
To become the best ninja, you will have to do some training... dangerous training. But training nevertheless. Jump, climb, and sprint your way through levels that are... never the same?
Most likely between $128 and $1.3K. How we estimate →
Checked against 8 developer-reported gamesmedian error
No Room For Error has sold an estimated approximately 242 copies on Steam, for about approximately $424 in gross revenue.
About approximately 242 copies on Steam (mid estimate), modeled from its 8 reviews — low confidence. Not a figure the developer has reported.
About approximately $424 gross, most likely between approximately $128 and approximately $1.3K — roughly approximately $282 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $105.2K | 228 | 46% | $14.99 | |
| approximately $48.1K | 379 | 78% | $5.99 | |
| approximately $21.3K | 374 | 69% | $3.59 | |
| approximately $11K | 43 | 95% | $9.99 | |
| approximately $52.3K | 145 | 84% | $14.99 | |
| approximately $2.4K | 30 | 100% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $479 | 50 | 94% | $0.49 |