
In this erotic SRPG, how you play the battles determines if the the love of our heroes blossoms or if they're torn apart. Love, loss, and gender-bending await our heroes in the dark.
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About
An erotic SRPG where combat and gameplay shape the narrative. The protagonists are a male fighter and his love interest- but other members of your party will try to grope the pair, seducing them over to their side. With proper positioning this can be avoided, but you'll be at a major disadvantage in the battles. Will you use all the abilities at your disposal to crush your enemies, or will you hold back to try and protect the fragile love of our heroes?

Carwyn has been condemned to an almost certain death and his only hope of survival is a set of trials fraught with danger. He is joined by the love of his life, Gwenivier, as the two descend into a cavern from which no-one has ever returned. They will encounter obstacles and opponents that will push their relationship to its breaking point. Will true love prevail?
Cuckolding scenarios involve three different men trying to win Gwenivier's affections, a female rival for Gwenivier obsessed with Carwyn, and a male to female transformation for Carwyn leading to him becoming the groups play thing.

Netoria Tactics: Revolution Gold features new art, additional story events, and special items not found in the original release- with plans for even more content on the horizon.
VOYEUR MODE: Hide cuckold scenes so that you are only aware through hints.
MECHANICS DRIVEN: Your choices in combat affect Gwenivier's loyalty to you.
GENDER BENDING: Carwyn can be feminized based on the player's actions.
GOLDEN PATH: There is a "perfect" route and ending, if you're skilled enough.
GUEST ART: A number of new, non-canon, scenes and artworks by various artists.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If the title wasn't obvious enough, this game contains NTR. The art was good, which was one of the reasons I was drawn towards it, but the gameplay, UI and UX wasn't as good. I tried to equip new equipment, only to figure out you can't. I couldn't find where it says you don't equip weapons, but you choose them when you use an attack, you choose an attack and then you choose the weapon you want to use for that attack. I can see that this could be a nice feature in late game where you're going to use different weapons for different enemies, but this wasn't intuitive, at least not for me. The controls, IDK if I can call it that, but there are some settings that are terrible. I really hated the setting that makes you mouse move to the "next" thing that you need. The curser just teleports over to end turn or something else, but I didn't want to do that, so it kept fighting against me. I did like some of the mechanics, like that the thief cna pull the girl back, either for lewd reasons, or to get her out of range of enemies and that the knight can swap places with her, for the same reasons. Can't really say too much more about the game since I refunded it as it did crash once or twice and I don't really have the patience for this. I think the main issues are in the settings, performance and UI. 3/10, the art carries it a lot. I can't recommend this unless it is very cheap on sale.
The length between mature content is kind of insane in this game.
Pro: interesting fusion of plot and gameplay: there are no dialog options in the game, and all decisions affecting the development of the plot are made in battle through the location of units. To achieve the best ending, you need to choose the most difficult solutions, and vice versa: the easiest path leads to the most disgusting ending. Contra: there are a lot of bugs in the game. And, apparently, they will never be fixed. For example, if you select the Story difficulty level, in which all battles are won automatically, you will not be able to see the epilogue of the "golden" ending. Because the last battle suddenly needs to take place normally, and your fighters, who did not gain experience, remained at the first level. Here and there, pieces of dialogue suddenly pop up from, apparently, other story routes that do not fit in with what is happening now. Etc. Overall, the game is still quite good, especially if you are primarily interested in the tactical component, and only then the sex scenes. I hope the sequel turns out better. За: интересный сплав сюжета с геймплеем: в игре отсутствуют какие-либо диалоговые опции, а все решения, влияющие на развитие сюжета, принимаются в бою посредством расположения юнитов. Чтобы достичь наилучшего финала, нужно выбирать самые сложные решения, и наоборот: самый легкий путь ведет к самому отвратительному финалу. Против: в игре немало багов. И, судя по всему, они уже не будут исправлены никогда. Например, если выбрать уровень сложности Story, в котором все бои выигрываются автоматически - вы не сможете увидеть эпилог "золотого" финала. Потому что последний бой внезапно нужно проходить в обычном режиме, а ваши бойцы, не получавшие опыта, остались на первом уровне. Там и сям внезапно выскакивают куски диалогов из, по-видимому, других сюжетных линий, которые никак не вяжутся с происходящим сейчас. И так далее. В целом игра все же неплохая, особенно если вас интересует в первую очередь тактическая составляющая, а уж затем секс-сцены. Надеюсь, продолжение получится лучше.
