job.”[/i] There are also quite a few systems to learn, which can feel overwhelming at first. Characters, upgrades, currencies, cars, activities... At some point you might wonder: [i]“Am I playing an RPG or running a small corporation?”[/i] [h2]👨🦱 One thing I really wish they'd change...[/h2] NTE, we need to talk about the [b]male characters.[/b] I know you can make attractive men. [i]I've seen the evidence.[/i] So why are you keeping them on a part-time contract? I'd genuinely like to see a more balanced male/female roster. Character variety matters, especially in a game built around collecting characters. Hethereau already has anomalies, supernatural disasters, and questionable driving. [b]It apparently also has a male population crisis.[/b] Someone call the census department. [h2]🎯 So who is NTE actually for?[/h2] If you like [b]anime RPGs, open worlds, character collecting, flashy combat, cars, exploration, side activities, and games that constantly distract you from whatever you were supposed to be doing[/b]... NTE might be dangerously compatible with your personality. It's especially for the kind of gamer who sees an open-world game and thinks: [i]“Forget the main quest. I wonder what's behind that building?”[/i] If that's you, welcome to Hethereau. [b]Your quest can wait.[/b] 🚗💨
It’s good and quite pleasant, and despite the fact that it still has some bugs, the product is very enjoyable to use. The game is like GTA and Genshin rolled into one. Even though the game has only 1.2, it already has as much content as any other game in its genre.
Relaxante, divertido, viciante, gacha generoso, lindo e bem otimizado, um ótimo jogo
NOTE TO SELF: Always check to make sure the game has the unbelievably-simple-to-implement option to invert the y-axis BEFORE wasting 70GB of bandwidth :-(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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