
New Meat is a fast-paced horror-comedy roguelite about burgers, monsters and dead-end jobs. Survive five days of mayhem on the path to your first paycheck, meet a fun cast of extradimensional horrors, and maybe even make it out alive.
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About
New Meat is a fast-paced horror-comedy roguelite about burgers, monsters and dead-end jobs. You play as Niko, the new hire at a remote burger establishment named Burger Site, and it's your job to keep the freezers stocked with meat for the hungry customers to munch on. How do you do that? Simple! Just head down to the horrible sprawling flesh-dungeon underneath the building and blast a few of the roaming monsters into delicious meaty chunks! Just make sure they don't take a bite out of you, first.
Survive five days of mayhem to earn your place as a permanent hire, and if you do really well, possibly even more. Anything can happen in the Meat Dungeon, and there are lots of secrets to find...though you might not like what you see.
Tons of builds! With 120 equipment pieces, 36 legendary weapons, 50 game-changing magic curios, and a stat progression system that puts you in complete control of your character's growth, every run promises a unique and wild new build!
A unique progression system! Some roguelites let you continually build up your stats between runs, while others are one-and-done. New Meat combines these two formats in a unique way, taking place over five days and allowing you to build up your stats more and more with each passing day. But, Day Five is the cutoff, and after that you're judged and start the whole week again. It's a hybrid system that should appeal to every kind of roguelite fan!
Every stat counts! Your character stats aren't just for fighting. They help with dungeoneering, too! Raise your Attack to more easily break open barrels and chests. Raise your Defense to reduce damage from hazards, or your Agility to gain a chance to dodge them altogether. Think Luck is useless? Higher Luck gets you more AND BETTER loot from chests!
Permadeath? Not exactly! Death isn't the end in the Meat Dungeon. No matter how well or poorly you do, you'll always be on track for one of the game's many endings. There's just as much to see and learn in failure as there is in success, so take your lumps and accept your fate, whatever it might end up being. (You still might want to avoid dying if you can help it, though.)
Innovative "Triple-Take Dialogue System!" New Meat is built for replayability from the ground up, and that even includes the cutscenes. The unique "Triple-Take Dialogue System" ensures that cutscenes will stay fresh even across many playthroughs.
12 Endings! This game tracks your progress closely and judges you carefully. There are many ways your first week on the job can play out. In some of the endings, you even survive!
And plenty of secrets to find! But that's up to you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Game is good! Difficulty is perfect, not too hard. Definitely worth a buy.
Very good game with what I personally feel is a satisfying gameplay loop. I'm not good at writing reviews. I enjoy game
I don't have a lot of time logged yet, but this game is really fun so far. I always appreciate a game that tries to do something new, and I haven't played one like this before. It's got a great game play loop with clear risk/reward mechanics that a lot of games are missing. There are different strategies with different weapons, and the game gives you a few to try out from the beginning. You can play it in pretty quick bursts, so it's perfect for the gamer who has 30 minutes to spare. Not to mention, it's pretty hilarious. Easy recommend, especially for the price.
SUMMARY: In New Meat, you play as silent protagonist Niko, the new hire at Burger Site. Like most fast food chains IRL, Burger Site’s burgers are made of monsters from the massive meat dungeon beneath the restaurant, and each day it’s your job to delve in and slay enough to hit your daily meat quota. The quota increases each day until the end of day 5, where the game ends and you get to know whether or not you got hired, fired, and/or worse. GAMEPLAY: (I’m probably not the best at describing gameplay, but I’ll try.) New Meat is a roguelike turn-based RPG. It takes place over a course of five days, and each day after briefly chatting with your coworkers you delve into the meat dungeon to collect meat, which you mainly get from fighting enemies, but can also find in chests, crates, on the floor, etc. You have a meat quota to fulfill that increases each day, and the more meat you collect, the more money you earn to buy stat upgrades with for the next day. The way the game works is that you move forwards from room-to-room, and have a set of enemies that you need to get rid of before moving to the next one. There’s three “segments” to the dungeon (although they look the same visually) and each ends with a boss. Each segment introduces new enemies and room types. Each time you enter a new room, it has a chance to be a special room, where you’ll gain some sort of boon, whether that be restoring a life, choosing one of three curios (permanent items that give you some sort of buff for the rest of your run), or getting to a weapon upgrade room. Oh yeah, speaking of which; You have 6 weapons to choose between which favor different playstyles. In said weapon upgrade rooms, each weapon has 3 upgrades to choose between, and each of those upgraded weapons have 2 additional upgrades, thus meaning that each weapon ends up having 6 “variations”. I like this feature a lot and it makes different runs with the same weapon feel fresh. The game also has difficulty modifiers that you can choose between, adding debuffs if you want to make your run harder. The reward for doing these are a few new randomly occurring gameplay features, and a higher chance for a door to appear that warps you to a secret area that either adds to the lore or feature a minigame. These doors can appear normally, but more rarely so. In addition to the difficulty modifiers, the game also has a Halloween Mode which adds a few new gimmicks to the game as well as [spoiler]a new weapon[/spoiler] and redecorates the surface section of Burger Site to fit the season, complete with some new flavor text. The game generally has a lot of freedom in what risks you want to take, and you’re free to leave the dungeon scot-free at any time as long as there are no enemies in the room you’re currently in. It has a lot of RNG, but in a fun way that rewards skill that rarely feels unfair. The game also has a lot of gimmicks and I love gimmicks. However, I think that the game’s biggest weakness gameplay-wise is that, while a lot of this game is explained well (and there’s a guide by the developer in the “guides” tab on the Steam page that explains more), not all of