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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game should not exist. Ugly graphics, sounds and terrible controls. I don't think there is anyone online. You are just dropped in to the game and the told to find all these people in town. You then go talk to them and run back. This sounds easy enough if you knew where to go and could click on the fricking npc (same button as guided walking and I kept missing the npc). By the time you have done those quests the uglinessof the game makes you have to quit. 0/10
Thus far we have giant ass empty maps (that require pointless running), unengaging combat, and combat that requires continuous clicking and takes a lot longer than it should. I have played games that were free to play that are many times better than this, and from my first hour in game, I can't reccommend this at all. I will however, continue playing, and perhaps things will get better and I didn't just waste 30$ Edit: All right, after.. approximately 30-40 more minutes after first impressions, I decided I couldn't take it anymore (partially because the camera is awful, but also because I seemed to have fallen through the floor...) Anyway, the game is not good, and especially for the asking price, I would say don't buy this game unless you literally have nothing better to do. Even if the devs are the greatest people in the world, and they could be, this game is pretty awful. Too much running time between encounters, pretty much empty maps, junk crafting mecahnics (in that it's incredibly time consuming and there's no way to craft multiples at a time.. just have to click one by one) make this game.. Well, pretty awful in my opinion. The entire thing would have worked better as a jrpg with pixels, and the game certainly feels like an (old) jrpg with pxiels and awful camera... in 3d. So yea, I would highly reccommend against buying this, unless you'd like to be generous and give the devs a donation. Haven't tried the other package (battle tactics, or chess) and that could be better, but I would definitely pan the primary game itself. Edit 2: Since people are clearly not finding this review helpful either via bias or because they think I need more information, let's update this review again. Why Combat is Bad: Combat is basically sitting next to a monster and using auto attacks on it. Each auto attack is 3 mana. In between auto attacks, you have the option to use one of the skills you have unlocked which consume more mana and do extra damage as compared to an auto attack. (Or use one of the hp/mana consumables) While this is acceptable for something like a jrpg, in a format such at this game, it leads for very dull, uninteresting combat where you sit around and wait for cooldowns to pop up before clicking on a button. I suppose one could compare this to many themeparks on the market, but for this game it's especially bad because the graphics are lack luster. On the flipside, the simplicity means that anyone can understand combat after a few minutes of it, so the game has that going for it. Another gripe I have (minor, really) is that hp/mana do not regenerate out of combat. You must use consumables to restores these stats, or walk into a glowing barrier like thing, where upon you get teleported to the entrance of the zone with full health, but the same amount of mana. The crafting of consumables is easy, but because the crafting menus don't allow for producing more than one 'set' at a time, you end up sitting at the npc's who craft (Yes, your character does not actually craft, as far as I can tell), for a long time, reptitively clicking "craft->main menu_>craft->main menu" until you can finally craft either mana packs or health packs, which each require at minimum 6 clicks, as far as I can tell. Now, all of this is bad, but what compounds all of it and makes it worse is the maps. The maps are HUGE, giant!... And very, very empty. Now, I could be completely wrong about this because I didn't spend much time exploring any of the maps, but the maps seem to be huge just to be huge, with 2-3 monster spawns of each enemy 10-15 seconds away from each other. This is annoying at best, especially given that either running or walking is relatively slow, there's no eye candy to explore, and the camera is jerky and takes some time to get used to. So then, we have bad combat, irritating crafting, giant, empty maps, and bad cameras. Anything else I'm forgetting..? Ah quests. Quests are generic kill monsters here, or find the npc. Nothing intuitive about them, and they use all the worst aspects of the game to complete (combat and moving from place to place). Gathering is acceptable, albeit very lackluster in that you walk up to a box and click gather. You wait a few seconds and then the resources are in your inventory. Wait about 15 seconds before gathering the same type of node again, because otherwise the boxes will be marked as 'empty' (No, they don't despawn). I think that should just about cover why I thought this game was bad, and I hope others find this more helpful now that I've gone over the game more in depth. As a side note, I will say the game would have made a perfectly good jrpg, but the game attempts to be a jrpg in 3d format and... does so very badly.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well as it stands this plays like it still a alpha not even ready for beta game play. Reason I say this is the basics like camera control and key board config is just a plain mess. They insist on using mouse button to control the camera but it also the move button to. And the camera zooms around at fastest setting no way to scale it down. So in combat you end up looking at undersides of monsters you fite or at random things as you move thrue the map.Then you got the keyboard setup that just dont work. They use the F1-12 keys and so does steam. Set something on f12 and was taking screen shots and healing.They use a key layout that was used 10+ years ago and even then they place a odd key to throw you off. Then you got the targeting for monsters its so small of a area to click you miss it all the time with the camera like it is. If you want to see it at its worst try clicking on the quest manager its maddening at times. As it stands would not have bought this if there where more reveiws.
