
They only look ridiculous at first glance, but they're not! Run. Don't stop, don't try to hide, just run!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99 | 85reviews | 68% | — | $2.7K |
| $0.49−51% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
поиграю летом
i didnt like it worst dollar i spent it would be better if their were more movement
ICH FINDE DIESES spiel macht ganz viel spass nur es müssen ein bisschen mehr maps da sein
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is awesome in VR. It works perfectly in UEVR on pc.
this is the WORSE backrooms game ive ever played, the screen shake is awful the nextbots suck, theres ai assets and the game is just pure slop.
Tarpin Guez
if you hate the cam bobbing then here is a tip crouch before you run you still run at the same speed
I went into this expecting a cheap thirty-minute scare and a few laughs with friends over a Let's Play. What I got instead was one of the most viscerally unsettling, and weirdly one of the most personally meaningful, horror experiences I've had in years. If you've spent any time around the Backrooms phenomenon online, you already know the pitch: you wake up somewhere you shouldn't be, the walls are the wrong shade of yellow, the lights buzz in a way that feels almost alive, and something out there is looking for you. This game translates that concept into a first-person nightmare that never lets you feel safe, not even for a second. The graphics and sound design are what sell it. The environments have this grimy, water-stained, fluorescent-lit realism that makes every hallway feel like a photograph someone took right before they disappeared. There's no music cueing you in on when to be scared, just the hum of the lights, some distant thud of something moving through the walls, and then, without warning, footsteps that are suddenly much too close. Plenty of horror games lean on jump scares to do all the work. This one earns its scares by making the quiet moments unbearable first. What actually got to me, though, was how defenseless you are. There's no weapon, no flashlight with infinite battery, no convenient hiding spot that always works. Across the eight levels, each with its own layout and its own breed of nextbot hunting you, your only real tool is your ability to keep moving and think clearly under pressure. That sounds like a small design choice, but it changes the entire emotional register of the game. You're not a hero clearing a level. You're a person trying to survive somewhere you were never supposed to be, and the game never lets you forget it. That helplessness is where the meaning snuck up on me. The Backrooms as a concept taps into something a lot of people quietly carry around: the fear of being lost, of ending up somewhere familiar-but-wrong with no one coming to help. Playing through this, level after level, and actually making it out the other side ended up feeling like a strange kind of practice in staying calm when everything in you wants to panic. I won't pretend a horror game fixed my anxiety, but sitting with that specific dread on my own terms, in a space I could step away from whenever I needed to, left me handling unfamiliar real-life situations with a little more steadiness afterward. For some people, I genuinely think this game could shift how they relate to fear itself, which is a rare thing for something built around chase sequences and yellow wallpaper. If you want a horror game that's all filler and no substance, this isn't it, and if you want one that respects your intelligence enough to scare you with atmosphere instead of gimmicks, this absolutely is. It's short, it's cheap, and it is brutally effective in a way that stuck with me long after I closed it. Fully recommended. Just maybe don't play it with the lights off unless you're ready for what that decision costs you. Sorry for the AI, This game is actually not that bad. Yeah you will only play this game once in your life but its a good 30 minute game play. I could not figure out how to beat the first level but pressing The END in the menu I was able to beat it and it was pretty fun. Especially for 50 cents this game is a 8/10, Just PLEASE turn down the camera shake when sprinting. Also the NEXTBOTS just sound like they are moaning in your ear when running away from then.
Kopia escape the bacarooms
yo this is peak i got it for $0.6
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 80 | 68% | $0.99 | |
| $897 | 31 | 55% | $0.99 | |
| $185 | 2 | 0% | $2.69 | |
| $2.6K | 51 | 51% | $1.99 | |
| $1.8K | 13 | 38% | $3.99 | |
| $2K | 19 | 79% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7K | 85 | 80% | $0.99 | |
| $2.7K | 60 | 95% | $3.99 | |
| $2.7K | 144 | 41% | $0.99 | |
| $2.7K | 96 | 95% | $0.99 | |
| $2.7K | 144 | 78% | $0.99 | |
| $2.7K | 52 | 83% | $2.99 |