
Cause chaos across Japan as you race through bizarre, physics‑driven obstacle courses. Hurl fruit, dodge hazards, and outsmart rivals in a competitive party racer that tests both your reflexes and friendships!
Modeled estimate, not a reported figure. How we estimate →
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About

Nippon Marathon 2: Daijoubu is a fast, physical, pick-up and play multiplayer experience where every stumble, dive, and melon toss can turn the tide. Whether you’re chasing victory or just trying to survive the next octopus attack, every race is unpredictable, hilarious, and unforgettable.
Built from the ground up with tighter controls, better graphics, and brand-new mechanics, NM2 delivers the perfect blend of skill, chaos, and couch rivalry.
Think you can handle Japan's most bizarre sporting event?

Sprint, dive, and dodge through unpredictable hazards
Use fruit weapons to sabotage and outplay rivals
Fall too far behind and get knocked out of the round
The last racer standing earns a star
Everyone respawns and a new round begins
Each round is a new opportunity for chaos and mayhem!

Every action contributes to your final score:
Stars
Finishing position
Popularity
Badges
When contestants cross the finish line the scores are tallied and the winner is declared.

Every item in Nippon Marathon 2 has multiple uses — offensive, defensive, tactical, or just plain ridiculous. Mastering them is the key to victory.
Melons – Heat‑seeking chaos. Blow up gas tanks, hazards, or unlucky spectators.
Bananas – Drop them with precision to ruin your rivals’ day.
Pineapples – Float over hazards or create brand‑new shortcuts.
Cucumbers – Spin‑attack to clear opponents and control the flow of play.
Mushrooms – Leave behind a smelly purple cloud that drains popularity.
Eating Items – Need a sneaky comeback? Eat your weapon for a speed boost.
More items are in development — the chaos will only grow.

1–4 player competitive chaos (local & Remote Play Together)
Configurable CPU difficulty levels
Fruit‑based weapons with offensive, defensive, and tactical uses
Unpredictable hazards including deer, forklifts, carp, balloon men, and giant octopuses
Tighter controls & deeper physics rebuilt from scratch
Multiple routes & shortcuts in every stage
New stamina & stat systems for deeper strategy
Contestant Creator with trillions of combinations
Photo Mode to capture the madness
All‑new soundtrack, anime‑style effects, and the return of Sora the Troll’s unfiltered commentary.
Don’t worry, if your friends are too busy playing Generic Live-Service Shooter X you can play against our semi-intelligent bots, they don’t mind when you fling them into the sea!

Forklifts, sailors, scissor lifts, and a giant octopus with a vendetta.
Bamboo forests, temple grounds, deer with attitude, and the high‑speed Bromance Car.
Mascots, broth vats, conveyor belts — and danger around every corner.
Every stage has its own unique atmosphere and hazards

Single Marathon Versus – The core Nippon experience
Cup Versus – Multiple stages back‑to‑back for game night
Tutorial - Learn the basics and practice falling over
More modes in coming during development

Build mascots, nightmares, idols, or weirdos with trillions of combinations. Save up to 20 across devices via Steam Cloud support.

We aim to make regular updates to the character creator so you can cosplay to your heat's content!

Taking hits is exhausting and slows you down. Recover by staying safe or eating items.
Each character has subtle differences in Acceleration, Recovery, Acrobatics, and Stamina — perfect for players who want deeper mastery.
Wave to the crowd to earn popularity points. These convert directly into score and carry over in Cup Mode.
Strike unique poses on the podium — or input secret commands to unlock special animations.
Set each player to CPU, grab the popcorn, sit back and enjoy the bots battle it out.
Pause the action, zoom in, frame the chaos, and share your most ridiculous moments.
Face mini‑boss encounters like yokai crow‑people or the giant octopus. Survive or get wiped out.
Be prepared for the unexpected!

As development progresses we will be regularly releasing new updates. Our vision for the NM2 V1.0 full release to contain the following content:
Online ranked and casual multiplayer
6 additional stages (9 in total)
6 additional main characters (10 in total)
Party games (a minimum of 2)
A brand new take on Story Mode
Lots (and we mean lots) of custom character items
Collectible items and a full set of Steam Achievements
Localisation into more languages
By becoming an Early Access supporter you can help steer development by letting us know what matters most to you. See the Steam discussion forums for more detailed information on our roadmap!

