
Explore, survive, escape as a resourceful ferret on a deadly island where robots patrol and time runs out. This 3D perspective-isometric stealth game blends infiltration, scavenging, aiding survivors, and racing against the clock in a war that was never yours.
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About
The island remembers the war. Abandoned trenches. Ruined depots. The skeletal remains of humanity's last stand against the machines they created. Now, only the robots remain, patrolling endlessly through the wasteland. And you—a clever ferret, an experiment designed for a war you never chose—must escape before time runs out. Not My War is a 3D top-down stealth and exploration game where tension never fades. The machines don't sleep. The clock doesn't stop.
Navigate deadly patrols using wits and gadgets. Blind sensors with flashlight bursts. Obscure vision with smoke. Create distractions with thrown objects. Hide in burrows when all else fails. Every encounter is a puzzle of sight lines, sound, and split-second decisions.
Time is your greatest enemy. The day-night cycle changes patrols and danger levels, forcing you to adapt your strategy. At night, visibility decreases and threats intensify as the clock ticks toward your deadline.
The island is littered with debris from the war. Search ruins for boat parts, gadgets, and resources. Find other survivors—forgotten experiments like you—and learn their stories through dialogue and environmental storytelling. Explore abandoned military installations to piece together how humanity fell and why you were left behind.
Every item scavenged brings escape closer, but navigating this desolate land while avoiding patrols is treacherous. Aid them with what they need. This war was never yours. But freedom is.

Made by 24-Pack Studios, in U-tad, University of Technology, Arts and Design.

Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
(Lo jugué en Bilbao :p) Está muy interesante! Añadiría una forma de skippear todo el texto Jajaja, aunque quizás eso signifique que no soy el público objetivo.
A short (1-2 hours) but atmospheric isometric stealth game. It’s not groundbreaking or particularly beautiful, but accessible and with solid art design. The game is actually a student project, so don’t expect a perfectly polished experience. At start-up the game told me to plug in a controller, but it was perfectly playable with keyboard and mouse. The game world is fairly small and appears to be reasonably open, but is in fact a series of corridors flanked by impassible bushes or stones. This wasn’t quite what I was expecting (as a rodent, shouldn’t the protagonist have an easier time slipping through?), and it’s not always obvious from the graphics where you can or cannot pass. The in-game map will usually give a better indication of where you can go. But that is a minor gripe. The game is not particularly difficult: there are a number of “assists” available, but with a bit of trial-and-error you do not need them. Overall, a solid game, if you are willing to put up with some rough edges and a short length.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Тактическая стратегия с элементами симулятора выживания: игрок управляет небольшой группой гражданских, пытающихся выжить и выбраться из зоны боевых действий. Акцент на принятии сложных решений, управлении ресурсами и избегании прямых столкновений. Плюсы: нестандартный взгляд на войну — игра показывает конфликт глазами мирных жителей, а не солдат, что создаёт особую эмоциональную атмосферу; реалистичное управление ресурсами — нужно следить за едой, медикаментами, состоянием персонажей и выбирать, что взять с собой при передислокации; моральные дилеммы — решения влияют на отношения внутри группы и доступные пути отступления (помочь незнакомцу или обезопасить свою команду, рискнуть ради припасов и т. д.). Минусы: высокая сложность — нехватка ресурсов и непредсказуемость событий могут привести к гибели группы даже при осторожной игре; монотонность некоторых этапов — долгие переходы между локациями без значимых событий снижают темп и могут утомлять; ограниченная визуальная вариативность — локации и модели персонажей местами повторяются, снижая ощущение уникальности каждого участка маршрута. Итог: подойдёт любителям тактических стратегий и реалистичных симуляторов выживания — впечатляет необычной перспективой на военные действия, напряжённым управлением ресурсами и этическими выборами. Может разочаровать из‑за жёсткой сложности, затяжных монотонных отрезков и некоторой однообразности визуальных элементов.
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Простенько и лампово.
[h3]It's a short, sweet, challenging game.[/h3] It is about a ferret shipwrecked in an island where there are more ferrets stuck behind layers of deadly, robo-security machines with no means to escape prior to the main character's arrival. The goal is ultimately to escape the island but you can try to take along the other ferrets with you too. Repairing the ship is the pre-goal to escaping. Materials to repair the ship are needed and these are found all throughout the Island for you to collect. The stealth is a bit challenging but it's certainly possible to sneak past the enemies if you're patient and time and observe enemy patrols properly using the tools at your disposal. While there are no manual saves, there are checkpoint saves and the game does a very good job showing that while playing. Getting detected isn't the end of the world because you can potentially outrun some of the enemies. But unfortunately, I died more times than I expected. And then continued from the previous check point. Music can be disabled, which I did, to take in the immersion of the sneak more naturally. Hence, I recommend turning off music. There are no voices of the NPCs in it but there are written dialogues which you can read to understand. Through the writing, you will be taught tricks on how to get past the enemies. The game encourages the use of controller but you can play it with keyboard and mouse too (like I have). Can't seem to come up with anything more than this. Enjoy.
Not a very good game, nothing special, couldn't play it for more than 15 minutes
Гра проходиться без критичних багів, хоча роботи часто забаговуються і не рухаються по своїм маршрутам(особливо робот-літак). Геймдизайн викликає скоріше негативні емоції. Початкова кат-сцена забагована і перетворюється на лагуче слайд-шоу. Нема нормального пояснення керування(як переключити гаджети, як відкрити карту). Найгірше що можна використовувати, це обмеження гравця по часу на все проходження. В підсумку гру пройшов, а відчуття, наче поїв позбавленого смаку сурогату
Gratuito. Juego de sigilo, cortito con buenos gráficos y buenos sonidos y música (aunque un poco repetitiva). Somos un hurón (que se comporta como una persona) que tenemos que ayudar a sacar de una isla llena de máquinas asesinas a compañeros que hacemos mientras vamos buscando piezas para arreglar el barco con el que escapamos. El juego no es difícil, pero los controles de lanzar cosas pueden ser liosos y/o lentos para la rapidez que necesitamos (me he pasado el juego varias veces sin lanzar nada asi que no es realmente necesario para pasarselo). La parte de los logros está muy bien, no son dificiles excepto el de escapar de la isla sin morir. Truco, utilizar el alt+f4 cada vez que murais.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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