
Nocturne is a story focused RPG about facing your fears and self discovery with grid turn based combat.
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Nocturne is a story focused RPG about facing your fears and self discovery with grid turn based combat.
Choose How You Play!
Choose between combat buffs and attack patterns.
Fight!
Attack the enemies while you try to dodge their attacks.
Explore the world!
Find out where and who you are to escape the night.
Genres
Stats
Languages: English
Reviews
Another trash game that proves the cost of publishing games on Steam should be raised, or just ignore all free games of 2026. The game is ultra boring, terrible graphics, unplayable.
A very short game like 30 min to finish but hey can't complain its free. I have to say combat is pretty fun and unique. I would have loved more fights and some attack patterns that forced me to parry.
I love this game a lot! I can tell, and I also know that it was made by students for their last project. I do wish there was more story, but overall its amazing! If the students can see this, you guys did amazing on this game, Punk plush panic and kintsugi :)
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Concurrent players on Steam, sampled daily since tracking started.
A nice work in progress indie game. I can tell its a school project and can see potential in the developers. Plus its free to play so I can't complain.
免费 没中文 没成就 夜曲 《夜曲》是一款以剧情为核心的角色扮演游戏,采用网格回合制战斗,讲述直面内心恐惧、探寻自我的故事。 自由选择游玩方式! 可自选战斗增益与攻击模式。 投身战斗! 主动出击击溃敌人,同时闪避对方攻势。 探索广袤世界! 探寻自身来历与所处之地,挣脱永夜的束缚。
This game delivers a thrilling and enjoyable experience from start to finish. One of its strongest aspects is the combat system, which feels surprisingly unique. Before attacking, players can choose different actions such as healing, applying buffs, and preparing strategies, giving battles a more tactical feel rather than simply spamming attacks. It adds an extra layer of depth that keeps encounters engaging. What impressed me the most is the game's overall concept. It feels fresh, creative, and has a lot of potential. The graphics are already quite good and do a solid job of supporting the atmosphere, but I genuinely believe this project could become something even greater with further development. I would love to see the developers continue expanding the game. More enemy varieties, additional weapons, new attack types, and a wider range of combat options would make the experience even more exciting. At the moment, the monster roster feels somewhat limited, so introducing more creatures with unique abilities would greatly improve replayability and exploration. The storyline, bosses, and world design also have strong foundations that could be expanded further. A larger map with more areas to explore would make the adventure feel more immersive and rewarding. Filling the world with additional details, events, and environmental storytelling would help make the game feel even more alive. Despite these suggestions, I genuinely enjoyed my time with the game. The core idea is fantastic, the gameplay is fun, and the project stands out because of its originality. Keep up the great work, developers! I'm excited to see how this game evolves in the future. It was honestly a lot of fun, and I can't wait to see what's next.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.