Play for glory, play for chaos, or play for the crowd — now show us what you got!
Join the discussion
Post your most bizarre screenshots
Share your weirdest contestants
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
most extreme elimination challenge
Absolutely brilliantly bonkers game. NM1 was great, stupid fun. NM2 is exactly the same but with the crazy turned up
正統にハチャメチャな続編がきて嬉しい。ステージに元ネタがちゃんとあるのも良い 前作は音楽もとても良かったので期待してます
言葉で説明するのが難しい障害物競走ゲーム。 2作目リリースおめでとうございます。 どんなゲームでも一緒に遊んだら楽しめるお友達と わちゃわちゃやるのがおすすめw 「きゅうりは近距離戦に強力な武器だ」という実況が好きです。 たまにハゲおじのパンツが見えます。
I've played a lot of Nippon Marathon on the Switch. Countless hours of laughter with friends on the couch. After trying the 3 maps available in the sequel right now, it really seems like the dev doesn't understand what made the first game good. NM2 feels more rigid in physics/animations, more rigid in what the player is allowed to do, more rigid in controlling the character. Some thoughts: 1. When a new round starts, it usually sends everyone too far back. Nobody wants to replay the same segment 2-3 times before we're granted the mercy of moving on. 2. There's a couple of odd segments where you're forced to halt the race and do borderline nothing (literally nothing in one instance). 3. The new mechanic of waving at fans to get popularity sucks. There's nothing fun about it, why tie it into the gameplay loop? 4. Diving has become so awkward and stiff - I'd rather it be assigned its own button so that I can do it without jumping or deliberately time the dive in the jump arc for different physics interactions. I also hate that it screws up my jumps if a second jump input is detected. Bring back more dramatic ragdolling. 5. The round end winner cam is way too long. The game end point tally is way too slow/long. 6. Why can't we hit the duck button to make our characters bow/look stupid when the races are starting/ending? I don't need fancy character-specific poses. I just want to make my character freak out by smashing duck repeatedly. 7. It's much harder to keep track of your character now that your player color doesn't change the outfit color to match. NM2 tries to fix things that weren't broken. If I were the devs, I'd try to replicate the original's feel as exactly as possible, then built on top of it. As is, NM2 feels like it's trying to do something different, yet otherwise aimless.
