
When the children enter this mysterious park at midnight, there is only one option left: survive. Nightshift Survival is a challenging rogue-lite game where you will face hordes of terrifying creatures from Millennium Park. What mysteries and dangers does this place hide?
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When children enter this mysterious park at midnight, there’s only one option: survive.
Nightshift Survival is a challenging rogue-lite game where you will face hordes of terrifying and relentless creatures in Millennium Park. What mysteries and dangers does this place hide?
Face enemies with various movement patterns, collect powerups to survive, and unlock achievements with new items and ways to play.

Be a pacifist survivor or a hunter of the mysterious creatures with the 57 items, including weapons, trinkets, and collectibles available to build your best strategy to survive the insane nights.

There are 13 sinister enemies, ranging from harmless little toys to child-devouring mechatronic beasts, all eager to play with you. Face your fears through the nights to make it unscathed until 6AM and confront the bosses of each night.

With 60 achievements, unlock new possibilities to make each playthrough unique and showcase your skills as a true collector.

Play and replay with different combinations of items to take down enemies!
Besides everything already present in the game, get ready for planned new content. Many secrets will still be revealed in the upcoming chapters.
Survive the night shift, if you can.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolute gem of a game. Most of the weapons/upgrades suck but it's OK because the theme and atmosphere is 10/10. This rouge-lite seems to require more maneuvering and aiming than most others and your weapons alone will not carry you.
It has a dark atmosphere and decent characters and items. It is very cheap and has been recently updated.
A mix of Vampire Survivors and FNAF. With a scarry mood and a very challanging level of difficulty - the spider dolls are insane! haha Recommended!
A atmosfera e a ambientação desse jogo é incrível. Hypado pro lançamento das Noites que faltam!
Super recomendo! Me diverti muito fazendo várias builds e achei o jogo bem desafiador, principalmente conforme as horas da noite vão passando. Recomendo e definitivamente é um jogo para jogar várias e várias vezes. Quero mais conteúdo
Potentially could be really good, but I struggle to enjoy it due to numerous faults. Contains two nights (levels) at the moment, there's a disclaimer for a third night, but it's unclear to me if it will be added. + Strong theme + Good audio - Items feel quite unbalanced, juice box/slingshot feel like best items by far, while some others like extra XP feel bad to use, due to limited 3 passive and 3 weapon slots - Achievements that unlock items feel like they add item bloat rather than help, many of them I avoid - You can get offered temporary power-ups among permanent upgrades, which is more bloat Initially kind of fun, if hard, but the item balance and lack of replay value become apparent soon. Could become a lot better with the right approach.
Muito maneiro, gostei mt da atmosfera do jogo. É viciante, cada partida que joga, quer jogar outra.
Como alguém que está órfão de Vampire Survivors (Platinei esse jogo, n tenho mais tanto incentivo de continuar jogando ele), ele é muito bom, eu real adorei a estética do jogo, a atmosfera, os efeitos e também a iluminação. Apenar de ter apenas um mapa/noite para jogar (pelo menos até onde eu parei, não sei se existem mais mapas/noite ou não), sua dificuldade compensa bastante. Minhas únicas críticas são a movimentação do personagem, que é bem lenta pro meu gosto, sendo difícil de desviar de certo inimigos (Mas novamente, eu joguei VS, então talvez isso seja mais por minha parte do que uma falha do jogo em si), eu não gostei do fato dos inimigos poderem atirar em você mesmo não estando na sua câmera para prever quando que irão atacar, pois quando você está fugindo de uma horda gigantesca de inimigos eles conseguem te acertar e também dos personagens jogáveis serem iguais, você desbloqueia um "personagem novo" ao terminar uma noite, mas quando você vê ele, parece igual o personagem da primeira opção, nem de arma principal muda quando se joga com ele, achei bem preguiçoso isso. Mas de resto, é um jogo bem divertido, desafiador e tirando algumas coisas na qual eu não gostei muito assim, ele vale a pena.
This is a surprisingly good little VS-type game that is well worth the price tag. I've played a TON of these VS games over the last three years or so and this is definitely in the top 20% of them all. https://www.youtube.com/watch?v=-Xtw1ZmKUhg&t=24s RECOMMENDED: If you like VS type games and have a couple of dollars to spare, this is a good way to spend that small amount of money for sure.
It's got a great aesthetic. Visuals are unique and are what drew me to buy the game. But the game itself feels empty. Played a few rounds, only unlocked a couple items, and all the upgrades are boring. "Shoot faster level 1, shoot faster level 2" etc. I didn't encounter any meta progression other than a couple unlocks - no cross game upgrades. Weapons feel unbalanced and uninteresting. All that said, especially due to the really cool graphics, I think this game could turn into something much better given time. And for its price, this isn't a hard not recommend. I also realize I seem to have the first "negative" review so maybe I'm just missing something. I like variety in these games, not the same old "this shoots a basic projectile and upgrading it makes it go faster, that's all" type of game play. But I don't regret a $2 purchase and I'll check back in over time.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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