
Join Luce and her friends in this FREE first chapter: The Spark! A mysterious force transforms you and other residents of Vermillion into heroes and villains. TEXT, DATE and FIGHT in this turn-based combat dating adventure!
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[h1] TLDR [/h1] Despite fine artwork, Nova Hearts’ odd mix of genres, lack of design depth and complexity and a weak narrative result in uninspired and boring game-play, missing the confused mark it was trying to hit. [h1] Intro[/h1] Nova Hearts: The Spark When I heard of a new game from the studio that gave us Othercide, I was excited to try it out. When I read that it was a “turn-based combat dating adventure”, that was calling us to “text, date and fight”, I went “HUH?” but still tried to keep an open mind. One hundred and eight minutes later (and 108 minutes I can never get back), after finishing the first chapter, all I could do was shake my head and scream silently. [h1] Likes [/h1] [b] + The art is great, albeit Japanese-anime-manga inspired (not my favorite style) [/b] [b] + I have to give some props for attempting to create a hybrid genre [/b] [h1] Dislikes[/h1] [b] - Where to begin…[sigh] First off, the combat mechanics, while turn-based, are really weak. The game has a single difficulty level because the battles hardly require any thinking; just focus on one furball, kill it, rinse and repeat. The battles also take forever to complete, and the repetitive soundtrack will likely send you into a coma before the encounter does. Sure, I can mute my computer, but I shouldn’t have to [/b] [b] - The narrative is simplistic and ridiculous…you play a female college student who returns home and suddenly discovers that she and her friends have superpowers. Oh and along the way, a few potential romantic interests are flung in your path. Oh and all of a sudden, you have feline furballs that you have to battle against. Really, who cares?? [/b] [b] - The game is very text-heavy (literally, you spend at least half the time texting or reading texts); and the process is agonizingly slow – I read faster than the texts appear, and having to wait for the “typing” to complete is annoying [/b] [b] - The game structure (extrapolating from the first chapter that is available now) is completely linear. You barely have any decisions or choices to make. There’s hardly any strategy to speak of [/b] [b] - There is no character creation or role-playing elements whatsoever. The leveling up comprises “activity points” that you accumulate while wandering around town that you can use to upgrade your powers. I suppose getting these points can be equivalent to gathering XP, but you’re not learning anything, solving anything, or helping anyone; you’re just getting points for… doing stuff (activity) [/b] [b] - Odd (and poorly chosen) mix of genres (Is it a dating game? Is it a visual novel? Or a tactical combat game?) is a huge risk – who would this game appeal to? I’m a fan of all 3 standalone genres, but not when rolled up into this weird (and ineffective) mess [/b] [h1] Undecided [/h1] [list] [*] Guess what, this is probably the only game in recent memory that I’ve played where there have been no undecided aspects. The game is so black & white, it was easy to write this review. [/list] [h1] Verdict [/h1] Did I say I was disappointed? Maybe that was an understatement. Twenty minutes into the 108 I spent on Nova Hearts, the burgeoning question that was screaming in my mind was, “WHY?” Why, from a story-rich, mesmerizing, beautifully-created tactical combat masterpiece like Othercide, would a game like Nova Hearts emerge? Why would I care about the characters, their powers, or their feline furball foes? Most of all, WHY would I play or buy this game? Unfortunately, I have no answers here, just questions, and of course, disappointment. 4.0/10.0
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Hours played at review time, across 40 reviews with recorded playtime.
