
Get closer to the truth than ever in the VR edition of Not For Broadcast. Keep the cameras rolling, censor the swears and immerse yourself in the powerful, alluring and occasionally deadly world of broadcast television news.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like original NFB, but VR port really bad. I literary can't start a game because Y and X axis of controllers be inverted.
while looking to the past in the initial reviews of the game it seems to have had a bad start and this might be because i play using a quest 3 instead of valve index or other traditional headset but i have had no bugs with this game at all, not a single bug (0ther than most of the archive menues crash your game). The menus load in front of me when i load in unlike in previous reviews I've seen and the console automatically loads in front of you at the correct height. Although it is to close to me so i have to reset view while being forward and than moving back to original position to have it at a comfortable distance, as well as the censor button being notoriously difficult to press, as your hand has to be at the exact height and distance from the button to press it much too forward into the button and it doesn't work its very finicky which is a shame considering how well the rest of the console works. TLDR - while the games initial release had some bugs the current state of the game is good and I recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*, Russian**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a game for those that dont want to game and stare at a menu while your hands are below you and is using the wrong axis quest 2 on vitrual desktop streamer and pc hotspot
Not For Broadcast VR is the virtual reality adaptation of the acclaimed newsroom satire created by NotGames and co-developed with Babaroga, published by tinyBuild. Building upon the foundation of the original flatscreen release, this VR edition attempts to translate the frantic, morally complex experience of controlling a live television broadcast into a fully immersive, first-person environment. Rather than simply recreating the original game in virtual reality, it restructures the interaction model to emphasize physical engagement with the newsroom equipment, placing players directly inside the control booth where chaos unfolds in real time. The core premise remains unchanged: players take on the role of a broadcast technician responsible for managing live news segments in a dystopian, politically unstable society. From selecting camera feeds to censoring inappropriate language and deciding which advertisements air, every action influences both ratings and the broader political trajectory of the fictional nation. The satire is sharp and unapologetic, targeting media bias, propaganda, and the absurdities of televised politics. The humor oscillates between slapstick absurdity and biting commentary, reinforcing the idea that even minor editorial choices can shape public opinion in profound ways. What distinguishes the VR version most significantly is its tactile design. Players physically grab tapes, adjust sliders, press censor buttons, and swap camera feeds using motion controls. The sense of immersion is heightened by the need to juggle multiple tasks simultaneously—monitoring live audio, switching between angles, and responding to sudden disruptions while the clock continues ticking. When functioning smoothly, this creates an exhilarating sense of urgency that mirrors the stress of real-time broadcasting. The physicality of interacting with switches and dials amplifies the tension, making even routine tasks feel consequential. Narratively, the game retains its branching structure. Editorial decisions, from favoring certain political figures to suppressing controversial statements, ripple outward into long-term story consequences. The full-motion video performances—an essential element of the original—remain central here. Actors portray politicians, celebrities, and presenters with exaggerated yet believable conviction, anchoring the satire in grounded performances. In VR, being physically present in the control room while watching these broadcasts adds a new layer of immediacy. The sense of responsibility feels more personal, as though you are not merely selecting options from a menu but actively shaping the narrative in real time. However, the transition to VR is not without friction. Precision-based tasks can occasionally feel awkward, particularly when manipulating small controls under time pressure. Some players report that hand tracking or input responsiveness can falter at critical moments, turning tension into frustration. Additionally, while the FMV content is effective, its visual clarity can vary in VR headsets, sometimes appearing less crisp than in the flatscreen version. Performance demands also require capable hardware to maintain smooth immersion, and technical inconsistencies can detract from the otherwise compelling design. Despite these challenges, Not For Broadcast VR demonstrates how VR can meaningfully enhance certain simulation-driven experiences. The immersive environment elevates the original’s central concept—controlling information in a chaotic media landscape—into something more visceral. Instead of passively clicking through interfaces, players must physically multitask, reinforcing the sense of being overwhelmed by competing demands. This embodiment of stress aligns perfectly with the game’s thematic focus on media manipulation and the weight of responsibility. Reception has been more divided than the original title’s overwhelmingly positive response. Many players praise the ambition and immersive qualities, describing it as one of the more conceptually fitting uses of VR for simulation. Others criticize the technical roughness and interface quirks that can interrupt pacing. The result is a game that feels innovative yet occasionally uneven, showcasing both the potential and limitations of adapting complex management gameplay into virtual reality. Ultimately, Not For Broadcast VR stands as a bold reinterpretation of an already distinctive satire. It successfully translates the moral tension and frantic multitasking of live broadcasting into a physically immersive format, deepening the player’s sense of agency and consequence. While technical hurdles prevent it from fully surpassing its flatscreen predecessor in accessibility and polish, it remains a compelling experiment in VR storytelling and simulation—particularly for players seeking narrative-driven experiences that blend humor, political commentary, and high-pressure interaction. Rating: 5/10
I was only able to run this through meta quest link since running it straight through steamvr caused my controllers to be underneath the floor. I don't know why this happens and I don't know if it's been patched since there have been no community posts since I bought it but it's too late for me to get a refund so like...yeah. fix your game.
This game would have been perfect for VR, but I kept having issues where my hands were spawning below the floor and far ahead of me, making it unplayable. This game needs to be fixed before I can consider buying it again.
I love seeing the world through the eyes of a television editor. Sucks that I can't play it for the other endings as I'm selling my quest.
игра полная зaлупа руки под полом никак не фикситься не советую лучше играть в роблокс гренни чем эту недоработаную хуепутолу!!!!
Good game, but some parts feel a little long and repetetive.
my hand are spawning under floor, this is not normal i hate not for broadcast vr!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 12.7K | 94% | $24.99 | |
| $305.7K | 817 | 73% | $16.99 | |
| — | 0 | — | — | |
| $1.7M | 5.4K | 91% | $4.19 | |
| $4.1M | 11.9K | 92% | $19.99 | |
| $202.6K | 2.9K | 65% | $2.69 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 298 | 51% | $2.99 | |
| $13.1K | 80 | 91% | $17.99 | |
| $13.1K | 202 | 79% | $1.99 | |
| $13.1K | 154 | 71% | $3.99 | |
| $13.1K | 65 | 75% | $7.99 | |
| $13.1K | 82 | 34% | $4.99 |