
Giving a last look from observation deck, Conway could not expect what a journey lies ahead. Once shared his blood with this world, William starts an ancient ritual. Your blood has power here, but Blood Magic always attracts monsters even more dangerous than local creatures.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Portuguese - Brazil, Hungarian, Simplified Chinese, Dutch, Polish, Russian, Turkish, French +1 more
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Nevrosa: Spider Song, developed and published by GexagonVR, is a short but atmospheric virtual reality adventure that blends sci-fi mysticism, horror elements, and first-person exploration into a compact experience set within the broader Nevrosa universe. Released in 2019, the game serves as a standalone episode that introduces players to a mysterious mist-covered world filled with ancient relics and aggressive arachnid creatures. While modest in scope, it aims to deliver immersion through VR interactivity and environmental storytelling rather than length or mechanical complexity. The narrative centers on William Conway, a scientist who ventures into an alien mist realm after participating in a ritual that binds his blood to an otherworldly environment. The concept of blood functions as both a narrative motif and a gameplay mechanic, reinforcing the connection between survival and sacrifice. The story unfolds primarily through environmental cues and scattered lore rather than long cinematic sequences. This approach enhances the feeling of isolation, as players are left to piece together fragments of information while navigating a hostile landscape. Exploration forms the backbone of the experience. Players traverse a dense forest biome enveloped in mist, where ruins and strange organic growths hint at a civilization lost to time. Movement options include both teleportation and free locomotion, catering to varying VR comfort preferences. The environment design emphasizes verticality and natural obstacles, requiring players to physically turn, aim, and interact with objects using motion controllers. Switches, relics, and environmental devices must be manipulated manually, reinforcing immersion through tactile interaction. Combat introduces the game’s most distinctive mechanic: a “vampire pistol” powered by the protagonist’s own blood. Firing the weapon depletes vitality, creating a risk-reward dynamic that forces players to consider each shot carefully. Enemies primarily consist of giant spiders capable of swift, unpredictable movement. These creatures emerge from tunnels or leap through the mist, generating moments of tension that are amplified in VR due to proximity and scale. Strategic use of light sources temporarily repels enemies, offering safe zones and adding a layer of environmental tactics to encounters. Visually, Spider Song emphasizes mood over high fidelity. The mist-shrouded forest is richly layered with foliage, dim lighting, and subtle particle effects that create a haunting ambiance. While textures and models may not match the polish of high-budget VR titles, the cohesive art direction succeeds in building atmosphere. Shadows and limited visibility heighten suspense, particularly during spider encounters where movement is often detected more through peripheral awareness than direct sight. Audio design significantly contributes to immersion. Ambient forest sounds, distant rustling, and orchestral undertones build an uneasy backdrop that reacts subtly to in-game events. The soundtrack swells during combat sequences, reinforcing urgency without overwhelming environmental cues. Spatial audio enhances awareness of approaching threats, which is especially important given the vertical movement patterns of enemies. Despite its strengths in atmosphere and immersion, the game’s brevity is notable. A single playthrough typically lasts around thirty minutes, with limited branching paths or replay incentives. After completing the main objective, players can revisit areas for exploration, but new content is minimal. Combat mechanics, while conceptually interesting, lack extended depth, and enemy variety remains limited. As a result, the experience can feel more like a narrative vignette or proof-of-concept chapter than a fully fleshed VR adventure. Control responsiveness and comfort may vary depending on hardware and player tolerance for VR motion. While locomotion options exist, some players may find rapid turns or high-intensity combat slightly disorienting. Interaction mechanics are functional but occasionally require precise controller alignment, which can momentarily break immersion. Ultimately, Nevrosa: Spider Song succeeds as an atmospheric slice of a larger world rather than as a comprehensive VR epic. Its strengths lie in environmental immersion, thematic cohesion, and the tension created by close-quarters encounters with towering arachnids. The blood-powered weapon mechanic adds a unique narrative twist to combat, reinforcing the protagonist’s fragile connection to the alien realm. However, its short runtime and limited mechanical evolution prevent it from reaching the depth of more expansive VR adventures. For players interested in compact, horror-tinged VR exploration with strong atmosphere and tactile interaction, it offers a focused and evocative journey into the Nevrosa universe. Rating: 6/10
Zwar eine sehr kurze, aber dafür heftige VR Erfahrung! Selten habe ich so realistisch designte Spinnen gesehen. Für unter 2€ absolut zu empfehlen! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=biGAP5nwFc4
The game crashed during the elevator ride, when I tried to play again I couldn't select the start game button with my remotes......Will try again another time. The spider creatures looked insane!
A fun game to pick up and play , Gets hectic when attacked by the spiders . I was really enjoying my play through but got glitched in what i thought was spider nest so had to quit ,,,, loving the series and will be back for more
Good little precoursor to another game in the Nervosa series. Warning if you ave acrophobia do not play this game.
A quick taste of Nevrosa: Primal Ritual.
Played on HTC Vive Pro/Vive wands 1.0/RTX2060Super, It looks great just like the first one. The idea with the blood reload it very good. It isn't a really long game, the 0,6 hrs was including trying to fix the problems I mention next, and you can continue after the conclusion of this episode by just walking around which I did for about 5 minutes. BUT the biggest problem is the awful controls, whichever locomotion you set it to, both types have it's game ruining problems. Locomotion set to teleport: It just starts teleporting irratically (never had that in any other game). point and hold the disc and release, and then sometimes you only have to point and it magically transports you there. Locomotion set to free: it's one of the most nausiating experiences, but also it just doesn't move properly, tried setting direction to 'hand' and 'head'. And I also have NO idea what 'Vignette' does/means.. Maybe it wasn't designed for the Vive Wands, but since those are like second to most used controllers it should at least work with those. So I'm very hesitant to spend much money on the next installment as this one had such awful controls. I bought it at the halloween sale for 1.03 euro's, and I think it's worth it, even though the controls are crap and really need improvement/fixing. At the moment of writing the game is 1,59 euro fullprice.. Still think that's a decent price.
This is shorter than most demos and less interesting, but they want to charge you for it and put an add at the end.
Short adventure where you have to solve a couple of easy puzzles that work well, and arent too hard, and a very cool and spooky atmosphere. Shooting was the weakest part, that, coupled with the basic the AI of the spiders left a lot to be desired on this front. But the graphics, performance, atmosphere, low price, and it being part of the whole Nevrosa story makes it worth your time.
Great soundtrack and graphics, interesting start. May be a Prelude for something bigger.
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