
Learning to read music notes can sometimes be challenging for beginners. I developed this little game hoping it will help you.
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A video game that can help you learn to read musical notes !
"NoteCaptor" helps you memorize most common notes on both treble clef and bass clef. It's a great tool for people who want to learn music, especially beneficial for those learning to play the piano. You don't need any prior knowledge or experience; it's beginner-friendly!

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Languages: English, Simplified Chinese, Traditional Chinese
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Повелитель! Вы проснулись! Злобный бог дисгармонии, Дискорд, вторгся в земли музыки! Только вы, владеющий волшебными инструментами, можете одолеть захватчиков и победить зло! Мы верим, что ваша потеря памяти пройдёт, когда вы заново освоите все магические ноты. С их помощью вы обязательно одержите верх над злом! [list][b]😍Понравилось:[/b] [*]👍 Доступность: Игра бесплатна [*]👍 Возможность научиться “читать” ноты в игровой форме [*]👍 Простой и милый визуальный стиль [*]👍 Простое управление [*]👍 Возможность улучшения персонажа [b]🤢Не понравилось:[/b] [*]👎 Необходимость повторного прохождения уровней для закрепления материала и получения необходимого числа нот - для дальнейшего прохождения “сюжета” [*]👎 Наличие временных ограничений для прохождения уровня [*]👎 Отсутствие возможности вывести “подсказку” по нотам [*]👎 В случае двух неудач - необходимо полностью перезапускать уровень [*]👎 Поверхностное обучение [*]👎 Однообразие и монотонность[/list] [b]Вывод:[/b] “[b]NoteCaptor[/b]” — это уникальная обучающая музыкальная программа, которая позволяет в игровой форме освоить сольфеджио. Она подходит как для юных учеников музыкальных школ, так и для всех, кто хочет углубить своё понимание музыки. Визуальный стиль игры выполнен в простом «флеш»-стиле, что понравится молодым игрокам. Стоит отметить «гибридность» управления, при котором игрокам предстоит использовать не только клавиатуру, но и мышь — для выбора клавиш фортепиано, что позволяет атаковать противников. Благодаря интеграции нескольких языков, а также простому и доступному языку, вы с лёгкостью разберётесь в расположении нот и их использовании. Игра не старается забивать голову игрока большим объёмом текстов или лишних исторических фактов. Геймплей игры довольно прост — игрокам предстоит атаковать злобных противников с помощью магического оружия и «правильных» гармоничных звуков. Для этого вам необходимо правильно нажимать указанные ноты над персонажем. Однако стоит учесть, что две ошибки приводят к полному перезапуску уровня, что может негативно влиять на желание учащихся повторять одни и те же действия повторно. Помимо этого, игрокам предстоит перемещаться по внутриигровой карте и открывать новые «дорожки», которые не только каждый раз обучают новым нотам, но и дают игрокам возможность заработать «Золотые ноты», что в данной вселенной является некой валютой — что позволяет игрокам улучшать своего персонажа, а также открывать новые области на карте. Стоит отметить, что нередко игрокам предстоит повторно проходить одни и те же уровни по несколько раз, чтобы накопить необходимое количество ресурсов для перехода на следующую локацию. Хотя это действие можно считать «повторением пройденного материала», однотипность и монотонность происходящего на экране довольно быстро вводит игроков в сонливость. В итоге: «[b]NoteCaptor[/b]» — интересная альтернатива для изучения скучного сольфеджио, которая может стать отличным вариантом для некоторых детей. Однако это приложение довольно ограничено как в плане обучения, так и самой аудитории — что вряд ли сможет найти эту игру в магазине [b]Steam[/b].
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Considering this game as a pedagogical tool, it's genuinely impressive and highly effective. I’ve used it with my music students, and their note acquisition has noticeably improved. This is a clear sign of the game's educational value. Even as a professional musician, I found it surprisingly engaging. Honestly, this could become one of the go-to tools for beginners learning music. Now, for the haters: if you came in expecting this "free" game to rival a AAA title, do yourself a favor and log off. This isn’t "Game of the Year" material, it’s a teaching tool, not Elden Ring. And to those smart people out there complaining, “It doesn’t make a sound when I press a note”, dude … PRESS ... THE ... FREAKIN’ ... ‘S’ ... on the menu to enable the sound, you idiot. If that’s too hard, maybe gaming isn’t your thing. Try silence. You're already good at that.