This game is too clunky for me.. I played more on the nonsteam version This game is a wannabe oldschool MMOrpg.. even normal attacks cost mana and there is no manaregeneration besides potions. The quests are boring and mostly killquests / talk to X. It is not that bad.. many games have it that way.. but the controlls aswell as the terrible laggs (no optimisation.. once you dowload something your controlls play crazy... all other mmos usually work at least so far that you can move.. most even perfectly. The "Online" mode is dead since ages.. there are about 5 players online, their leaderboard only has 1 maxlevel charr and some lvl 10+ all the time you look about it. You solely can play singleplayer and as such there is almost no story to make it worth. The storyteller is a generic computervoice, and a pretty low version that makes my ears hurt after too long. There are almost no castsounds, and those again: computervoiced. For a FREE2PLAY it would be okay.. but for this price? NO! Hell no! Their other games are better.. They charge a lot for the servertool that would be almost mandatory if you want to play with friends as their onlineservice is realy low. It was better a few years ago.. they probably nerfed their onlineservice as noone is playing anyway. 4/10 ... the 4 only for the oldschool apearance.. sadly it is poorly executed. Played till level 79 next to watching series as i wanted to give this a chance and had nothing better to do.. no go sry
Do not buy this game! I gave this game a lot more effort than I should have. I tested this game years ago when this solo developer project started. The single player game and the original browser game was fun, though the browser game was a bit of a money grab project for those who did more than play it casually. Reasons why you shouldn't buy this game: - Storyline feels like it was written by a middle school child. - Controls are horrible, worse than old school EQ1, and yes that is very bad. - Graphics are just as bad as a game that was created back in early 2000's (EverQuest 1, Dark Age of Camelot (before graphics overhaul, etc) - Gameplay is clunky as hell and delayed reactions of every skill as if the server actually a person's laptop that is about 7 years old. Overall the quality of this game should make it worth about $1.00, if that. As I said before, this is a single person developer project and was developed years ago. Why this game was revived with absolutely no new additions, no new graphics, no new anything is beyond me. One other thing I must add is that the developer of this game, Thywill (or something close to that), does approach purchasers to request that they write positive reviews. Offers forum positions and moderator positions in the various amatuer games as a reward, aka bribing. Out of all of the positive reviews this game has, there is probably only 1, maybe 2, crazy people who think this is a good game. The rest are providing paid for reviews.
a really bad choice. the only thing that conforts me is that i won it in a giveaway. bad graphics. moving around might seem a bit bad... because it is. i am really curious if there are people who wrote a positive review
Bad slow grindful online Scifi/fantasy RPG. The premise is cool an a bit like Star Wars: you are a [strike]Jedi[/strike] Guardian whose job is to defend this star system from an approaching [strike]death star[/strike] huge evil space station by upgrading your own space station and fighting on the planets below; oh, and you're also allowed to play as [strike]Sith[/strike] evil Dominion. Unfortunately, the actual game is bad. The writing is bad. The interface is bad. The level design is bad. The grinding is bad. You need to walk everywhere, even to the next planet (even if you have wings), and while you can "run", if you did it any slower it'd look like the moonwalk. The glitches are bad (had to quit the game 4 times). The NPCs are bad (there's an attribute NPC you have to seek out when you level to upgrade your stats; it's not a skill trainer, just gives you a choice of upgrading Att/Def/HP/Mana). The quests are triple bad ("bring me 10 rats" means you have to kill the 2 actual rats in the level 5 times each -- and you have to walk there - and there's no point to kill other mobs on the way there because you can only have one quest open at a time). There's no main quest line to advance, only mission points, and you grind them; you can actually advance by running around your base repeatedly opening the same boxes (they even have a visible cooldown) and then crafting with the stuff you found and turning the result in. Did I mention the crafting is bad (twice so because of the interface)? You can't craft any equipment, and none drops. The developer is friendly and posted a nice reply to my original short review, which is why I put in the hours to create another character, played to complete the first zone and then some more to peek into zone 3, wrestle with the end boss of zone 2, and and get my first set of wings. I feel I have a pretty good grasp of the game by now. However, the execution is such that it suffers from bad design decisions everywhere. I haven't found a single aspect of this game that didn't have something wrong with it, except maybe the soundtrack and the way potions scale as you level (via your pharmacy skill). In all of my hours playing, I saw one other player (the game's on a bundle that sold well over 1000 copies), so I can't comment on the party system or the chat. I have to admit this game has all of the fascination of a pileup on the motorway. As with a clicker game, you can get into it and go through the motions thinking "wtf" all the way, knowing you're playing a bad game and still continuing precisely because it is so predictable and requires little thought or skill. But why would you want to when you could play other RPGs that outclass this one in just about every respect? Don't. [i]This review is an updated version of my original "first impression" piece that you'll find below.[/i] ------------------------------------------------------------- First impression: Terrible online RPG. The controls are unlike any other RPG, it's full of modal dialogue boxes, I got a beginners quest that made me die a lot and run out of mana, I get some beginner's skills that have complicated conditions that apply to using them, the world seems to lack detail, and I have no idea what I'm doing or why. Why would I want to play this? [i]Addendum: The "official server" is hosted off a dyndns service (no-ip.com), [strike]and I can't connect right now[/strike]. "Singleplayer" means PvE, and it can be upgraded to "multiplayer" (PvP) later, but not vice versa. Read the guides here on Steam.[/i]
This was called AoF world online, servers died and it was removed from store. Strangely the name was changed to none. You will probably never see this review since you can't find or buy the game on steam. It was a passion project but it's hard to maintain dreams. I can't reccomended it since the servers are dead.
2018 update: Still doesn't work. Can't even play this game. I tried posting in the forums and that didn't help at all. I give up trying to make this game work.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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