
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Most likely between $11.3M and $31.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.89 | 78% | approximately $18.8M |
| PlayStation | $71.49 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is quite fun, especially with friends. Friends are good, especially when you can use them for entertainement. But. With a 7800x3d, 7900xtx and 32GB of ddr5. You will get on average 74 native frames per second, rendered at 1792x1008 (QHD 70%, fsr3.1 because there is no fsr4), with framegen x2 on medium settings. 1% lows are at an impressive 24 frames per second outside of zone loading. As another reviewer pointed out, the game seems to max out a 16 threads cpu somehow. I would also say for whatever reason, the game speed is tied to the framerate, meaning lags directly translate to the game running slower, even if vsync is on. This is fascinating. I've seen things you know, i played Ark Survival Evolved and Ark Survival Ascended. I have no doubt you've seen things too. But this ? This is a wonder to look at. I genuinely wonder what kind of hardware the devs had. Can't be top-grade consumer stuff, because even that is not enough. I'll update my review if this gets fixed.
It's kinda meh. A big let down coming from Nioh 1 and 2, but not completely terrible. 1: The game wastes a lot of your time forcing you to walk across the same big empty spaces multiple times. 2: Many of the new features feel like they overshadow options that already existed rather than mixing with them. 3: The open world sections are poorly done and feel more like a task checklist than actual exploration. 4: The story fails to keep any character in focus long enough to give their interactions any meaning. 5: PC version runs extremely poorly on certain machines, regardless of how high end.
[h2]A Great Game, but weaker than Nioh 2[/h2] Nioh 3 expands on the ideas introduced in the previous entry and moves the series into an open-world format, which is by far the biggest and most significant change. Instead of progressing through separate missions, players now traverse large open regions, moving from one key location to another. Initially, the concept works very well. The first map is genuinely diverse and filled with beautiful vistas. Unfortunately, the following three maps (one of which is fairly small and hardly qualifies as a proper open-world area) are much more monotonous, and by the end of the game, exploration had started to became more and more boring. The side activities are highly repetitive, consisting mainly of capturing bases, finding Kodamas, shooting Chijikos, and similar tasks. There are also several small side quests, known as Myths, but in most cases they boil down to simple fetch quests that culminate in fighting several waves of enemies or a boss recycled from the main storyline. There are a few notable exceptions, such as the fight against Minamoto no Yoshitsune. For me - a longtime fan of the series, the encounter felt like a nice callback to one of the best bosses in Nioh 2. Unfortunately, the rather uninspired arena prevents it from reaching the same heights. What could have been a memorable tribute ended up feeling like a missed opportunity. On paper, the combat system appears to have undergone a significant transformation through the introduction of Samurai and Ninja styles, which can be switched between during combat. The Samurai style functions much like the default combat system from Nioh 2, featuring stance switching and the Ki Pulse mechanic. The Ninja style, on the other hand, focuses on evading enemy attacks, delivering quick counterattacks, and making extensive use of Ninjutsu. Also specific weapons and armor sets are locked to a particular style. Faster, more offensive weapons such as tonfas and kusarigamas are tied to the Ninja style, while slower weapons like spears, hammers, and odachi belong to the Samurai style. The concept makes sense, but in reality I found myself using only one style during most encounters, primarily Ninja, and switching styles only to counter Burst Breaks. The changes are nowhere near as revolutionary as those introduced in Nioh 2. As a result, the core gameplay remains largely unchanged and should feel immediately familiar to returning players. To be honest, I do not consider this a drawback. If something already works exceptionally well, there is little need to reinvent it. Nioh 3 still has one of the best combat systems in action games. There are several new enemy types, but it must be noted that roughly half of the enemy roster is recycled from previous entries. As is typical for Nioh, all of them are fantastically designed and animated with great attention to detail. What disappointed me far more was the small number of new bosses. Especially toward the end of the game, it is common to encounter bosses reused from Nioh and Nioh 2, such as Kasha, Yoro-Gumo, Enenra, Mezuki, and Gozuki. Reusing bosses in side missions would not have bothered me nearly as much, but the amount of recycling present in the main story is somewhat excessive for my taste. Moreover, while most of the new bosses are interesting and well designed, I found them surprisingly easy. Only three or four bosses required multiple attempts, while the vast majority fell on my first or second try. After finishing the game, I realized that I could even barely remember the names of most of them. The diversity of weapons and armor remains excellent. On the other hand, there seem to be significantly fewer Guardian Spirits, which is understandable given the relatively small number of major story bosses. Since one of the game's chapters takes place during the Bakumatsu era, I also feel Team Ninja missed an opportunity to introduce additional ranged weapons, such as one-handed firearms. The story is coherent and, for the most part, engaging. However, because it is split into several separate branches, it feels less cohesive than the narratives of the previous installments. Players should also not expect particularly deep storytelling or complex character development, as the plot primarily serves as a framework for the gameplay rather than a major focus in its own right. The PC version is a mixed bag. On the one hand, the game is not particularly demanding, and the graphics settings offer plenty of customization options. Visually, it often looks excellent, especially when it comes to character and enemy models, which are highly detailed. On the other hand, the engine is definitely showing its age, most notably because it does not fully support variable frame rates. If you are unable to maintain a locked 60 FPS, which can be difficult in open-world areas on lower-end hardware, the game either becomes noticeably stuttery or literally slows down. The game also lacks support for FSR 4, which is a minor disadvantage for AMD users. Fortunately, this can be addressed through OptiScaler, and the results are excellent. If you have reasonably powerful hardware, for the best experience, I recommend capping the frame rate at 60 FPS and configuring upscaling aggressively enough to leave a comfortable performance headroom (I do not believe a stable 120 FPS is realistically achievable in open-world areas due to CPU limitations). This helps ensure that frame rates never drop below 60 FPS in more demanding areas, as the game's performance degrades noticeably whenever it cannot maintain its target frame rate. Unfortunately, for players with lower-tier hardware, the game is difficult to recommend, as the experience may end up being more frustrating than enjoyable. Finally, I am disappointed by the lack of Polish language support. Both previous entries featured Polish subtitles, so it is unfortunate to see them omitted in Nioh 3.