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[url=https://store.steampowered.com/app/2506290/Nova_Hearts/]Nova Hearts[/url] is a visual novel that manages to seamlessly integrate a turn-based battle mechanic into the genre. The game is planned to be released later this summer and will have three or more chapters, totaling around 12h of gameplay. The first of these chapters is released as a standalone free-to-play app: [i]Nova Hearts: The Spark[/i]. https://steamcommunity.com/sharedfiles/filedetails/?id=3167387764 The game impresses through its outstanding art direction. The CGs are exquisitely drawn and unlike most other visual novels where only the facial expressions change according to the current dialog line, here the character models are fully animated. This provides fluidity to the story and allows the player to fully immerse themselves in it. The story itself is also a bit of a treat. You are Luce, a young girl who comes back home to live with her mother, ten years after her parents divorced. While she focuses on rekindling old friendships with two former schoolmates, strange occurrences start to happen in town, which makes the trio undergo a sudden and surprising Sailor Moon-like transformation, becoming superheroes to fight off evil. https://steamcommunity.com/sharedfiles/filedetails/?id=3167388209 The story unfolds through lengthy dialogues and chats on the phone. There is a good amount of choices, but most of the time these deliver only a few extra lines of dialogue. However, they will positively or negatively affect your relationship with the other characters, which in turn can lead to potentially having some additional scenes at the end of the chapter. The way your choices influence a character is visually indicated on the screen through a very pleasant rain-effect of symbols: heart for the romance route, crown for relationship increase, dagger for relationship decrease. There are several characters to romance and the game is gender-fluid, allowing you same-sex relationships. There are no explicit erotic scenes (and according to the developers, there won’t be any in the full game either), but there are kissing scenes even in the first chapter. The turn-based battles occur while the trio is in their superhero form. The enemies and heroes alternate turns, each of them being able to cast only one ability per turn. While enqueuing their abilities, you also have the possibility to delay them so that they get cast at the same time as one of your teammates, creating combos for added damage. The XP points gained in battles can then be used to upgrade your character's abilities or to unlock new ones. https://steamcommunity.com/sharedfiles/filedetails/?id=3167387627 The game was developed using the Unity engine. Unfortunately, this comes with a couple of flaws. In its current form, you can neither skip nor have a history of previously read lines. You can’t go back and pick a different choice to see how it develops, and while a manual save is possible, this is available only at specific points during the game (otherwise, there is an autosave feature, but it’s not clearly indicated when the game decides to autosave). Overall, [i]Nova Hearts: The Spark[/i] is a very promising title. The first chapter alone got me all excited to see it fully released and experience the full story. If [i]Nova Hearts[/i] sparked your interest, give the first chapter a try! [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
I don't want to say this as a flat "no." While I did not enjoy it, the game has some really good things going for it. I loved the transformation sequences, the art style and detail are very good, sound design and music were all good. The game markets itself as a mix of things. Part visual novel, part dating sim, and part turn-based RPG complete with special abilities. But upon starting the game up, it leans very heavily into the dating sim aspects. While I am aware that this is a dating sim so of course I should expect [i]some[/i] romantic content, the game doesn't really give you any time to get to know any of the characters and make any of the romantic interactions meaningful. The game is proding you to flirt with people before you've met most of the main cast, before the game's first combat, and before you've even fully gotten to experience all of the other parts of the game. In a lot of games with romance options, the romantic opportunities are presented later on, and I like to think this is on purpose so you can understand all of the characters better. So it's odd to have it shoved in your face at first as if it's the central focus of the game. Maybe later I would have discovered that it is the central focus, but with combat and other things in the mix, it still felt forced and awkward to me. And on top of that, the game's dialog choices also similarly seem to undermine your freedom even further. I thought we had learned the lessons of early BioWare games about dialog being presented disingenuously, and choosing something that seems benign only to find out that it's actually hostile, or overly flirty, or even friendly to a character you don't like. Nova Hearts has this same issue unfortunately, and I found myself being confused and bitter when I would choose what seemed like a pretty safe, neutral option only to have the character lose favor with me and reply with a passive-aggressive retort that tells me they aparently found what I said very offensive. In some dialog, I would be presented with options that all seemed to be laced with innuendo and I didn't feel like I had any genuine options at all. And that's not even getting into the heavy railroading the game conducts to try and force you into pairing with a certain character who seems to be your default ship. I felt almost bullied in some instances when I was pestered multiple times in a row to tell my friends if I was "into" the default ship, having to say no multiple times only for them to continue to berate me about it just a scene or two later. When a game like this with heavy customization options that presumably also has a lot of choice and options in it dumps backstory baggage on you out of nowhere and then puts the screws to you in claustrophobic dialog options, it doesn't feel like I have any input. Your pre-arranged ship is coded as your "first kiss," which seems like they're trying to make it easy for players to