주인공을 좋아하던 여기사가 세뇌조교되서 보테하라 상태로 박히면서 여체화되 음란조교된 주인공과 키스하며 주인공도 뒤로 박히면서 루트에 따라선 히로인도 같이 박히는 난교씬이 좋아서 계속 보면서 반찬으로 삼고 있습니다. 주인공 여체화 야해요
Se trata de una ingeniosa inversión de las mecánicas a estas alturas ya bastante conocidas, de Fire Emblem. Si conoces la franquicia ya reconocerás de los últimos años, que hay personajes que se vuelven más fuertes si luchan solos, otros que lo hacen mejor en equipo y cosas así. Este juego aplica esas skills de formas ingeniosas. La pareja de tortolitos protagonistas puede acabar con un romance muy bonito, o separados por distintos personajes que intentan llevárselos a sus huertos. Lo interesante es que si quieres mantenerlos juntos, el juego sube la dificultad, porque luchan fatal en combinación. Aprovechar las dinámicas qeu hacen fuertes a los personajes (al menos inicialmente) conlleva ir corrompiéndolos. Es muy divertido intentar jugar con esas mecánicas para conseguir el final que quieres. El juego en sí mismo es corto y no tiene mucho eroticismo, es más importante cómo lo introduce. Y si eres fan de juegos tácticos, sinceramente es buen juegod e cualquier forma, por sí mismo, sin necesidad de elementos eróticos. Aunque tiene un par de bugs molestos, no son game breakers. Diría que los peores problemas del juego radican más bien en la baja dificultad del título y en la historia, que cumple pero tiene algunos agujeros evidentes. Pide a gritos una expansión o una segunda parte. [h1] Muy rejugable, con un guión divertido situaciones estratégicas entretenidas y personajes bastante icónicos. El lado "para adultos" no está mal, es uno de esos raros casos en que aporta y no sustrae nada al juego en sí. Lo mejora elegantemente. Diría incluso que lo completa. De cara al público sin embargo, algunas de las fantasías que contempla se relacionan con relaciones no consensuadas e incluso cuando no es así, se relacionan con las infidelidades y (puede que me equivoque) pero diría que probablemente son bastante de nicho. [/h1]
Fire Emblem but epic
Netoria Tactics Revolution Gold is a good game but like all games it has its short coming too. while you will get a good story with interesting characters, along with many different paths for multiple endings. an a simple yet effective turn based combat system. the game really only suffers on one front during its gameplay, that is nrt corruption scenes while in the main dungeons. each of the 3 side main male characters pull from the same pull of pics when groping the female characters. this leads to a bit of the scenes getting stale when playing. it would help if the creator would add similar actions/scenes that refence the ones that each characters does during their own nrt cutscene out side of the dungeons, like using similar poses or doing similar action actions. but other than that, nrt cut scene are great after each dungeons for each side male character. hopefully its possible in a later update that we might seen a update to fix this kinda stale aspect of the corruption groping mechanic, with possibly giving each character there own angle or specific action unique to them. but other than that the game show there was alot of love put into this an it clearly shows. hopefully we get more work from the creator in the future. i rate this 6/10 for now, possible after a few later updates it might go up 8/10.
Игра, которая сама себе вставляет палки в колеса. В игре классная тактика и бои, но система совращения героинь местами мешает геймплею и может поломать выбранное прохождение. В ней много хентайных сцен выполненных в офигенной стилистике, но сюжет нелинейный и разбит на взаимоисключающие концовки, от чего всё разнообразие сводится в один конкретный небольшой рут. Да и сами сцены, к сожалению, это пара статичных слайдов и полоска текста. В игре прописан классный нелинейный сюжет с интересными героями, которые кардинально меняются от выборов игрока, но опять же всё сводится к конкретному руту и все кто в нем не задействованы становятся статистами или вовсе пропадают. В игре имеется 12 взаимоисключающих концовок и чтобы игроки не тратили на каждое прохождение по 11 часов, разработчики добавили "Режим Без боев" превращающий тактическую РПГ в ВНку, но даже тут есть костыль, ибо часть событий и концовок просто невозможно получить в этом режиме. Игра мне очень понравилась за свою сюжетную вариативность и боевую часть, но я не могу ее как-то расхваливать, потому что по каждому аспекту буду упираться в негативные моменты. Да, например своими выборами сюжет можно сократить с 5 глав до 3, потратить на прохождение часов 5 и при этом история все равно останется целостной и интересной. Вот только что от этого толку, если выбрав эту Хорошую концовку я отрезаю себе 50-60% боев и сокращаю количество хентайных сцен до 6, из более 50 имеющихся в игре! Была бы это ВНка, не было проблем начать новое прохождение на новый рут, но тут ошибка или незнание могут стоить десятка часов свободного времени. Так же отдельный минус игре за отсутствие русского языка. Персонажей тут много и поболтать они любят, к тому же имеет место вариативность диалогов в разных рутах. И пусть английский тут достаточно простой, на уровне обычного ежедневного общения, но воспринимать было бы куда лучше на родном языке. Неторию мне посоветовал стим и сперва я отнесся к ней со сдержанным оптимизмом. Из-за отсутствия русского, я сначала решил попробовать бесплатную версию из зеленого магазина и тактическая часть игры очаровала меня сразу же. Особенно механикой развращения героини, где игрок либо дает лапать подругу другим и делает бои проще, либо не дает и надо просчитывать не только положение и ходы врагов, но и союзников, от чего бои становятся сложнее и еще интереснее. Знакомство с бесплатной версией закончилось минут через 30, после чего я побежал покупать игру. И откровенно говоря, зная заранее что ее надо проходить 12 раз потратив 100+ часов просто чтобы увидеть весь контент, я бы не стал ее покупать. Игра безусловно классная, но не на столько. Если вы любите тактические стратегии и вас не отпугивает достаточно разнообразная хентайная начинка, то я рекомендую данную игру как минимум к ознакомлению. Обязательно попробуйте бесплатную версию перед покупкой и уже после решите, стоит ли игра траты денег и, что важнее, времени.