Just bought the game, the VRAM leak is really a issue, I have 5080 and the VRAM is almost maxed out at high setting. After some research, lower the graphic setting does NOT lower much of the VRAM usage. I played Nioh 1 and 2 and loved them. We are at 2026 and the game with such BAD optimization is just NOT acceptable. Not sure why the developer do not fix it and let this happen.
They need to release an update to help with the FPS. I have a decent rig and 6 months after release its still really bad. Also the open world is eh, I end up running past most enemies just to fight 15 FPS bosses.
Great game! I won't lie I did enjoy Nioh 2 lot more, but this doesn't mean I don't like this one! I really like how big the maps are and how fun the exploration can be. Wasn't disappointed in anything really and it felt fun to play with friends. Would highly recommend to play with friends for all the wacky stuff that can happen (and the 100% achievement wasn't hard to get but idk if there will be DLC or DLC achievements...) P.S....Ninja mode FTW | Tonfa's FTW
In its current state, the game should never have been released. At the time of this writing, there are 71 pages of bug reports already. - excessive GPU burden, - excessive loading times, up to several minutes, - controls that are clunky, if working at all, - misgendering female protagonists Another striking thing: in the mandatory tutorial - which we, apparently, need to go through each time we start a new game - we are put underpowered and undergeared against a boss, so that Steam's 2 hour refund condition expired before we truly get to know what the game is about. Smart marketing, hilariously dumb coding. And the quality-of-life options? They're not bad; they're non-existent.
[h2]Nioh 3[/h2] максимально артхаусный соулс-лайк с худшей системой прокачки, здесь нету никакого преимущества от исследования локаций, в конечном итоге игрок, пробежавший всю игру, или игрок, который исследовал всю карту ИИшного открытого мира, будут на примерно одном уровне развития. Я играл в эту серию соулс-лайков впервые и вот что скажу: [list] [*]Глазом подглядел, что в этой части cпиздили некоторых боссов, большинство мобов из первой и второй частей и подпилили им визуал, ассет ниндзя вобще спи3жен из недавнего ремастера ниндзя гайдена 2, это очень халтурно. Те, кто играл предыдущие части, явно разочаровались. [*]Сложность скачет. Нельзя сказать точно, сложная ли эта игра, я смотрел кучу видео, где меня пугали некоторыми боссами, которых я убил чуть ли не с 1 трая, а на каких-то застревал на пару часов, при этом нет определённого уровня прогрессии сложности - всегда по-разному. Для новичка, который не знаком с соулс-лайками, эта игра будет невероятной пыткой, так что явно не стоит начинать играть в соулсы с нио. [*]Со всеми механиками игры я разобрался, но система выдачи фласок на костре мне просто выeбaлa мозг. [*]Игра нереально затянута, в конце игры вобще eбyчий босс раш из всех видов врагов игры, уже побеждённых боссов на пару часов перед финалом. [/list] [u]Плохая ли это игра?[/u] Определённо нет, здесь есть и очень хорошие боссы, которые вызывают азарт, финальный босс просто eбнyтo хорош, всегда приходится играть на тоненького, в любой момент можно перекачивать статы и менять билды и мечи. Почему я бы не рекомендовал - спорный визуал и утечки памяти, которые у меня были на начальной стадии игры, но к счастью, большую часть игры было все нормально. Разрабы разлочили игру с 60 фпс, но заметно, что игра пытается держаться на этой отметке всегда. Если и покупать Nioh 3, то только на свой страх и риск, потому что мне пришлось понижать настройки графики до минимума на некоторых боссах, чтобы только нормально с ними подраться. 7/10.
PLEASE for the love of god just stick to ONE formula and try to master it instead of throwing millions of useless and mid mechanics in every single new game
So I am enjoying the game, very much so. Granted it's like a Wish version of Elden Ring, but it has maintained my attention and I want to play more. But this port is woefully bad. One of the worst I've had to endure in years. Look at my spec, in no world where a game looks this average should it be this difficult to get a rig of this calibre to run properly. Let it be known, you are locked into borderless or windowed, if you change the overall graphical quality it automatically alters the 'advanced' settings, which in turn results in a crazy frustrating flicking between two menus. My Mrs has an identical rig, and it runs ok on it, yet on mine, due to this relationship between quality and advanced resolution settings, I can't get it to run at anything that closely resembles 4K. I have been in the settings menu for about the same amount of time that I've actually played the game to no avail. How can something look this average and run this poorly?!?!?!?!? Cannot recommend just now due to these technical issues.