disengage if they want, but it's still painfully clear that the devs think this is the person you [i]should[/i] be romancing. I bought you a conductor hat because you are on a railroad. Maybe my character is familiar with this person, but I am not, and I think bringing a major character into the story this way is a poor writing device that actually disconnects you from the character you play and puts a barrier up between you and the game setting because now it's very clear the character knows and has experienced things that you have not. The combat is brutal and confusing. Usually, first battles have easy enemies to familiarize yourself with the combat flow and mechanics in a low-risk situation. But the first enemy you enounter does so much damage that you can't survive a 1 on 1 fight without healing every couple of turns. It's turn-based with a turn order in the bottom "track" of the combat screen, and your party members don't all attack in order or as a group, but based on their position on the track. You can change the timing of character's turns by pressing left and right but this isn't told to you, it just allows you to press those buttons but never prompts you to or explains this is possible. You switch powers with Q and E, but likewise, I thought when I saw the HUD that those keys correspond to those abilities instead of just switching them. The combat also takes too long for my liking. There are a lot of turns when nothing happens, which I am always confused by. Even the enemy targeting is weird and confusing. If you have 4 enemies in a row on the right side of your screen. You can use WASD as arrow keys to select enemies from this row of 4 badguys. You would assume that "A" moves your reticle left and "D" moves it right, but "A" moves your reticle right and "D" moves your reticle left, exact opposites of what they should do. Toggling through enemies in this way also seemed to just skip around to any of them it felt like in a random order instead of through the line in order. Any action I took feel like a chore since there wasn't a reliable way to select the enemies I wanted. Those things aside, the game has pacing issues and some UX/UI issues that bugged me. At one point I used Alt+F4 to close the game because I just could not get out of a dialog with someone to just save the game and quit. Railroading seems to be the soup de jour for this game. You are pushed forcefully from conversation to conversation, encounter to encounter, love interest to love interest. Usually games like this might break up these sequences with some neutral activities you can do in between conversations and events, but this game just has a queue of these things ready to go to the point where I wish they had just taken the phone out altogether and had everything select itself. There is some kind of large day/night cycle in the game that involves a circle that spins around sometimes, but I was not able to understand what it means or use it to tell what time of day it was. You're presented with a screen that has a sky at the top and an illustrated cityscape at the bottom. The circle, the sky, and the cityscape change colors, but they kind of invert instead of all changing at once. You may check the screen and see a bright sky but a dark city. What does that mean? If the sky is bright does that mean it's day? But if the city is still dark, is it sunrise? Is the sun going down and that's why the city is already dark? I didn't understand it. I wonder if the game eventually opens up and lets you select different activies during the day, making it important to manage the time you have left. This was not the case form the part I played, but either A) if this is the case, then the time of day indicator should maybe be clearer or better yet part of the HUD or B) if not then the screen should be removed to avoid confusion. I wish I could say I am torn, but I really genuinely don't like this game. Kudos to the designers, a lot of the fine details I just find unpalatable. EDIT: A lot has changed since this review was written. The combat I know for a fact was updated, and the devs actually took the time to respond to my review, which is rare and appreciated. You can read their response for yourself, But I wanted to first of all say that what I wrote here is probably outdated so you should form your own opinions. The Spark is a demo / early access preview of the game in essence, so I think devs should get the chance to respond to criticism and make updates on their work. And second, I rewrote this review to be less mean, and I want to apologize to the devs for the original review. It's trendy to write a snarky review that passive aggressive, but as I've written more reviews I've challenged myself to improve. It's fine to not like something, but I felt like originally what I wrote was too aggressive and a vehicle to make dumb jokes and garner awards at the expense of the people who made the game. This one I think is closer to my intention--to inform others and give the devs meaningful feedback.
Гра виглядає шикарно і я направду довго зважував, яку оцінку їй поставити, бо тут намішали стільки всього (наприклад не японська супергероїка взагалі не моє), що не знаєш за що хапатися, але майже від усього хочеться бити себе по лобі і питати, нашо я в це граю взагалі. Так, це безкоштовний пролог і це чудово, але зрештою мінуси все ж переважили. Бо з плюсів тут виключно шикарна мальовка\інтерфейс\анімації. Спілкування мінімум, бо майже весь час в грі це монотонні покрокові бої звісно ж без пропуску анімації і адекватних пояснень механік, зате з купою додатків на телефон, про які теж мінімум інформації. Загалом враження, наче хтось просто взяв і накидав шматків з випадкових серій аніме різних жанрів, виправдовуючи половину жанрів якомога більш нав'язливо: абсолютно всі персонажі подобаються нашій героїні. Від них буквально і фігурально доводиться відбиватися, ще й подано це як секс з першого погляду, бо в 99% ми бачимо цього перса вперше. Хто всі ці люди, що в біса коїться? Не важливо, тримайте хеншин і бийте умовних slime, бо з цієї секунди ви - супергерої. Оп! Наступна сцена. Якісь новини в стилі дешевого таблоїда, сам хтось написав, але не важливо. Наступна сцена! Двадцять хвилин однотипних механік з максимально пафосною анімацією. Наступна сцена! Сексі бармен! Давайте поїмо. *герої кудись втікають* Наступна сцена! І так вся гра.
