
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Most likely between $11.3M and $31.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.89 | 78% | approximately $18.8M |
| PlayStation | $71.49 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]穷凶极恶忍者组带给仁王玩家的第二次地狱[/h1] ——浅评大闹江户传之《[i]庆安地狱变[/i]》 倘若认为《仁王》系列再魂味风趣的不解人情者,面对庆安地狱变此刻也该明悟:这不是一个单纯依靠升级、翻滚、格挡、背板和喝药就能爽玩的Arpg游戏,而是一个集中了构建、对抗、成长与熟练的半刷半战的RPG游戏,由于其独特的BD和战斗风味,本质已经完全自成一系。 仁王从来不高贵,也不完全不是普通人认知的高难。虽然这话确实是存在一些暴论,但是玩家的不断死亡只是认知仁王的第一步,然后从刷子学成归来的你,其实是认识自己的第一步,就这么说吧:我去,现在才知道原来仁仁仁还能这么搭配? 于是从第一周目结局开始,《庆安地狱变》便开始了仁仁仁玩家的期中考核,即感知本作动作体系与武士/忍者风格后,在BD尚不完全明确的情况下,我能爽玩DLC吗? 你首先得通关才能见到他,一周目稳扎稳打下来直接进DLC的感受是无比惊喜和熟悉的,原来都是换皮小怪啊Bro(低情商说法),不知道的还以为是玩家没有本体打爽了,还特别重复安排一堆老朋友呢! 再看我最关心的江户地图部分,地图全清时长大致在10h左右(依旧是遍布地图的垃圾小道具),包含了铸币被地图小怪红温顶飞🐖的反复和刷半天盾枪词条发现还是没啥伤害的时长(谁家好人往地图里塞跳跳乐的啊) 那么又回归到我们的全新武器种类“盾矛”/“忍盾矛”上来,众所周知仁仁仁有“武士”与“忍者”两种战斗风格,并且装备和武器互相独立(没有内涵某个共斗游戏),所以刷套的时候能发现一个普遍规律: 哪种风格的盾枪都没啥伤害,你以为是老头环中的盾戳,实际上是毁天灭地的80长枪,防御性能无比的安心,操作防御也是轮椅,但是没有装轮子,你只能躺着。 尝试了一会儿,不怎么习惯这玩意的手感遂放弃(这玩意每次武技都有防御或者GP判定但就是伤害低)。 这个节骨眼上的忍者组倒是有一种青黄不接的感受,正是《卧龙:苍天陨落》登录Switch之前;《卧龙2:凤火连天》27年第一季度发售在即,单预告片的动作很难不让人想起某把长条武器) 我的意思是光荣脱裤魔正在进行他的老传统:模型/怪物/动作/材质复用,然后在《庆安地狱变》排列组合成自家游戏大型(非正式)DLC联动。 不仅隔壁见过的冲刺飞行boss(出生地形),还有本体招式加冲击波的阳间玩意,更有你我都很喜欢的人形霸体BOSS,可谓是刚强有力。 虽说这一代通关增加了啄技,冬月以及忍者系统,极大增强了玩家的性能。 但是忍组对于敌人的设计也同样强力,或许说想要设计能够与玩家性能抗衡的boss来平衡玩家体验。 但很显然没怎么设计好,就像是为了改变而改变,好比他的绿色地狱美术风格。 盒友锐评NINJA组:仁之眼被卧龙殴打,义之眼被仁王肘击,打开浪人崛起又复觉世界清晰,严肃怀疑手眼通天的女帝是否看重了眼视光学,否则怎么会派忍组下地狱取经。 我只能说,玩好仁仁仁难,想玩一个好仁仁仁,更难,只有期待DLC2加入后完整打包,看能不能救一救这要命的三代风评了。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
I love the Nioh series. Between this game and the 2nd one I have about 300hrs total. I don't know where the devs went wrong, but I can no longer play the game. I keep getting Fatal Error crash whenever I try to launch the game. Apparently an older patch borked things. But I cannot play the game or the DLC. If they figure out this mess I will update my review to a positive one, but at this point it doesn't look like it will happen.
Better, than Elden Ring
优化太烂太烂了 不是给人玩的
Nioh is a highly recomended game. The fighting style is dynamic and fluid, you can mix and match however you want. Addition of styles [Samurai/Nina] is a new feature, it seems to be a nice addition as of now [10 hours in]
优化实在是太差了 ,强行升级到win11 终于是把主线打通了 ,后面隔三岔五就爆显存和运行错误,游戏优化差不应该玩家买单。
While I ultimately recommend this, there's a number of questionable decisions that went into the design of Nioh 3 that makes it simultaneously a step forward and a step back for the series. I think it's worth playing, to be clear. I just see the ways it could have been better. First and foremost, let's get the obvious out of the way. Team Ninja continues to prove why they are a best in class when it comes to designing combat mechanics. It's genuinely impressive the sheer breadth of options they're able to map onto a standard controller layout, with up to 4 weapon swaps spread out between two primary fighting styles (more on that in a moment), light attacks, heavy attacks, spells, stealth, stances, combo systems, timed parries... it's genuinely impressive. And once everything clicks for you, there's no Soulslike out there other than Nioh 2 that gives you the skill expression that this offers you. But the cracks start to show early. Weapons are broken into two broad categories. Samurai style is Nioh as you know it - blocks, stances, the works. A new addition here is a Sekiro-style parry that feels like such a natural addition to the system that it should have been there all along. Ninja style is a new addition that focuses on faster, cheaper attacks, quickly recharging ninjitsu (they're just spells that scale off a different stat), massively increased damage from the rear, but *no* block (technically there is, but its awful and you should never use it), and *no* stance swaps. That means if you fell in love with splitstaff, hatchets, tonfas, or kusarigama? The movesets as you know them are gone. (It's not all bad - ninja tonfas are kind of amazing, and hatchets, while they feel very different, are also spectacular. I'm not a fan of the other 2). Whatever. It's different, and even if some specific moves are gone, the core identity of each weapon is still there. The real problem, IMO, is the open world. And I get it, Elden Ring showed that you can make a Soulslike with an interesting open world. And at first, the open world in Nioh 3 feels great, but here's the secret - it's frontloaded as hell. The first area feels fun, and fresh, as you stumble across secrets, and moves, and bosses. And then you access the second open area and realize how much of that open world's formula was hidden behind the freshness of discovering things for the first time. And it quickly wears out its welcome because the world itself is not interesting to navigate and not interesting to explore. Nioh is at its best when you're exploring its combat mechanics, not its level design. This comes to a head with NG+. You enter NG+ with everything already unlocked -- all the moves, all the fast travel points. The only thing that's interesting at this point is the bosses. A far cry from the end game from the other entries in the series - as I write this, there's no equivalent to the Underworld, Abyss, whatever you want to call it. And that's a damn shame. So that's a lot of complaining. So why do I recommend it? It's simple. Despite all of that, Nioh 3's mechanical and combat design is still amazing, and that first playthrough is a blast. It just doesn't have the longevity of its predecessors.
体験版で正常に動いていたので購入しましたが、製品版は妖怪よりカクつきとの戦いでしたw ゲーム自体はとても気に入っているので最適化が行われたら戻ってきます。 体験版が動いたからって即購入は失敗したなぁ・・・
仁王2の方が面白かった。
Game is beautiful, to me it seems the combat is smoother than before.