
Control your villagers one by one in this action-RTS survival game. Build, defend, and survive night after night across procedural islands. Assign tasks, fight off waves, and settle each island to win the run.
Modeled estimate, not a reported figure. How we estimate →
Media

About
An action-strategy village survival game set in a mysterious archipelago reclaimed from the wild.
You control a small band of shipwrecked survivors—workers, warriors, and a lone Governor—tasked with settling these dangerous, procedurally generated islands. The mission is clear: build, survive, and hold each island for ten long nights to prove the land is safe… and claim it in the name of the kingdom.
But the islands have other plans.
Unlike typical colony sims, Nights of Nil lets you jump into the boots of any individual at any time.
Cut a tree. Fire a bow. Build a house. Swing a sword.
Then assign them a job and move on — they'll continue working without you.
As the sun sets, the islands come alive with danger.
Goblins, slimes, and worse crawl out from the wilds to attack your village.
Each island must be held for 10 nights.
If your villagers are driven out — or your well is overtaken — progress resets for that island.
You can focus on one island at a time... or split your forces and defend several at once.
Gather resources like wood, stone, and food.
Construct homes, barracks, farms, and fortifications.
Recruit new villagers to strengthen your settlement.
Deploy Governors and unlock tactical RTS camera views for each claimed island.
Procedurally generated island chains — each run is a fresh challenge.
Direct character control — switch seamlessly between action and strategy.
Day/night cycle with escalating threats — nights are harsh, tense, and dangerous.
Strategic expansion — balance limited resources across multiple fronts.
Genres
Stats
Languages: English**languages with full audio support
Related
Related
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.