
This is the PROLOGUE to my story driven, turn-based-action RPG hybrid (sort of) set in the present day called No Body. Inspired by UNDERTALE, Silent Hill, and Twin Peaks, four teens and their robot friend must escape the bizarre and dangerous reality they find themselves trapped in.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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