it is: I didn’t initially understand that monsters only got stronger if you kept progressing in the dungeon after defeating a boss (instead of going back to the entrance room to deposit bones and such) which made my first run an overly easy slog. I also never knew that you could skip the opening crawl in the already quite long unskippable intro by holding down the cancel key until I randomly stumbled upon it when looking through the files. Speaking of which, I do wish that there was a way to skip the credits when replaying the game since they’re also quite long. There were also some parts where I was confused what was just worldbuilding and what was actual gameplay elements; for example, the game explains that at the start of each week the bosses you kill respawn and your weapons get downgraded to their base forms. I was confused whether or not this had any bearing on gameplay or not (which it didn’t; it’s only there to explain why your weapons aren’t upgraded and the bosses are still around despite this place having existed for more than half a century). I also initially didn’t understand that a run was limited to 5 days, with nothing carrying over in-between runs. I feel that the store page is (unintentionally) kind of vague about this. One last complaint I have is that you need to equip a weapon and then navigate to the skill menu to see what a skill does. It’s pretty grating to repeatedly do that. But in the end, those are still small blemishes on a genuinely great game. There’s a lot of freedom and replayability and whenever I play this game I have a blast. Runs tend to last around 4 hours for me. STORY: The story’s good. It’s fun to experience while also having moments where it’s more serious and dark. There’s also a good amount of humor sprinkled throughout the game, which I personally found very funny. You can tell that the developer is a fan of Toby Fox’s games. A lot of the deeper lore is implied or hinted at rather than explicitly told (in fact, even as someone who has played it quite a bit and looked into the code, I still don’t fully understand it). Whether or not that’s a strength or not is up to you, but I did find it fun and not too hard to piece together most of the general plot. Since this game is (unfortunately) not very popular, you also don’t have to worry about being spoiled and can do it at your own pace. The game also uses something it calls the Triple-Take Dialogue System, where a lot of the game’s lines each have 3 variations of it that flow seamlessly into one-another. This makes the dialogue feel a lot less repetitive during scripted scenes, and I don’t think I’ve really seen this done before in a video game. It’s simple yet effective. That said, I recall this mostly applying to scripted scenes with Natalie; for example, her optional dialogue options in the office don’t have this, and neither do the other characters (Cliff, Reginald or Nora). Speaking of which, that leads me to my main complaint story-wise: The characters, aside from Natalie, don’t really say or do much. They’re displayed prominently in the artwork on the store page and title screen, but they only have a few lines of dialogue each day (and Nora’s gag is that she’s very uninterested and barely talks with anyone). In fact, if you don’t enter the kitchen, you’ll never see Nora or Reginald once until the ending. Natalie has a good amount of dialogue each day and always has a presence even inside of the dungeon, with the notes scattered through it, but for the rest they just have the same few lines over and over. Also, one more complaint I have is that the Classified Ending is kind of difficult to figure out how to get by yourself. Even if you meet the criteria there’s nothing to show that you triggered it. Overall, though, the story and dialogue is great. CONCLUSION: This is a great game with a lot of replayability more than worth its low price. I definitely recommend it! It’s a shame that it’s so obscure since it clearly had a lot of love put into it, so if you play it and end up liking it, spread the word! Write your own review (which I’ve heard helps more than you might think), recommend it to a friend, make a video about it, post about it on social media, etc. MY SCORE: 96,5/100
You made a game! It's not really to my taste, but you've contributed more to this world than Tim or Matt ever have and ain't nothing gonna change that.
New Meat has great writing, an enjoyable gameplay loop, and really, really good music in the secret rooms. I can see myself picking up the game and doing a run-through whenever I have a few spare hours.
A hidden gem: You should play this if you like both RPGMaker games and Roguelikes. The game has a lot of replayability: my second playthrough's build is completely different than my first playthrough's (back on itch). It helps that the music, art, and dialogue are all pretty great too. The gameplay loop is pretty well thought-out and your decisions have clear consequences. There is genuinely great game design at work here. To the dev: continue making games. I can't wait to see what else you make.
Decent JRPG Roguelike with a lot of good ideas that's carried by the writing and setting. It has some balance issues here and there and could generally just use more stuff all around, but I had fun playing it and I think it's worth the current price.
The dialogue is great! the monster designs are great! There seems to be a greater mystery I still need to work through! A fun, short-ish romp that I'm gonna keep playing until I finish getting all those endings. Don't remember how it hit my radar originally, but glad that it did. Keep up the good work, can't wait to see future updates and your next projects!
This unassuming little game ended up sucking me in for much longer than I'd expected. It's got fun writing and a quirky, Earthbound-like sense of humor, combined with a very effective game loop that kept me wanting to go for just ONE MORE ROOM long after I knew I needed to quit and do something else. If you like retro JRPGs and/or roguelites, you will get a lot of bang for your buck. My major gripe is that the menus are cumbersome to deal with, requiring multiple repetitive clicks to navigate. (I've never played an RPG Maker game before, so this may simply be a limitation of the game engine.) On a related note, I would like to have seen a "consume immediately" option when buying food items, because the game tells you explicitly it's in your best interest to down those right away at the beginning of a day's run, and it's tedious to have to click through each one to use it. That aside, there's enough interesting progression in the form of items, bosses, NPCs and story points to keep me wanting to go back and play some more. I've got a meat quota to fill, and I don't think I can afford to lose this job. ;)
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