
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Most likely between $9M and $25.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Cheapest copy: ≈ $5.66 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 2076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game.
buena historia
yes makes you yes
one of my favourite games ever, the game has an excellent soundtrack and a pretty strange take on the classic apocalypse. the protagonist finds themselves in a time where the sun is too hot to go outside at night and fake people rise from the ground, we need to let the humans in and kill the visitors. the game takes place in a small home in what looks to be a small balkan countryside or rural outskirts of the city. would reccomend.
Линси Кленси тоже думала, что у неё дома "Гости". Не угадала
the atmosphere and vibe of this is game is surprisingly cozy. the characters you meet are so interesting and unique. the story is so original and such a great concept
No I'm Not A Human es, definitivamente, uno de los mejores juegos salidos en 2025. Es una obra maestra tanto en lo psicológico como en el terror puro, con un ambiente atrapante que te incita a volverte loco y paranoico con la gente que tú mismo dejas entrar dentro de tu casa. El protagonista es un claro ejemplo de "no digo nada, pero lo digo todo"; empatizas con él aún aunque ni siquiera le veas el rostro. Donde más resalta este juego es en eso: la gran variedad de emociones que puede proporcionarte, todas con gran intensidad. Compra obligada si eres un gamer amante del terror.
MUITO LEGAL E DIVERTIDO
Great game, incredible story. You can tell the devs put so much heart into this. As a writer and an artist, this is very inspiring to me. I love this game. <3 !! For areas of improvement (Potential Spoilers?): [spoiler] The heart of this game is the elaborate storyline – I wish players could experience MORE of the story, on a casual playthrough (without having to repeat the game, ad-infinitum). There's so much to love about the storyline... By design, the RNG mechanics limit the amount of info you can learn, but I wish I could have experienced a wider depth of the story [u]while I played[/u]... Versus having to deep-dive online later. This game's potential is SO huge! There's just a subtle disconnect between Player and Game. [/spoiler] Seconding the review that said "I wish there were more tasks, day-to-day." NINAH is meant to have simple mechanics, but I think even subtle, (non-character-based) variations would be helpful! Thank you, devs, artists, writers, sound team, etc. etc. !! :) <3 <3
Way better than expected. On its surface it teaches you looks can be decieving. This is through for both the game and its characters. Give it a chance it may suprise you.