
This is a journey without return When you wake up... In the strange space, the bronze gate that eats people, the strange rules of the game, and the ever-changing nightmare world appear in front of you Everything starts from here
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜欢RPG
[h2] 游戏介绍 [/h2] 《梦魇:无归》一款基于无限流小说的回合制RPG游戏,你将踏上一场没有归途的征程,穿越一个又一个世界体验不同视角不同风格的冒险之旅。 [h2] 游戏玩法与特色 [/h2] 本作采用了传统回合制战斗模式,在探索战斗之前,玩家需要合理搭配自身技能、装备,面对未知、强大的敌人前做足准备。 在游戏中,你将穿越一个又一个世界,体验不同文化、不同视角下的冒险之旅。同时游戏内有着大量的主线、支线任务,完成方法、有无前置均在一定程度上影响故事的走向,因此游戏剧情有众多剧情分支,丰富了游戏重复游玩性。 [h2] 游玩体验 [/h2] 初见时,本作便给我十分复古的感觉,像素风格RM游戏与无限流小说题材已不如从前热门潮流,但本作还是有不小的惊喜可以挖掘。 战斗内敏捷与先后手关系密切,在战斗中先手一方有着极大的优势,因此在养成角色属性时,倾斜一些点数给敏捷,可以收获更加顺畅舒适的游戏体验。游戏内养成则是多方面进行,从装备品质、称号、升级属性分配、技能升级、职业转职等,要素较多但并不臃肿复杂。 本作是有部分刷子要素在其中的,无论是面对强度陡然上升的BOSS还是部分需要一定次数的支线任务,都需要当个刷子才可以顺利推进。同时剧情分支众多与多周目剧情影响等一系列设定均在鼓励玩家重复游玩。 [h2] 总结 [/h2] 《梦魇:无归》是一款在无限流小说基础上创作的回合制RPG游戏,其最大特色便是无限流小说设定,你将在不同世界中体验特点鲜明的冒险生活。游戏剧情分支众多,同时存在多周目剧情,使得游戏重复游玩度较高,也十分契合无限流主题。本作比较适合喜欢刷子游戏与硬核RPG玩家,《梦魇:无归》会带给你一个奇妙游戏之旅。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 47 reviews with recorded playtime.
原著党表示很好玩,虽然我是觉得旧版本的故事流程更好,但是对于商业性质来说,现在这种故事剧情也不是不可以接受的。
[h1] 独游评测 [/h1] [h2] 《梦魇:无归 Nightmare without return》 [/h2] 这是我接触的第一款无限流rpg游戏,基本满足了我对于无限流的预期,整体来说我还是挺喜欢的,但是关于技能,人物,装备等等,有些过于的固定了,没有那种可以探索的感觉,就像是走在固定的路上一样,一切都是既定的,无法改变,对于此无疑是有些遗憾的,但这是个好游戏,我还是很推荐的,我个人挺喜欢玩这种rpg的,要是加个成就系统就更好了,到时候我肯定要再玩一遍! [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/IndieConnoisseur]独立游戏鉴赏者」 [/url] [u][b]我热爱独立游戏[/b][/u][/quote]
有看过无限流小说的都应该试试这游戏... 主要玩法就像小说般穿梭于不同的世界里,了解剧情破解任务顺便升级打boss拿道具... [b] ] 佛心 [/b]作者还会主动帮玩家护肝减少boss血量和肝道具的难度,让一些boss装备道具必定掉落。还有多周目!! 我就喜欢这么人性化的作者,可以自由调难度,boss打不过还可以慢慢升级后再平推过去...这游戏就算是最高难度也不会让人有他妈的要赌boss第一回合不会出大招暴击屠掉你全队的挫折感。 这么有意思的rpgmaker游戏已经很少有了..且玩且珍惜。 [spoiler] 有兴趣的朋友还可以试试另一款大神 谢 拉·卡姗娜 的免费作 OZ大乱斗... 或者是支持她steam上的游戏 “劳资的长假” 1和2... [/spoiler]
干干净净,有一些小巧思,喜欢到处探索的玩家会有正反馈,挺好,支持。
The game is very interesting and have different elements
有空把病句改改,别的都挺好。
无限流!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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