
Carve your way with fire and steel to find out what secrets lie beyond the Mist in this intense 2-hour-long action-platformer game. Get ready to wield the flames and burn everything!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 28 → 10.71/day in the week after.
About
Nocturnal is an action game where you play as Ardeshir, a soldier of the Enduring Flame, returning to his homeland, Nahran, after many years of absence.
Following the appearance of a mysterious Mist, the island has recently fallen into chaos, and Ardeshir must wield his flaming sword and use powerful abilities to confront its mysteries and free Nahran.
Repel a dynamically generated Mist that reacts to the flames of your sword.
Carry your flames across Nahran: your blade can also ignite the environment, activate mechanisms, and even destroy creatures born from the Mist.
Defeat enemies and explore the environment to collect ash, which can be offered to Phoenix statues. You'll gain new skills and bonuses vital for your survival.
Explore a compact island offering a streamlined experience centered around a singular concept. (game length: around 3 hours)
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 5.1Kreviews | 94% | — | $1.7M |
| $19.99 | 79ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整个游戏操作起来还是相对流畅的,但是战斗和跑酷还是有点毛病,正常跳跃如果不是按到位容易没调到最高处,这点不知道是因为我操作太过极限还是本来就是这么设计的,导致于有时候扒不到边缘上去,有时候能扒上去,这点判定就有点迷。至于战斗刚开始可能还好,如果你只是打一刀流就跑的话,估计影响并不是特别大。如果你打算打连刀以及弹反就容易出事,首先你的攻击是无法打出敌人的硬直的,所以你和敌人攻击时候的节奏也是各算各的,也就是你攻击的同时害得判断敌人的攻击,格挡的话只能卡住一只怪,其它怪还是能猛猛的给你输出,并且你会进入强行弹刀的硬直,有几率得抗刀。 战斗敌人基本分为两类敌人,一种是阴影怪,必须刀续火输出才能打,另一种看起来类似教团卫兵就比较简单了,基本都能打出输出,续火的刀能打出燃烧持续伤害能大大降低战斗的难度。同样游戏也设计了boss,在boss回血时候无敌没法贪刀蹭点血量还是挺不喜欢的,虽然战斗不是很难就是了。 整个游戏探索是线性不可逆的,也就是你到了下个点,大概率是回不到之前的地方,也就是说没捡到的东西也只能通关后重新进入关卡刷了,这点对于这种偏探索恶魔城游戏来说,是比较难受的,因为其实大部分玩家更喜欢捡完东西再通关,而不是错过了就重开错过了就重开,这会浪费玩家比较多的时间。另外火把设计的点有时候觉得没必要,有时候需要的反而在大老远,还得自己走回去,特别是有段是需要跑酷不摔死的,火把居然设计在回头一个挡板上,而不是复活点前面,有点太尬了。整体来说还好游戏体量不大,不然玩久了确实会觉得无聊
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese
| $19.99 |
| 32ratings |
| 84% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 724 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtube.com/watch?v=m2LxsuAcLyY&list=RDm2LxsuAcLyY&start_radio=1&pp=ygUaR3VucyBOJyBSb3NlcyAtIExvY29tb3RpdmWgBwE%3D&ra=m
If you like metrodvenia games like silksong, it will be perfect for you. Very short and beautiful graphics. This game has nice concept. Really it's worth it!!!
Short (a bit too short) and fun metroidvania, highly recommended if you are intersted in genre and want to dip your toes in since it is really easy and forgiving, unlike others of the same genre. Definitely not worth the full price (at least from my perspective) but you can often times get it for cheap during sales (I got it for free). Hope the sequal is more robust and long.
