
Join Luce and her friends in this FREE first chapter: The Spark! A mysterious force transforms you and other residents of Vermillion into heroes and villains. TEXT, DATE and FIGHT in this turn-based combat dating adventure!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very interesting concept with gorgeous art, great music and so far nice characters. There are definitely spots that need big improvements for the full game release but I love that the studio went in a different and just as creative direction as they did with Othercide.
Braindead college "girls" that are crazy about any person they encounter, transform into ridiculous superheroines in order to fight cute fluff balls. The game assumes the main char decides after 2secs if anyone is interesting or not and her main interest seems to be sex. We get no background or any way to define our char. Everything is completely flat and boring. The battles do neither need a gamepad or tactics. All they need is patience ... lots of it. I mean it. It is awful. Basically you just press spacebar over and over again. Occasionally switching to other skills with pressing e. It never ends ... I see no reason to recommend this game or even play on.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Woke ♥♥♥♥♥♥♥♥ to teach children how to be good sex slaves.
The art is so good, I can't get enough of it. Looking forward to the final version!
The art and style is very good, wearing its inspirations on its sleeves and generally being quite cozy. Besides the main theme, the music in-game got old very fast. Hopefully the combat gets some fine-tuning in the full release. The timeline mechanics seem like a good foundation, but the combat really drags in practice - I think softening up the enemies or even speeding up the animations might help. Even then, there's no "special sauce" in the combat system. It's serviceable but definitely underwhelming when compared to, say, Othercide. The VN side of the game is written with a clear identity, having moderately exaggerated character personalities and a bit of sass to it. There seem to be systems in place for managing not only your relationships to other characters, but also the relationships between other characters. Nothing is done with that in this preview, but I can see that mechanic making the social interactions engaging to navigate as the story progresses.
Nova Hearts: The Spark is a free prologue chapter to the larger narrative RPG Nova Hearts, developed by Lightbulb Crew and published by Shoreline Games. Acting as both an introduction to the characters and a showcase of the game’s core mechanics, the prologue blends elements of visual novels, relationship simulation, and tactical turn-based combat within a colorful superhero-themed world. The game explores the lives of a group of young adults whose ordinary routines are suddenly disrupted when a mysterious cosmic phenomenon grants them extraordinary powers. While the prologue is relatively short, it effectively establishes the tone, characters, and gameplay systems that define the larger project. The story centers on Luce, a young woman returning to her hometown of Vermillion after a period of personal uncertainty and burnout. What begins as a quiet visit quickly becomes something far more unusual when strange events begin to occur across the town. Luce and several of her acquaintances unexpectedly develop superhuman abilities connected to a mysterious cosmic energy. These powers force the group into the role of reluctant heroes as they face creatures and threats that seem to originate from another dimension. The narrative follows their attempts to understand what is happening while navigating their own personal relationships, insecurities, and ambitions. Much of the experience is presented through visual novel-style storytelling. Players spend a large portion of the game reading dialogue, making choices during conversations, and interacting with characters through a fictional smartphone interface that mimics modern messaging apps. These interactions play an important role in shaping the relationships between Luce and the rest of the cast. Players can strengthen friendships, develop romantic connections, or create tension depending on the choices they make. The characters themselves are designed with distinctive personalities and emotional struggles, giving the story a strong focus on interpersonal dynamics rather than purely external conflict. The relationship system is one of the game’s most defining features. Each character has their own background, motivations, and potential narrative arcs that evolve as the player spends time interacting with them. Conversations and decisions influence how characters perceive Luce, which can open or close certain narrative paths. These interactions create a sense of agency in shaping the story, allowing players to explore different social dynamics depending on the tone and direction they choose during dialogue. While storytelling forms the backbone of the experience, combat introduces a completely different style of gameplay. When supernatural threats appear in Vermillion, Luce and her friends transform into their heroic alter egos and confront enemies in turn-based tactical battles. These encounters rely on a timeline-based system where players queue up actions for each character and watch them unfold in sequence. Abilities must be chosen carefully because the order and timing of attacks can significantly influence the outcome of the fight. The combat system encourages teamwork between characters. Each hero possesses unique abilities that reflect their personality and emotional traits. Some characters excel at dealing heavy damage, while others specialize in providing support, protection, or crowd control. Effective