
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Most likely between $11.3M and $31.9M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.89 | 78% | approximately $18.8M |
| PlayStation | $71.49 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1531 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
应该算是系列最好上手的一作。标志性红黑暗调美术辨识度很足,但玩久了眼睛都快瞎了,属于制作组特色不做评价。前两作门槛高主要是系统繁杂,而且和一般的强调立回的游戏思路完全不同,新手期挫败感极强;着一作有了忍者模式可以按照常规动作游戏的思路去打立回,前期机动性与容错拉满,开荒无压力,边推图边慢慢消化忍术、阴阳术、魂核、妖反等系统,平稳过渡到中期武士性能强势期开始改打压制,成长曲线非常合理。可惜后两张大地图赶工痕迹明显,地形阴间,怪物大量复用同质化严重,后半段体验下滑很多。最要命的缺点是PC端优化极差,场景一乱就容易闪退。
Great game i havent played the other Nioh games but i like the gameplay and the world of this game
还不错吧,不过没有前两作的刷下去的欲望,暂等后续多周目更新吧
재미이썽요
第三章的悬崖也太多了,光一个地图我摔下去不止十次,加上重复性高的跑图收集,后面支线都不想做了
Before I move onto my review, I fist want to state that a lot of people have had many issues with this game running properly on there system, but other than some choppy in game cutscenes that seem to be fixed at 30fps, I haven't encountered many issues running the game. I will freely admit that team ninja games tend to have issues with their pc ports, so I would take the reports from users seriously. I feel that Nioh 3 is the most accessible of the Nioh games, but whether you think it's the best may depend on how big of a fan of the first two you are. While I don't think many people would try to argue that it's not supperior to Nioh 1, I'm sure opinions will be divided about whether it's better than 2. To be fair, each Nioh game has impressed with it's DLC and extra content, so it's hard to compare the content complete second game to Nioh 3 which is still waiting on it's first DLC release in September. That said, there is no mistaking that Nioh 3 is a finished game with plenty of content. Each Nioh game is a soulslike game set in and around historical Japan, and Nioh 3 is no exception. This time you move between different time periods, though the look of each era changes so little, that it's rarely noticeable. The historical figures you meet are the only firm anchors as to which era you're in. This is probably a good time to mention the weakest part of every Nioh game, and there is no exception here: the story is nigh incomprehensible. You interact with random historical figure and you either work with them or against them. If you work with them, then you have to save them numerous times, and if you work against them, they tap into Yokai demon form and fight you multiple times.
