
This game reveals the problem of the Internet. Now the global network has turned into a dump, in which you never know what file you can stumble upon. The so-called "deadly" files are no exception...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Reviews
Заинтересовало описание: мрачная история про такую привычную для нас вещь - интернет. Поначалу игра смогла зацепить. Спокойный вечер в чатах, который прерывается событием побуждающим одновременно интерес и негодование (в хорошем смысле). Но потом начинается задание с конвертами... Основная проблема заключается в управлении. Оно ужасное - при наведении на предмет и нажатии на кнопку действия просто ничего не происходит, приходится ухитряться. [hr][/hr] Моё личное мнение - игре не нужны геймплейные секции вне компьютера. Думаю, можно рассказать интересную историю не выходя за пределы монитора. Это позволит сосредоточиться на внешнем виде виртуальной операционной системы и геймпее, связанной с ней.
Такое интересное начало, до момента пока разработчик не внедряет геймплей в виде сбора конвертов по дому... Зачем нужно это было вообще делать? Где логика... не советую покупать, потраченное время
Мне игра понравилась, хоть и сырая и есть с чем поработать. Со взаимодействием с предметами бывают иногда проблемы, а так нормально (если вы уважаете начинающих разработчиков)
Можно описать двумя словами - потенциал и ненависть
I was hoping to enjoy this game but after looking around, I could only find 8/10 notes. I found a key and couldn't find what it went to. There was no cursor on the screen so you had no idea where your mouse was 'looking' which made it hard to pick up items. If there was an inventory, I had no clue how to access it, so if I was supposed to use the key from there I had no idea how.
"Network" is another low key asset flip/Unity kitbash from Russia. This is just a collection of mismatched (probably store-bought or free stock) assets thrown together to form a basic, shallow experience... more designed for the sake of an amateur developer being able to call themselves a "game developer" thanks to Steam Direct and stock assets than a product designed for gamers. For that reason it's obviously not going to provide a decent gaming experience. Having said that there are elements of this Russian excursion into "My First Unity Project" that approach being a real game... which is fine, that's what every game is supposed to be (and when you've played as many terrible games on Steam, you'd be as disappointed as I am to find out how many games on Steam Direct aren't sincere at all). The game has you take on the role of a young Russian man alone in an unfurnished house (it's hard work collecting all those assets I guess) and hooked onto your computer, and I guess what makes this more of a "real" game/kitbash than just a pure asset flip is there's three game modes... desktop simulator, "in the computer universe" game mode (The Matrix has you, Neo), and of course the more traditional first person adventure game waltz around an asset flipped house. Of course, what matters most of all to us gamers is that this is an incredibly clunky, badly made, bug riddled experience that's totally unpleasant to play... there's no polish at all, it's a train wreck in terms of implementation quality. Let's get into it. The game might look better than you'd expect from an amateur project, but this is because it's partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Very little in this game is truly the creation of the "developer", it's just a bunch of rearranged assets. The other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, we quickly find they can't do any of the rest of the job of a game developer either. That's definitely true for "Network". This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The game assets, such as they are, are much higher than the general quality of the game and it seems apparent the developer has just plagiarised/kitbashed them. Stock assets are just there to be used as placeholders while the developer creates their own assets for their games, but what happens far more often is lazy/unethical developers just throw a bunch of other peoples assets into a blender and put their own name on the horrible Frankenstein's Monster that results. Like this mess. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical shortcomings push this game below minimum standards for any competently developed modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. Let's talk about price and what this asset flip is actually worth. Is this significantly better than any of the 140,000+ genuinely made games on Steam? Of course not! Network is relatively cheap at $3 USD, but it's not worth it. Remember that if you buy a game from an unethical developer, you're putting your money at risk. Ethics aside, there's enough defects and quality problems with this game that it's not worth recommending to gamers, but the unethical nature of the developer/their associates makes it completely impossible. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
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