strategies often involve combining abilities in ways that amplify their effects. For example, one character might weaken enemies or group them together while another delivers a powerful attack that takes advantage of the setup. These layered interactions create moments where well-planned sequences of abilities result in satisfying combos. The visual presentation of Nova Hearts: The Spark is one of its strongest elements. The game features a vibrant and stylized art direction that combines modern urban environments with colorful superhero aesthetics. Characters are illustrated with expressive designs that capture their personalities, and their superhero transformations add dramatic flair during combat sequences. The environments of Vermillion mix everyday locations—such as cafés, streets, and parks—with subtle supernatural elements that hint at the strange forces affecting the town. Animation and visual effects further enhance the presentation. Special attacks during combat are accompanied by energetic visual sequences that emphasize the heroes’ powers, while story scenes often feature dynamic character portraits and expressive dialogue animations. This attention to visual detail helps bring the characters and their relationships to life, making even simple conversations feel engaging. The soundtrack also contributes to the atmosphere of the game. Background music shifts depending on the situation, ranging from relaxed and reflective tracks during character interactions to more energetic compositions during combat encounters. These musical changes help reinforce the emotional tone of different scenes and maintain momentum as the story unfolds. One of the most notable strengths of Nova Hearts: The Spark is its emphasis on character-driven storytelling. The narrative spends significant time exploring the personalities and emotional struggles of the cast, which gives the game a sense of authenticity despite its fantastical premise. Themes such as friendship, identity, romance, and self-discovery appear frequently throughout the dialogue, making the characters feel like individuals with relatable motivations rather than simply members of a superhero team. However, the game’s pacing can occasionally feel uneven. Because the prologue serves primarily as an introduction, the story spends a considerable amount of time establishing characters and relationships before the larger conflict begins to take shape. Some players may find that the combat segments interrupt the narrative flow rather than complementing it. The battles themselves can sometimes feel slower than expected, especially for players more interested in the story than in tactical gameplay. Another limitation is the scope of the prologue itself. Since Nova Hearts: The Spark is intended as a preview for the full game, it ends just as many of the central mysteries begin to unfold. Players are introduced to intriguing ideas about the source of the heroes’ powers and the nature of the threats facing Vermillion, but these questions remain largely unanswered within the prologue. While this structure works well as a teaser, it may leave some players wanting a more complete story arc. Despite these shortcomings, the prologue succeeds in presenting a compelling introduction to the world of Nova Hearts. Its combination of narrative choices, relationship mechanics, and tactical combat creates a distinctive hybrid between visual novels and role-playing games. The colorful art style and engaging characters help give the game a unique identity that stands out among indie narrative titles. Overall, Nova Hearts: The Spark offers a charming and character-focused introduction to a superhero-themed RPG that blends storytelling with strategy. While the combat system may not appeal equally to all players and the prologue ends before the story fully develops, the experience succeeds in establishing a memorable cast and an intriguing world. For players who enjoy narrative-driven games with relationship mechanics and stylized visuals, it provides an engaging glimpse into a larger adventure. Rating: 7/10
Update de ma review : J'aime beaucoup les moments avec les dialogues et l'histoire, l'inclusivité etc merci d'avoir fait un jeu LGBT+ <3 Par contre les combats je les trouve incompréhensibles, et tellement lents.. ils m’ennuient et j'aimerais pouvoir les passer ou pouvoir les faire plus vite si ils restent comme ça.. pour pouvoir me concentrer sur l'histoire à la place C'est le seul point qui me donne pas envie d'acheter la suite :/
Love the artstyle🌟 Looking forward seeing how the combat and the story evolve in the next chapters!
Can't wait for the full release!! <3 Just the first chapter gave so much already. The story has a lot of potential, the character design, art and animations are absolutely gorgeous. There is a lot of diversity in the cast, in identities, looks and personalities. The environments are beautiful, intricate and pleasing to look at. The all-around vibe of the game, the color schemes, all the different apps and the flow of combat were really comfortable, and a good experience overall! I am definitely interested to see where all of these features can be taken in the full game. I hope the final game has options to stay sober, in case there is scenes with deliberate drinking! That would be awesome! I really enjoyed being able to choose the path for the main character to take, and the way it affects the dialogue and possibly the course of the game. I found the first chapter to have interesting encounters that instantly hooked me to want to keep playing. The mystery elements of the story got my mind racing, and I really look forward to playing the full game on release! <3
me encantó!!!!!!!!!!!!!!!!!!!!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.