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太爽了,太帅了
Exquisito
[url=store.steampowered.com]个人评分:A-[/url] 如果不把它当作《仁王》系列的续作,这算是一款合格的战国题材魂系动作游戏;但作为IP正统续作,它是一次令人五味杂陈的尝试。Team Ninja在玩法深度上依然保持水准,但在剧情编排和敌人设计上开始显现出审美疲劳的迹象。它不是那个“落命成瘾”的爽快动作游戏,而是一部试图讲好历史故事却屡屡失焦的战国动作片。 [url=store.steampowered.com]剧情 ★★★☆☆[/url] “天下大势,分久必合,合久必崩——但这次连妖怪都懒得站队了。” 剧本是最大的短板。前两作依托历史人物与妖怪传说构建的厚重感,在《仁王3》中变得支离破碎。主角的动机模糊不清,从“为父报仇”到“守护天下”的转变缺乏足够的情感铺垫。更致命的是,反派刻画流于表面,那种“我就是恶”的直线条设定,让本该悲壮的战国史诗变成了幼儿园级别的正邪对决。 妖怪的介入也显得刻意而机械。如果说前作中妖怪是人心黑暗的具象化,那本作里的妖魔鬼怪更像是为了凑足Boss数量而被硬塞进来的背景板。它们与主线剧情的关联薄弱得令人发指。 [url=store.steampowered.com]战斗系统与玩法 ★★★★☆[/url] 这是本作最“仁王”的地方,也是唯一能让老玩家露出欣慰笑容的部分。 新增的“天命流转”系统是个亮点——在残心基础上增加了属性切换的连段机制,上手有深度,打起来有爽感。三种架式依然在线,武器种类也有所扩充,双刀+薙刀镰的新组合技也确实打出了流畅感。 但问题在于,这套系统在后期显得“能而不精”。为了增加挑战性,敌人普遍血厚防高,导致BOSS战变成“蹭刀→回避→重复10分钟”的循环。部分BOSS的招式前摇极短,初见杀的情况比比皆是——不是让人想“再来一次”,而是让人想“歇一会儿”。 [url=store.steampowered.com]美术与氛围 ★★★☆☆[/url] 战国日本的美术底子在那里,再怎么差也不会翻车。但《仁王3》的美术缺乏了前两作的灵气。 场景重复度极高,从迷雾森林到废墟城堡,再到着火的村落——你对这些场景会有强烈的既视感。虽然个别关卡(比如那座被樱花覆盖的亡者之城)确实惊艳,但整体来看,着色偏暗、细节模糊的问题严重影响了沉浸感。 更让人遗憾的是,妖怪设计明显有赶工痕迹。前作的巨鬼、独眼怪、辘轳首都有着鲜明的文化烙印,而本作的妖怪更像是“随便加个角、涂个绿色就能上场”的龙套。那种“日式怪谈”的厚重感正在被稀释。 [url=store.steampowered.com]音乐与音效 ★★★☆☆[/url] 没有太大亮点,也没有太大的雷点。BGM整体偏低沉,战斗时缺乏那种让人血脉贲张的激昂感。大部分时间,你能听到的就是刀剑碰撞的金属声和主角气喘吁吁的呼吸声。音效设计无功无过,但对于一款动作游戏来说,“无功无过”本身就是一种失职。 [url=store.steampowered.com]难度曲线与节奏 ★★★☆☆[/url] 这是本作最让我头疼的地方。 前几章难度适中,节奏把控还算不错。但从第四章开始,难度突然断崖式上升——敌人的攻击欲望激增,数值膨胀明显,这导致玩家不得不在低级区域反复刷经验才能推进主线。这不是“魂系”应有的“难而可破”,而是一种让人感到“被游戏玩”的挫败。 更糟糕的是,检查点设置存在明显不合理之处。有些BOSS房前面没有神社,死一次就要跑图三分钟;而有的场景又过于宽容,让人丧失紧张感。这种忽高忽低的节奏控制,暴露了Team Ninja在关卡设计上的疲态。 [url=store.steampowered.com]系统与优化 ★★★☆☆[/url] PC版优化堪忧,1080P下开启最高画质,帧数仍有明显波动。尤其是在妖怪多的场景,掉帧严重到影响操作。PS5版表现稍好,但也存在加载时间略长的问题。 此外,UI设计过于繁杂。装备系统、技能树、阴阳术、忍术、守护灵、魂核……这么多系统堆在屏幕上,新手引导却做得差强人意。不少玩家可能通关了也没搞懂某些系统的用法。 [url=store.steampowered.com]内核与情怀 ★★★☆☆[/url] 如果说《仁王》探讨的是“人与妖共存的界限”,《仁王2》讨论的是“半妖的身份认同”,那《仁王3》的内核就有点模糊了。它试图讲述“天下大乱中的个人抉择”,但实际呈现出来的却是一锅乱炖的历史传说杂烩。 对于老玩家而言,那种“落命→学习→通关”的成就感依然存在,但已经不再新鲜。它没有给系列带来新的突破,反而在某些方面退步了。 一些碎碎念 心情很复杂。作为《仁王》系列的忠实玩家,我能感受到Team Ninja在本作中付出的努力——新的战斗系统、更宏大的世界观、更复杂的角色关系网……但遗憾的是,这些努力最终没能转化为让玩家眼前一亮的东西。 这是一款“稳健型”的续作——它不烂,但也谈不上惊艳。如果你没玩过前两作,那它依然是一款值得一试的战国动作游戏;但如果你是冲着“仁王”这个名字来的老玩家,恐怕心里多少会泛起一丝失望。 Team Ninja—既然你们已经证明了自己能做一套好玩的战斗系统,下次能不能也花点心思在“为什么要打”这件事上?落命不疼,剧情落命才疼啊。