
Ambitious megacorporations monopolize the conquest of space and the colonization of the solar system. At the very edge of the solar system, the companies make a discovery that will shift the technological advantage and upset the balance. And so a new conflict is born: "The Jupiter Incident."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, не обычный вид управления, афигенная космическая история, маштабные битвы ..
I am amazed at how much garbage this is. The game idea is awesome, no problem there. Big ships, fleets, large battles, weapons and technology. But the fact that you have no actual control over your ship ruins it completely. Your ship ALWAYS positions itself in a way that it cannot attack it's targets. Terrible pathfinding during combat, just for you and your allies, not the enemy. They can just fluently move around like they want. Lots of commands get straight up ignored. I Tell my ship to approach and attack target A with all weapons. It proceeds to not seek out target A, but just drifts in circles, shooting at target C with a little bit of this, target F with a little bit of that, all while getting sodomized by target B, while target A calmly takes out all your protection objectives. Horrible, horrible mechanics. No wonder this game got lost in the aether. Waste of time and money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Russian*, Hungarian*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a middling review and the game is currently on sale. I would recommend checking it out for $2. The game is very particular and has good core systems with a great deal of promise. However, the game also hides information and this obscurity makes it more difficult. Would you like to know how many weapons and of what type a particular weapon generator can support for constant firing? [b]You can't.[/b] There is some information that was data mined by the community, but there are gaps and the game should present this to the user regardless. There doesn't seem to be good range data for weapons and the interaction between subsystems for ECM/ECCM and hit rates is hidden. Even things that should be possible (what % shield drain per second am I managing or just a %) to display in the UI in combat are not present. The ship manual control some times appears to bug out. If you set a ship to focus, bring the shields up, power up certain weapons, and then issue a move command the systems you enabled may or may not stay online. This can be disastrous if the ship barrels into combat with partial shields when you, the commander who explicitly enabled shields, were expecting a full charge. Movement within 3-space is not handled well. It's easy to conceptualize a projected array of points aligned to, say, adjustable cubic or spherical volumes to make navigation easy. This could have been combined with weapon arc/range displays but instead, again, it is a guessing game. All that said I still found the game intriguing enough to grind through the campaign and work out the puzzle like mechanics with multiple restarts with different loadouts and approaches for missions.
Alt, aber immer noch super.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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