
A fast paced precision platform game where you play as Lupu, a monster looking to make their way out of the abandoned lab and onto the surface!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nohra, yeni uyanmış bir canavar olan Lupu'nun kontrolünü ele aldığınız ve terk edilmiş bir laboratuvardan kaçmaya çalıştığınız güzel ve hızlı tempolu hassas bir platform oyunudur. DigiPen Teknoloji Enstitüsü öğrencileri tarafından oluşturulan bu oyun, oyuncuların sahnelerdeki kalıpları tanıması ve ilerlemek için hareketleri birleştirmesi beklenen reaksiyon ve mekanik ustalık göz önünde bulundurularak oluşturulmuştur. Bir zamanların gururlu laboratuvarının artık kırılmış ve ihmal edilmiş olduğu bu oyunda, kontrol altına alınan bir canavar olarak oynuyorsunuz. Yıllardır ilk kez hapsedilmekten kurtulduğunuzda, bir çıkış ve belki daha fazlasını bulmak için laboratuvarı tarıyorsunuz. Seni çağıran özgürlükten başka bir şey.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple game with a simple premise that was perfectly executed. Dashing and jumping is always a fun mechanic to mess around with. Here, while midair you can only dash and jump once but if you manage to get into contact with these battery bars (that are nicely placed around the level), it recharges these abilities, so if skill enough you can complete the level without touching the ground. You can also incorporate a slow-down mode to give you enough time to aim where your character wants to platform because of the way the levels are designed, with enough obstacles blocking your way, giving you a fair challenge and reason to plan your next engagement. Don't worry, the slow-down mode resource recharges itself after not using it for a second, but you will still need to manage it while midair as it doesn't automatically recharge as quickly. The checkpoints are fairly compact, there are more than 5 of them at every level so you should be able to complete this game without having too much of a problem even if you make multiple errors or you're just not good at platforming games. Nohra is worth it to check out, and it's short.
if you make full game I will buy.
Almost got super frustrated and quited at the laser level right before the ending but I would still come and leave a positive review because it was a great platformer imo. Loved the art and VFX especially. Well done and good luck in your careers.
is goog gam
Pretty cool ! Keep going, Monster Lab ! ^^
Thank you digipen for helping these enterprising young furries' dreams come true
通关只要不到20分钟,可以一玩
I'm not sure if there were any button prompts past A and D, which allowed me to intuit and discover the interplay with jumping and dashing. The cursor is a strong signifier that ramped into the levels necessitating more discerning movement; a number of times I had slipped onto my second monitor when dashing and failing as a result. The final levels had a substantial difficulty as well as a welcome degree of variance in the path. I took some time on the title screen to hear the music and wonder about whether Lupu is supposed to be leaning away from the sheer edge or floating mid-air. The game is small and fast befitting a Nerve game experience, but there's some withdrawal of thrill within the abundance of checkpoints. If the checkpoints are removed, the spaces allotted for them also go, and more sequences may emphasize the amount of mid-air control provided around the jump gates in order to craft a broader palette of difficulty for them. The long jump sequence before the laser chase was a high mark, but I wanted more evocation of anger with the level so as to achieve a cathartic thrill upon success. I was going to say I have Silksong at home, but I've still not touched a bit of it to know if that tracks beyond the visual identity, and anyway it turned out to be Celeste at home. The character of design relative to that feels closer to Sonic in the way that your momentum can quickly run out of control without proper skill. Nohra gets an A for Altitude Adjustment Bulking.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.