
Wake up and embrace your new powers. In this Bullet Hell Fast-FPS, dare to take on mystical creatures to defeat the God Raj. Nirvana awaits...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

Wake up and embrace your new powers. In this Bullet Hell Fast-FPS, dare to take on mystical creatures to defeat the God Raj. Nirvana awaits...

A mystical temple with many facets, from sacred halls to forgotten crypts, all linked by a mysterious power of divine might, awaits you. On your quest, discover lost artifacts, battle corrupted creatures and restore the sacred balance.
Immerse yourself in fast-paced, merciless gameplay where every second counts. This fast FPS bullet hell will challenge you with enemies of increasing difficulty and a mix of genres that test your reflexes and strategy. Master your powers to survive the relentless hordes of opponents.
Ari, unwillingly absorbed into a mystical world, has accidentally inherited the consciousness of several entities. This bug in the system gives her new powers that guide and strengthen her in her fight. Use these new abilities to progress, unlock secret areas and defeat powerful enemies.

Gameplay Programing - Hugo ROCHE
AI Programing - Nathan GATEAU-REUZE
Level Design/ Cinematics - Mathieu ABADIE
Game/ Level Design - Lucas COULOMBEL
Game Design - Andreas VANMEERBECK
Concept Art - Ilona DUPREY
Character Artist - Noa AFFAGARD
Character Artist - Antonin COUZINET
Environment Artist - Giovan BUIATTI
Environment Artist - Lilian DURET
VFX Helper - Kyliann FAGGIAN
Sound Design - Nicolas ROCHE
Sound Design - Victor DESRAT
Sound Design - Solène FALK
Music - Arnaud "Header" PREYNAT-SEAUVE
Ari - Audrey BOURGEOIS
Simon - Frederic PERCHET
Anna - Agathe SCHUMACHER
Diana - Alexandra MORI
Blaise - Ronan DUCOLOMB
Genres
Stats
Languages: English, French**languages with full audio support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dont buy
too much parkour and why is it french?
usta yapmışsınız oyunu eyw da ses ayarı çalışmıo düzgün ve oyun da kısa zaten ama güzeldi
Media

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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
c'était court malheureusement mais super nerveux ça m'a fait penser a un Doom avec un accent sur des mécaniques de plateforme , j'espère que vous ferez un jeu complet un jour
This game is awesome! Shame it's VERY short. Fast-paced smooth gameplay, gorgeous graphics and artstyle, awesome soundtrack. Story is whatever, though. I liked very much how this is french and the theme is all about hinduism, however. Pretty refreshing. Deviates from the norms. Developers, please consider two things: 1)Coming up with a full game. 2)Coming up with an arena, "boomer" shooter, side mode with bot support. This gameplay absolutely BEGS for it.
Pretty cool,pretty nice,pretty short but enjoyable nonetheless.
Great game. Just wish there was a longer version of it.
I recommend you this game !
Nirvana — бесплатный динамичный шутер от первого лица с элементами bullet hell и платформинга: вы играете за Ари, девушку, которая обрела мистические силы и теперь противостоит богу Раджу в загадочных храмах и криптах. Геймплей строится на молниеносных реакциях — нужно уклоняться от потоков снарядов, использовать особые способности для раскрытия секретных зон и побеждать всё более опасных врагов. Прохождение рассчитано на несколько часов напряжённых боёв. Плюсы: высокая динамика и острые ощущения — механика bullet hell держит в постоянном напряжении, а необходимость сочетать увороты с точными выстрелами и активацией способностей делает каждый бой испытанием, где победа особенно ценна; выразительный мистический сеттинг — величественные залы, таинственные крипты и визуальные эффекты, подчёркивающие божественную энергию, создают атмосферу эпической схватки, а дизайн локаций поощряет исследование. Минусы: очень высокая сложность — игра не щадит новичков: волны врагов и плотные потоки снарядов требуют идеальной реакции, из‑за чего часть игроков может быстро разочароваться; скудное раскрытие сюжета — история подаётся намёками и через окружение, без развёрнутых диалогов и кат‑сцен, поэтому эмоциональный контекст остаётся поверхностным, а мотивация героини ощущается недостаточно проработанной. Итог: хардкорный шутер для любителей напряжённого геймплея и испытаний на реакцию — стоит попробовать, если хочется по-настоящему сложных боёв и эстетики мистических храмов. Но из‑за высокой планки входа и минимальной сюжетной проработки игра вряд ли подойдёт тем, кто ищет сбалансированный и повествовательно насыщенный опыт.
Excellent proof of concept student project. Movement feels great, there is a much higher than expected level of polish. It is in a way more of a tech demo than a game but what they do have is fun. I could easily see this concept turning into a fully featured indie that is commercially successful. Wish all the creators the best with their careers.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 98% | Free | |
| — | 0 | — | — | |
| $3.6K | 18 | 94% | $7.99 | |
| $2K | 19 | 84% | $3.99 | |
| $2K | 9 | 78% | $7.99 | |
| $1.1K | 16 | 100% | $2.99 |