
Travelers, NeverCOM is an asymmetric versus game unlike any you've witnessed across all timelines. You can choose from different factions to discover and return to various timelines, vying for control over their destinies. Ultimate order or absolute freedom—your choice.
Modeled estimate, not a reported figure. How we estimate →
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About
Throughout the ages, within the boundless sea of stars that is time, there exists a group of travelers endowed with the ability to journey across timelines. One faction upholds order as the supreme law, calling themselves the "Guardians." They founded an corporation known as NeverCOM, whose branches stretch like a stellar network across the cosmos, imposing precise and unyielding control over countless timelines.
In stark opposition stands another faction—known as the "Escapers"—who hold freedom as the ultimate truth of all existence. They embrace natural selection and chaos, viewing disorder as the universe's most profound expression of beauty. These two ideologies clash like light and shadow, igniting endless conflict. Across the fabric of every timeline's destiny, they wage an eternal struggle of dominance and ruin…
● The timeline is simultaneously influenced by its Expected Lifespan and Stability Value. It ends when the Stability Value drops to zero or when it reaches its Expected Lifespan.
● Players discover new timelines through the Explore Timeline function.
● Players re-enter already discovered and ongoing timelines via the Known Timelines function.
● Players choose to join a timeline as an Escapist or a Guardian. The goal of an Escapist is to end the timeline as quickly as possible by reducing its Stability Value, while the goal of a Guardian is to extend the timeline to its Expected Lifespan by increasing its Stability Value.
● When a timeline ends:
○ If it ends due to the Stability Value dropping to zero, the player who contributed more as an Escapist wins. The quantity of the reward is determined by the amount of Stability Value they reduced.
○ If it ends because it reached its Expected Lifespan, the player who contributed more as a Guardian wins. The quantity of the reward is determined by the amount of Stability Value they increased.
Unlock more powerful equipments so you can purchase and use them in battle.
Hundreds of initial skins are completely free.
● QQ Group: 106751306
● Discord:
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian, Simplified Chinese, Traditional Chinese, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏最牛的地方是:它真的没有同类。你说它是MOBA吧,它有时间线管理。你说它是策略吧,它有实时对战。你说它是派对游戏吧,它又能让你认真算数。就挺神奇的。
废土地图那个“毒水河+陷阱湖+草丛”的地形组合,完美诠释了什么叫“处处是坑”。走河道掉血,走湖边踩雷,走草丛被阴——那走哪?答案是走队友的尸体上。
独立游戏最大的魅力就是:你不知道它什么时候会给你一个惊喜。NeverCOM就是那种‘看起来其貌不扬,玩起来欲罢不能’的类型。
最离谱的一局:我们四个人开黑,打着打着发现对面五个人全是AI——因为没有真人匹配进来。然后我们四个内战了半小时,比打AI有意思多了。
手机版加PC版数据互通,我上班摸鱼用手机种菜,回家用PC收割。领导以为我在回消息,其实我在守时间线——这波叫工作娱乐两不误。
Wanted to like it but after running around with a cursor on my screen i realised this is a terrible twin stick shooter for keyboard and mouse users.... no thanks Also only north America and Asian servers.... no European. Refunded rather buy something else.
手枪的描述说“准确瞄准的时候会自动调整高度朝向”,我玩了半天小时才发现,我就奇怪怎么有些时候瞄准线会向上向下偏
一两分钟一把,steam游戏?突然我看到它还有手机版,突然懂了
火焰手枪的灼烧伤害太高了吧,三级中了基本一半血
7块钱,在深圳连个猪脚饭都吃不上,在这里能炸一个下午的时间线。这波叫用通胀对抗虚无。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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