[h1]Évacuant mes préjugés, je me suis confronté à Nova Hearts, combinant un roman graphique à un simulateur de rencontres, saupoudré de confrontations tactiques au tour par tour. Cette expérience, imprégnée d'idéologie woke, m'a réservé une douche froide, en guise de conclusion.[/h1] La bonne surprise est visuelle: confinés aux oubliettes, les bellâtres aseptisés et les midinettes aux décolletés indécents, affublés de yeux disproportionnés (un standard hérité du mangaka Osamu Tezuka, père de Astro Boy, dans les années cinquante). Certes, l'apparence de certains personnages épouse les clichés inhérents aux genres qu'ils s'inventent (nous n'échappons pas au non-binaire efféminé à la toison bleue). Cependant, en guise d'héroïne, nous incarnons une adorable rouquine, au minois délicat et aux mensurations harmonieuses, se prénommant Luce. Sans être trop outrancière, la diversité s'invite: la gironde Will, le séduisant Sacha, May la journaliste afro, Basile le barman asiatique ou CJ au genre fluctuant. Mission accomplie: les principales cases sont cochées! https://steamcommunity.com/sharedfiles/filedetails/?id=3293561510 Si les conversations ne sont pas doublées vocalement, le visage des protagonistes s'anime, insufflant une sensation de vie. Bien que la bande-son pèche par son manque de diversité (un comble pour une production woke), elle se déploie en adéquation avec l'atmosphère. Les environnements sont agréables à contempler et colorés. Luce partage de longues conversations avec son entourage, lui permettant de tisser des liens (amoureux ou amicaux) et de faire progresser l'intrigue. Les rencontres de visu épousent le même objectif. Malheureusement, ces quêtes relationnelles manquent de profondeur et de subtilité. Luce consomme sa première romance après deux ou trois conservations, via son smartphone, concluant dès le premier rendez-vous. Errances, doutes et rebondissements sont exclus. Même précipitation quant à la transformation de nos trois comparses en super-héros, touchés miraculeusement par la grâce dès que la situation s'envenime. En découlent des combats tactiques au tour par tour qui s'éternisent et manquent de dynamisme. Si une timeline est introduite, le concept n'est qu'effleuré. Nos adversaires sont, invariablement, des peluches ovoïdes aux faciès félins, surmontés d'une crête. On a croisé des antagonistes plus inspirants. https://steamcommunity.com/sharedfiles/filedetails/?id=3293559359 Peu avare en pitreries et coquetteries progressistes, filant droit au but sans s'encombrer de nuances, Nova Hearts se présentait inoffensif, calibré pour un public aspirant à ne pas se prendre la tête: un écrin douillet pour choses fragiles. Patatras! Des lignes de cocaïne se combinent à des verres d’absinthe! Désinhibés, les développeurs éjaculent leurs fantasmes refoulés quand déboule un furry dégénéré: peau mauve et chevelure rose, string et cadenas, lacets habillant ses membres. S'adressant à Luce déconfite, la créature pervertie éructe des propos scabreux tels que « j'ai envie d'être ton chien » ou « je veux que tu me dresses ». Le mauvais goût culmine. https://steamcommunity.com/sharedfiles/filedetails/?id=3293557894 Enclin à m'immerger dans un bouillon de sous-culture woke, parangon de vertu autoproclamé, je suis tombé de haut! Une direction artistique soignée, conjuguée à un mélange des genres prometteur (mais survolant sans approfondir), m'avait invité à tenter l'expérience, faisant fi de mes préjugés. Tout est gâché quand débarque une aberration mi-homme mi-loup sexualisée, adoptant des postures et des propos outranciers, en décalage intégral avec l'atmosphère régnant jusqu'alors. Libre à vous d'adhérer à ces délires malsains, passant mon tour. [h1] -= 06/20 =- [/h1]
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Фуууу! Какая гадость.