Netoria Tactics: Revolution Gold, developed by Apollo Seven Games and published by TinyHat Studios, is a tactical RPG that builds on familiar grid-based combat but distinguishes itself through a strong emphasis on consequence-driven storytelling. While it shares structural DNA with classic strategy titles, it introduces a system where the outcome of battles directly influences character relationships and narrative direction. This approach gives the game a unique identity, turning combat encounters into more than just mechanical challenges—they become pivotal moments that shape the story. The premise revolves around a small group of characters navigating a dangerous and morally complex world, where trust, survival, and personal bonds are constantly tested. Rather than presenting a linear narrative, the game allows events to unfold differently depending on how you perform in battle. Protecting certain characters, making specific tactical decisions, or failing to meet objectives can all lead to different story outcomes. This creates a sense of tension that carries through both gameplay and narrative, as every decision feels like it has lasting consequences. Combat follows the traditional turn-based, grid-based format, where positioning, movement, and ability usage are key to success. Each unit has its own set of skills and roles, encouraging players to think strategically about team composition and battlefield control. The mechanics are accessible enough for newcomers to grasp, but they offer enough depth to reward careful planning and experimentation. Terrain, enemy behavior, and status effects all play a role, and the game gradually introduces more complex scenarios that challenge players to adapt. What sets the combat apart is how it interacts with the narrative system. In many cases, the optimal tactical choice may not align with the desired story outcome. For example, prioritizing efficiency might put certain characters at risk, while protecting them could make battles more difficult. This creates an interesting dynamic where players must balance strategic success with narrative intentions. It’s a design choice that adds emotional weight to decision-making, even if it can occasionally feel restrictive or uneven in execution. Visually, the game adopts a pixel-art style that fits comfortably within the genre. The sprites are clear and expressive enough to convey character identity, and the environments are designed with functionality in mind, ensuring that players can easily read the battlefield. While the presentation doesn’t push technical boundaries, it serves its purpose well. The audio design complements this with a straightforward soundtrack that supports both combat and story moments without drawing too much attention to itself. One of the more divisive aspects of Netoria Tactics: Revolution Gold is its thematic direction. The game explores mature and unconventional ideas, integrating them directly into its gameplay systems rather than presenting them as separate narrative elements. This can make the experience feel more impactful for some players, as the consequences of actions are woven into the mechanics themselves. However, it may also limit its appeal, as not all players will connect with or appreciate the tone and themes being explored. Replayability is a strong point, driven by the branching nature of the story and the variety of possible outcomes. Different choices and performance in battles can lead to significantly different experiences, encouraging players to revisit the game and explore alternative paths. This adds longevity to an otherwise focused experience, though the appeal of replaying will largely depend on how much players engage with its narrative systems. Despite its originality, the game does have its limitations. Its focus on a single defining mechanic—linking combat outcomes to story progression—means that it doesn’t offer a wide range of additional systems or features. Some aspects of the design can feel rough or unbalanced, particularly when narrative conditions make battles more challenging in ways that feel less strategic and more restrictive. These issues don’t undermine the core experience, but they do highlight its smaller scale and experimental nature. In the end, Netoria Tactics: Revolution Gold stands as a distinctive take on the tactical RPG genre. It combines familiar gameplay with a narrative system that emphasizes consequence and player choice, creating an experience that feels both strategic and personal. While it may not appeal to everyone due to its focused design and thematic approach, it offers a memorable and engaging experience for those willing to explore its unique blend of mechanics and storytelling. Rating: 7/10
Great game
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