
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $474.1K — a different platform, not this one.
Travis Touchdown here. It's been three years since I clawed my way to #1 in the United Assassins Association. I thought it'd be fine to take it easy for a while after that, but it looks like I rested on my laurels a little too long. I found myself sliding down the ranks all the way to #51, and to make things worse, some other assassin—Skelter Helter—comes out and starts nagging my head off about me killing his brother or something. So yeah, a real pain in the you-know-what. Fueled by a thirst for vengeance (and a bit of good old-fashioned greed), I whipped out my beam katana once more and plunged headfirst into one helluva desperate struggle. Experience the frenetic hack-and-slash gameplay of the sequel to No More Heroes in glorious HD! With more characters to play as and even more foes to stand in your way, there's never a dull moment in the world of No More Heroes 2: Desperate Struggle . Featuring three playable characters, the ability to dual-wield beam katanas, and even bigger baddies to battle, this sexy sequel is a wild ride with more to love than ever before. Kick back, grab a slice, and get ready to dive into a mind-melting drama the likes of which you've never seen! Features Dual-wield beam katanas as Travis Touchdown to dial the hack-and-slash insanity up to 11! More baddies than ever before to go toe-to-toe with! Jump through combat as the agile Shinobu or leave foes in the dust as Travis' brother, Henry. Experience a blast from the past by playing 8-bit minigames to earn money and power up!
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 28 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5 | 92% | $39.99 | |
| — | 49 | 90% | $44.99 | |
| — | 83 | 84% | $4.99 | |
| — | 185 | 90% | $29.99 | |
| — | 103 | 90% | $29.99 | |
| — | 18 | 86% | $19.99 |