
Nimbus INFINITY is a high-speed mech action game, set in the future of a war-torn Earth that has just begun to heal. Equip mechanical Battle Frames with weapons to customize your battle style, and soar through variant battlefields while discovering the story of a new generation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay. Summary: 7.5/10. Reason: it has overall good combat gameplay. Can be a bit hard to anyone new to Nimbus. The voice actors did amazing, the design team did awesome. Same with everyone in the whole team. I love this type of game, the premises of it is amazing. The story is shorter, a lot shorter than the last game. Thank you devs for the experience. -That is my overall opinion. I do have some ups and downs about this game to anyone listening in: --- I do hope this game get fleshed out more and more, cause there are some plot wholes and it seemed rushed. The story is short than I liked, The previous Nimbus game, was amazing 10/10. But Infinity is by far to short, like three to 5 hrs tops if you know how to play. I am a bit disappointed on the story in a whole. It was simply rushed, or to what I felt like rushed. Like some scenes change almost immediate without any context. When the "mom" walks in, I was hoping a more fleshed out meeting, cause it "Her" --- Thank you devs for changing the walking part to a novel click type, it makes navigation a bit better. --- There are some bugs: enemy ships will spin out of control when approaching you. The marksman Rifle can be buged out when in combat.(During mission 4, i believe, or when hunting the mobby ship) -End Summary, The game is good, not as good as the previous game. It does lack any strong emotion of the premises story, felt like a sprint presentation. Amazing art work, love the artist and or artists. Hopefully there is further patches and or development on this game to flesh out the story and bring more power to the overall game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Thai*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Right... so... I don't have all too much playtime yet but I think I got a pretty good look at what this game has to offer. Just like with the original game, this one still shows that GCT is new to making games and still has a lot of things to learn. The performance is... not great, the voice acting is just as it was in Project Nimbus (being rather... lacking at points.) and so on... [h1] BUT [/h1] Nimbus Infinity has it's own charms. It plays very much like classic mecha games and it's story is just as out there. The voice acting is endearing in it's very own way and you'll find yourself attached to the characters before long. The character art and little pre-mission conversations add a nice touch to the game that a lot of similar projects don't have. It immediately becomes clear that the devs thought about this universe and it's lore a lot. The mech designs are clearly inspired by the classics, yet have their own, original touches. (We all know why Warspite has [b] those [/b] colours) Yes, there is a lot of work to be done even past early access. No it's not gonna be Armored Core. But it's a solid game for such a small team. Their passion for the Nimbus universe is undeniable. They're not some AAA company but a group of students doing what they love. The game is 12 bucks and goes on sale frequently, try and remember that. Dispite all it's flaws... I cannot not recommend it.
No
It's better in many ways than the first game. bosses and enemy battleships are a lot more involved to fight--better attacks, part destruction, good weakpoint design, etc. a lot of the missions have good and interesting design with some sort of gimmick you have to juggle (ex: blocking lasers with falling debris). There's also some loadout customization before missions. There's a stance system like in Daemon Ex Machina. Lots of favorable tech and gameplay improvements. Performance is still a problem, specifically when a lot of missiles are on screen. There are lots of hitscan enemies that just fly right up, match your speed, and melt you. I'd say the story is a lot less interesting than the first game, if only because it feels unfinished. It's much shorter than Project Nimbus, and you only play one real mech and one character. The dev needs to really playtest and fine tune the game, and honestly double the amount of story missions if they want it to be as good as the first game. It does enough new and interesting things to make it a good game worth playing, but it has plenty of room for improvement
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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