
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Most likely between $9M and $25.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $5.66 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolute soundtrack
I watched a playthrough of this in 2025 and genuinely could not stop thinking about it even after everyone had already moved on from it, so I bought the game like 10 months later. It does an amazing job of immersing you and building up this universe all from inside the main character's house. You all should experience it at least once.
Tell him your alone
Короткая, но сильная история. Атмосфера, персонажи, музыка все это и многое другое сделано на высшем уровне. Единственный минус игры - это прям очень лютый оверпрайс
Игра для тех, кто хочет погрузиться в мрачную обстановку. Приходящие гости, каждый раз новые, напряженная обстановка вокруг, а всякий продукт имеет особую ценность в зависимости от ситуации. Посмотрите Куплинова, если хотите глянуть обзор на нее, ну или как это называется. Короче лайк
Becomes really stale after a few playthroughs _ You basically just remember whose sat on face is human and breeze through the first few nights, let in everyone who should be random, but isn't, and WIN!!! I don't know why either, but I let the theorist guy, theater guy, and the gravedigger in every time, because I thought they were always human when he isn't? According to the wiki. Either they never do anything or the wiki sipped on too much EnerJeka For a game about anxiety there really isn't much to worry about, you never think about making the wrong choice because there are no life of death decisions, you'll probably have enough guaranteed humans for FEMA to not be a bother anyway. Many survival mechanics a missing. You have infinite money, and shotgun shells. the only reason you can't kill everyone is because you'll get a bad ending, instead of guests leaving. Some type of trust mechanic where you can use your energy to gain trust would help outside of only being for tests. getting the other endings is really boring as you don't even have to play the "paranoid" part of the game design. From my own research, the signs aren't even consistent. like how the insomnia guy can be human with dirty fingernails and white teeth, at the rate you'll just look at the wiki the randomness is between two different teeth or two different eyes. The tests are more of a guessing game that a puzzle, it would be fun to find inconsistences with their stories and found out if you've talking to a dirt crawling ♥♥♥♥- visitor. It's an engaging game in concept; I can see some people coming back long after they played. But it could use with some tweaks and be a lot more entertaining. Right now the game design feels unfinished.
damn yes i'm alone
el void toco mi puerta para pedirme el contexto
goood game ♡
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