没中文 没成就 日本马拉松 2:大丈夫 《日本马拉松 2:大丈夫》是一款节奏轻快、充满互动性、即开即玩的多人派对游戏,每一次绊倒、俯冲、投掷甜瓜都可能扭转战局。无论你是在追逐胜利,还是只想躲过下一波章鱼袭击,每一场比赛都充满变数、欢乐又令人难忘。 游戏采用全新底层架构打造,拥有更精准的操控、更出色的画面与全新机制,将操作技巧、混乱场面和同屏对抗完美融合。 你敢挑战日本最荒诞的体育赛事吗? 冲刺、俯冲、闪避各种突如其来的机关障碍 使用水果道具干扰对手,技压群雄 落后太多将会被直接淘汰出局 最后留在场上的选手获得一颗星星 全员复活后开启新的一轮比赛 每一轮都是混乱与意外的全新开始! 所有行为都会计入最终总分: 星星数量 完赛名次 人气值 徽章 选手冲过终点后统计总分,决出冠军。 本作中所有道具都拥有多种用途 —— 进攻、防守、战术干扰,或是纯粹的搞怪。熟练运用它们是取胜的关键。 甜瓜 —— 自动追踪的麻烦制造者。可以引爆油箱、机关或是不走运的观众。 香蕉 —— 精准放置,让对手寸步难行。 菠萝 —— 漂浮越过障碍,或是开辟全新捷径。 黄瓜 —— 旋转攻击击飞对手,掌控战局走向。 蘑菇 —— 留下一团恶臭紫雾,降低他人人气。 食用道具 —— 想悄悄逆袭?吃掉武器即可获得加速。 更多道具正在开发中,欢乐只会越来越多。 1-4 人欢乐对抗(本地联机与远程同乐) 可自定义 CPU 难度等级 水果类道具兼具进攻、防守与战术用途 层出不穷的机关:野鹿、叉车、鲤鱼、气球人、巨型章鱼等 全新操控系统与物理引擎,手感更扎实 每个关卡都有多条路线与捷径 全新体力与属性系统,策略更丰富 角色创建器,拥有万亿种搭配组合 拍照模式,记录爆笑瞬间 全新原声配乐、动漫风格特效,巨魔空无遮拦的解说再度回归。 别担心,如果你的朋友都在玩 generic 射击网游,你也可以和高智能 AI 对战,就算把它们踢进海里也不会生气! 约克港 叉车、水手、升降梯,还有心怀怨恨的巨型章鱼。 鹿鹿镇 竹林、寺院、脾气暴躁的野鹿,还有高速基情车。 出发拉面博物馆 吉祥物、高汤桶、传送带 —— 每一处角落都暗藏危机。 每个场景都有独特氛围与专属机关。 单人马拉松对战 —— 核心经典玩法 杯赛模式 —— 连续挑战多个关卡,适合聚会之夜 教程 —— 学习基础操作,练习花式摔倒 更多模式将在开发中陆续推出。 用万亿种搭配组合打造吉祥物、噩梦怪、偶像或是怪人。通过 Steam 云存档,可在多设备保存最多 20 个角色。 我们会持续更新角色创建内容,让你尽情装扮角色。 体力 受到攻击会消耗体力并减速,保持安全或食用道具即可恢复。 选手属性 每个角色在加速、恢复、特技、体力上都有细微差异,适合追求深度操作的玩家。 人气与挥手 向观众挥手赢取人气分,分数直接计入总分,并在杯赛模式中累计。 姿势 在领奖台摆出专属姿势 —— 或输入秘籍解锁特殊动画。 CPU 对战 将所有玩家设为 CPU,备好零食,静静观看 AI 对决。 拍照模式 暂停游戏、缩放画面、定格混乱瞬间,分享最搞笑的时刻。 超级机关 遭遇妖怪鸦人、巨型章鱼等小 BOSS 级挑战,要么存活,要么淘汰。 准备好迎接一切意外吧! 我们会在开发过程中持续更新。游戏正式版 1.0 计划包含以下内容: 在线排位与休闲多人模式 额外 6 个关卡(总计 9 个) 额外 6 名主角(总计 10 名) 派对小游戏(至少 2 款) 全新演绎的故事模式 海量自定义角色外观道具 收集品与全套 Steam 成就 更多语言支持 成为抢先体验玩家,你可以通过反馈参与开发方向,让我们知道你最在意的内容。更多开发路线图详情请查看 Steam 讨论区。 为荣耀而战,为混乱狂欢,或是为观众表演 —— 现在,亮出你的实力吧! 参与讨论 发布你最奇葩的截图 分享你最怪异的自创角色 为何采用抢先体验? 游戏全面重做,抢先体验可与玩家社区合作,通过 Discord、Steam 论坛收集反馈,打磨玩法、完善在线模式,打造最佳版本。 抢先体验持续多久? 预计 12~16 个月。 完整版与抢先体验版区别 将新增角色、赛道、服装、更丰富的角色编辑、完整在线模式、故事模式,回归龙虾派对玩法并新增派对游戏;正式版将替换机翻为专业本地化。 抢先体验版现状 上线 4 名角色、简易角色编辑、3 个赛道,支持本地 / 远程同乐,内容后续会根据反馈调整。 价格是否变动 抢先体验期间价格随内容微调,正式发售时会涨价。 社区参与方式 通过 Steam 论坛和 Discord 收集反馈,用于修 BUG、平衡玩法,在线模式阶段也会进行玩家测试。
It's still early access, though it's still chaotic and hilarious just same as first game, I love this game.
¡Humor Amarillo con CONSECUENCIAS! Un juego muy cómico y divertido, ¡como la primera entrega! De hecho te recomiendo pillarte ambos. ¿De qué va? Carreras a pie muy alocadas, ideal para jugar con amigos o para pasar un buen rato jugando contra la máquina debido a la gran cantidad de "accidentes" que se pueden sufrir en la carrera. Échale un vistazo, prueba la demo y PÍLLATE LOS DOS, ¡que son baratos! ¡No son 80 euros por un juego! ¡Anímate! ¡Piensa qué haría el Chino Cudeiro!
I have been waiting for this game for years. Amazing, can't wait for the future updates!
好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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