First one!! And first of all I'd like to say it's a thumbs up even though it was close, which means some important things should be improved, in my opinion. But first things first, visually everything looks good and sweet, the idea of introducing music theory in a playful way is a good one. Of course, it should be mentioned again that the game is free, which is a very positive factor in the rating/feedback here. Nevertheless, I have to ask myself who would actually spend a fiver on the soundtrack as a DLC and actually sit down at home and listen to it. If someone wants to support the developers with it, okay cool, then do it that way, but why not offer a supporter pack as DLC, with the soundtrack, pictures and videos on music theory and examples of tones/sounds, ear training or things like that ;) That would be so cool! I tried out the game yesterday at a workshop with young people and now pay attention dear children ; ) At the beginning everyone was very excited and you could hear them saying how cool is that and stuff. Unfortunately and I was almost expecting this, it went by pretty quickly. After a relatively short time, everyone was a bit annoyed but above all bored. And that brings me to my feedback and main criticism, if you make a mistake then you “die” and have to start the level all over again, not a good idea! Honestly, the kids kept saying: “I've died again, ...ah it's no fun anymore” When you learn an instrument, you have to practise and make a lot of mistakes at the beginning, the more it's like lessons, the less fun it is. And if a student had to leave the room every time they made a mistake, it would be over even quicker than it already is for some people when they take lessons. There are so many other options instead of throwing the character out of the level every time they make a mistake, and then there's also a time limit, which unfortunately doesn't make the game fun in this case, it's rather annoying. A certain and typical point system would have been much better, the less mistakes are made the more points plus maybe small rewards you get, and important without “dying” without time limit, and if something with time then only running upwards. I could list a few more suggestions for improvement but I would rather like to leave it at that, there are always things that can be done differently but sometimes there is just a lack of inventiveness or time and resources there and then it is what is.
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"NoteCaptor" hem tiz nota anahtarı hem de bas nota anahtarı ile ilgili en yaygın notaları ezberlemenize yardımcı olur. Müzik öğrenmek isteyenler için harika bir araçtır, özellikle piyano çalmayı öğrenenler için faydalıdır. Herhangi bir ön bilgi veya deneyime ihtiyacınız yok; yeni başlayanlar için uygun!
"NoteCaptor" is one of those "I can't believe it's not a mobile app" games slapped together with the godawful blight on gaming that is GameMaker Studio... and just like you can't make a silk purse out of a sow's ear, you can't make a great game with a terrible game engine. This 2D cartoony adventure game is also educational, and will teach you about music notes. Yes, this is not making musical education better, it's just making gaming worse. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs to pretend they're mobile phones or Commodore 64s. This is only free in a rudimentary sense... the developer has their hand out for a $2 USD "donation" for this as you're expected to buy some soundtrack DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
игра не понравилась не играйте в это
是一个认识五线谱的好方式
I love the idea of a game that teaches about musical notation, but it's just not executed well at all here. NoteCaptor's gameplay is just clicking the letter that corresponds to the note above each enemy. The visuals (in terms of effects, transitions, etc) are barebones and, ironically, the sound design is basically nonexistent. You'd think that clicking a note would [i]play[/i] that note so you can subconsciously associate the sound of each note with its corresponding letter and placement, but no; an NPC even tells you "you'll be able to learn better if you sound out the notes as they show up" like the game knows that it's barely more helpful than just looking at sheet music. Also, there's no pause button, and pressing Escape closes the game for... some reason. You may think "but you only played the game for seven minutes!" Out of curiosity, I looked up NoteCaptor gameplay on YouTube, and none of the videos last longer than eight minutes, like everyone realized "oh... that's all there is to it, huh" at the same time. I wanted to like this, but it's in dire need of some polish.
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