First off....I really enjoyed my time in the game. Love the design and colour palette! The whole vibe really captured that magical girl feel with the transformation sequences and the music. I cannot fault the art and vibes at all. It's brilliant. That said I will say There were some things that I think need to be worked on. This first chapter seems to happen very quickly. You barely arrive in your old hometown and that night you transform and start fighting furry bad guys. Would have been nice to settle in a bit first, get to know the characters a better, maybe a bit more foreshadowing before everything starts to go to hell? Maybe some extra time to establish the characters, their relationships, the town and how it all fits together? etc. It does a fine job but it does seem like it all happens very quickly. Most VNs will build things up a bit before the inciting incident. Dwelling on the story (which is still good so far!) there were some points where the dialogue was wrong. I chose to not be interested in Sacha at the party and Will went to talk to him instead but Luce still called out for him when everyone disappeared (Oh yeah... is that ever explained?) Even though I was talking to CJ when the lights appeared. Sacha also says he was talking to Luce when he transformed for the first time when he should have been talking to Will. The story just assumes I was on the Sacha train. As for the combat, it was fine. It was just there. The animations for the special attacks are lovely! I do wish some of the normal attacks animations were a bit more dynamic though as the battles did drag a bit and the music sometimes cut out in the final fight. I feel like the enemies were a bit too spongy, especially since the they can heal each other and have a decent amount of health to begin with. Maybe they need less HP or we need to do a bit more damage. The Boss health was fine though. The timeline system is a little obtuse at first as, since there is very little visual feedback for what's going on, I didn't really know where to look or what was going on. I don't know how to describe it better. The enemies hit hard though and this can lead to the battles sometimes flipping out of your favour unexpectedly if you don't pay attention to the timeline. This leads to the situation being that, you have to really pay attention in combat instead of spamming attacks which is fine, i'm no stranger to hard games, but the combat just isn't very interesting right now so it ends up being a slog. I figured it out fairly quickly after failing the Gym combat once but it still felt slow. In conclusion, I really enjoyed this! the social and VN parts really grabbed me despite there not being too much yet. I hope there is a lot more in future chapters. The Magical Girl aspect is great and I wish more games would explore this kind of narrative, especially with this VN-esque style. I do hope they rework this beginning or make more time for the characters and the world building in the future. You find out about parts of Luce's past fairly organically through the dialogue (which is really well done and I appreciate it) instead of it being dumped on you. You also get to choose how she feels about her past and situation which was nice. BUT I was to see her live in the town a bit more, speak to some of the side characters show me why I care about this world. Some explanation of the symbols in the dialogue and relationship tracker would be nice as well. The combat also just needs to be made more fun and engaging as there was a good amount of time spent in combat and I just wanted to get to more character interactions which i feel will be the main draw of this game once everything is fleshed out. TLDR: Very good start. Very fun and Enjoyable. Good foundations are laid in the art and design department as well as the characters and their interactions but there just needs to be more. Combat is basic and kind of boring but is ultimately inoffensive. This needs to get better or it will drag the rest of the game down in the future. Keep this game on your radar.
I should text my parents more often.
"Nova Hearts: The Spark" is not a game. It's an advertisement for a product called "Nova Hearts". Nova Hearts is a garbage e-book that isn't even a complete or published product. You can't buy it. What is the point of an advertisement for a product you can't even buy? And worse, one that isn't a game. Nova Hearts is a "Choose Your Own Adventure" e-book about the author's imaginary girlfriends. But this isn't completely relevant because this is not Nova Hearts, it's just an advertisment for it, so it's not correct to try to review that completely distinct product. We must instead review this for what it is... an advertisement. If you enjoy advertisements, you can consume them for free on the web or on Youtube without needing to add them to your game library, download them, and then launch the advertising. It's impossible in a general sense to recommend people should do that over playing real, full games on Steam, and that applies here with "Nova Hearts: The Spark" too. This is only free in the same way that adverts on Youtube and banner ads in your browser are. This is a game demo that's been dumped on Steam to advertise another Steam store page in the hopes of raking in some cash. Just because advertisements are free, doesn't mean they're worth your time. It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.