
'Noosphere' is a first person psychological horror puzzle game about 'Personalities'. Vincent survived a car accident but only to find out that another entity is living within him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 11.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
心灵领域是一款具有电影式氛围的第一人称视角恐怖冒险游戏,围绕着人格这一主题阐述故事。在这款故事驱动的冒险解谜游戏中,玩家扮演未来世界一名车祸生还者,利用科技进入自己的潜意识,却发现存在着另一个自我。
저만 하기엔 아까운 게임이네요 퍼즐짜임새 괴물추격전 너무나 훌륭했고 다들 해보시길 권장합니다. 물론 저는 똥겜을 좋아합니다,.
Ох уж эта социальная повестка, лучше бы вы мне в тарелку наложили... нормальную игру.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Portugal, Russian, Turkish, Portuguese - Brazil, Spanish - Latin America +3 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Noosphere, developed by KOEX studio and published by GrabTheGames alongside the developer, is a first-person psychological horror adventure that blends environmental puzzle-solving with introspective storytelling. Set within the fractured subconscious of its protagonist, the game explores themes of identity, trauma, and inner conflict through surreal environments and symbolic imagery. Rather than focusing on traditional survival horror mechanics such as combat or resource management, Noosphere builds its experience around atmosphere, exploration, and cerebral challenges. The narrative centers on Vincent, a man who survives a devastating car accident only to discover that something within him has changed. Haunted by the feeling that another presence now inhabits his mind, he constructs a device called the Noosphere to delve into his own psyche and confront whatever entity has taken root there. This premise sets the stage for a journey through abstract, dreamlike landscapes that represent fragmented memories, suppressed emotions, and distorted perceptions of reality. The story unfolds gradually, encouraging players to interpret environmental cues rather than relying on direct exposition. Gameplay primarily consists of exploration and puzzle-solving within these surreal mental constructs. Players navigate first-person environments, examining objects, uncovering clues, and solving logic-based challenges to progress deeper into Vincent’s subconscious. The puzzles vary in complexity, ranging from observational tasks that require careful inspection of surroundings to more layered challenges involving pattern recognition and sequential problem-solving. The emphasis on environmental interaction gives the experience a contemplative pace, allowing players to immerse themselves in the atmosphere rather than rushing between objectives. Visually, Noosphere adopts a stylized and often abstract design approach. Environments shift between grounded spaces and unsettling dreamscapes, blending familiar architectural elements with distorted, symbolic imagery. The visual tone oscillates between subdued and ominous, reinforcing the psychological themes at the heart of the narrative. While the graphical fidelity reflects the limitations of indie production, the creative use of lighting, spatial distortion, and environmental symbolism contributes significantly to the mood. The world feels fragmented and unstable, mirroring the protagonist’s internal struggle. Sound design plays a crucial role in maintaining tension. Ambient audio and atmospheric music underscore exploration segments, gradually building unease as players venture deeper into the subconscious landscape. Rather than relying heavily on frequent jump scares, the game leans into subtle audio cues and shifting soundscapes to create a persistent sense of discomfort. Moments of heightened intensity are carefully placed, aiming to evoke psychological tension rather than constant shock. The pacing of Noosphere is deliberate and methodical. Its focus on puzzles means that progress depends on careful reasoning rather than reflexive action. For players who enjoy unraveling mysteries at their own pace, this structure can be engaging and rewarding. However, the lack of clear direction at certain points may lead to confusion. Some puzzles rely heavily on environmental interpretation, and without explicit guidance, players may occasionally struggle to determine the intended solution path. Narratively, the game invites interpretation. Much of the story is communicated indirectly through environmental symbolism rather than explicit dialogue. This approach can be compelling for players who appreciate piecing together narrative fragments, but it may feel opaque to those who prefer clearer storytelling. The psychological themes are central, and the exploration of inner identity is woven into the very structure of the environments themselves. Overall, Noosphere stands as an ambitious indie project that prioritizes atmosphere and introspection over action-driven horror. Its blend of psychological themes, environmental puzzles, and abstract visual storytelling creates a distinctive experience that sets it apart from more conventional horror titles. While it may not deliver constant tension or high production polish, it offers a thoughtful and often unsettling journey into the human subconscious. For players drawn to cerebral horror experiences that emphasize symbolism and exploration, Noosphere provides a unique and contemplative descent into the mind. Rating: 6/10
morze być
I can't recommend a game which only let's me play with fixed display resolution + widesreen bars and a capped framerate @ 60, 30, 20 or 15 (what nonsense are that values?). The alternate is uncapped framerate with VSync off, but that feels jittering for me. While the story seems to be quite interesting, the visuals are totally outdated.
Игра очень хорошая, стоит своих денег! Прошел её на стриме твич ник:Skuficks Плюсы. 1)Очень хороший геймплей. 2)Отличная история. 3)Взаимодействие в игре хорошее. 4)Приятная картинка. 5)Музыка хорошо подобрана. Минусы. 1)Сложная игра. 2)Сложные головоломик. 3)Не старшно вообще практически! 4)Видно сиси и писю. Такое Асуждаем! Вывод: Игра стоит своих денег, класс.
will .. not good at all tbh.. the animation are bad .. the graphics not that good .. just everything on it have issues.. for me don't even worth playing.. 2 \ 10 ..
le jeu et bon j' ai passer un bon moment le gameplay sors un peu de ce que l'ont peu connaitre et c apreciable je note positifs a faire
Jogo curto, mas divertido. Levei dois sustos (até me surpreendi, porque sou bem cagão) e a experiência foi mais tranquila do que eu esperava. A história é fácil de entender e os puzzles são legais, mesmo que eu tenha demorado um bom tempo pra sacar alguns deles. Pra quem quer uma experiência rápida, vale a pena. Principalmente pra quem faz vídeo de terror, esse jogo funciona muito bem. Não é nada incrível, mas também passa longe de ser ruim. É uma experiência simples e divertida. Nota: 9/10
Players by region
Where this game's players are, estimated from review languages.
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