[b]Nocturnal İncelemesi: Karanlık, Kaos ve Ateşin Ritmi[/b] Yıllar süren bir yolculuğun ardından memleketi Nahran adasına dönen "Kalıcı Ateş" birliğinden Ardeshir'i yönettiğimiz Nocturnal, ortalama 1.5 saat süren ama temposuyla sizi sürekli ayakta tutan harika bir deneyim. Adanın ölümcül bir "Kara Sis" tarafından yutulduğunu gördüğümüz bu hikayede, hem kız kardeşimiz Arsia'yı bulmak hem de bu karanlığı defetmek için kılıcımızı ateşe verip sisin derinliklerine dalıyoruz. [b]Ori Hissiyatlı Karanlık Bir Sanat Tasarımı[/b] Oyunun sanat tasarımı ve görselliği gerçekten çok başarılı. Stilize edilmiş estetiğiyle insana hafiften bir Ori hissiyatı veriyor. Elbette Ori gibi kusursuz bir başyapıtla birebir kıyaslanamaz ancak onun izinden giden, fakat ton olarak tamamen karanlık, kaotik ve boğucu bir atmosfere sahip çok şık bir görsellik sunuyor. [b]Ateş Mekaniği ve Stratejik Savaşlar[/b] Oyunun bel kemiği tamamen ateş. Karanlık sisin içinde saniyeler içinde öldüğünüz için kılıcınızı sürekli meşalelerde alevlendirmeniz ve ateş sönmeden bir sonraki noktaya "rush" atmanız gerekiyor. Bu mekanik sizi bunaltmak yerine tempoyu inanılmaz artırıyor. Savaşlarda kılıcınız alevliyken yanma hasarı veriyorsunuz; "Parry", combolar ve şarjlı saldırılarla stratejik ilerlemek zorundasınız. Oyundaki can doldurma (heal) mekaniği ise tam bir "risk-ödül" dengesi üzerine kurulu. Canınızı yenilemek için kılıcınızdaki ateşi, yani karanlığa karşı tek kalkanınızı feda edip (enerjiyi içinize çekip) sönmesine izin vermeniz gerekiyor. Savaşın ortasında bu ödünü vermek zorunda kalmak, oyunun gerilimini çok tatlı bir noktaya taşıyor. Boss savaşları da özenle tasarlanmış ve aralara serpiştirilen kovalamaca sekanslarıyla aksiyon döngüsü çok keyifli akıyor. [b]Eksiler: Kısa Süre ve Zayıf Hikaye Sunumu[/b] Oyunun potansiyeli o kadar yüksek ki, insan ister istemez daha uzun süre oynamak istiyor; 1.5 saat bu mekaniklere doyabilmek için yetersiz kalıyor. Ayrıca hikaye tarafına çok daha fazla kafa yorulabilirmiş. Etraftan sadece belge okuyarak lore öğrenmek yerine, hikaye sunumunu ve anlatımı güçlendirselerdi ortaya unutulmaz bir iş çıkabilirmiş. (Kaldı ki gizli tapınakları bulmak dışında belgeleri okumak pek ilgi çekici değil, başarım avcısı değilseniz es geçiyorsunuz.) [b]Sonuç[/b] İndirimlerde 1 dolar gibi cüzi bir fiyata düşen, hatta 2. oyununun duyurulması şerefine bedava bile dağıtılan bu yapım; süresinin kısalığına ve hikaye sunumundaki zayıflığa rağmen ateş mekaniğinin temposuyla kesinlikle deneyimlenmesi gereken bir oyun fakat normal fiyatına asla değmez. [b]Puanım: 6.5 / 10[/b]
难度适中,有一些简单解密,没什么垃圾时间,短小精悍
It was fun but the game is too damn short
It's good. A little rough around the edges, but it's a solid side-scrolling action game with satisfying swordplay. The style is similar to games like Trek to Yomi, though a bit more cartoonish. It took me about two hours to finish, which felt about right. I got it for free, so I really can't complain.
- 7.2/10 - Link the fire to a torch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.7M | 4.1K | 94% | $14.99 |
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| $1.8K | 11 | 64% | $7.99 | |
| — | 0 | — | — |