
NetGunner delivers intense multiplayer competition in the style of a twin-stick shooter, with a theme based around computer hacking. Players have access to multiple types of weapons to damage and throw opponents around the map. The last surviving player wins the round.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Best shooter game ever. Fortnite, Valorant who? The developers deserve the best game developer award. Ps. I'm one of the game developers for this game.
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Wow, this game turned out really well! I talked to some of you guys in Al-K a long while back, and it's crazy to see how far the game has come. 10 different types of guns is above and beyond for this kind of game, and they all look very distinct as well. The level of added polish and details (especially on the menus) is super impressive. The damage log in the background is a nice touch as well. And the bot AI also! Really great work guys!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
NetGunner is another student project from the DigiPen Institute of Technology in Redmont, Washington. To make the students feel better about themselves, the Institute pays $100 USD to launch their student project on Steam as if it was a real game. Surely a case of the emperors new [strike]clothes[/strike] game. This year unfortunately the students failed the course. This 2D top down retro pixel twin-stick PvP arena shooter is of particularly poor quality both in terms of technical implementation and artwork/delivery. A choice was made to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked, and can't be changed or customised to improve the visuals or the control experience. These flaws push this game far below minimum acceptable standards for PC. PC gamers will be insulted by the locked controls and the console peasant children's toy controller prompts. It's unfortunate that DigiPen did not instruct the students to develop games for the platforms they are launching on. Game developers must understand PC gamers don't build high end gaming rigs so they can pretend that they're console peasants. The focus of the game is pure PvP, there's no single player content. The students gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. The vast majority of PvP-only games fail because they don't go "viral", and without players, or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable subsitute for adding content to a game. This carries the usual important message that some developers simply don't understand. PvP, other players, are not an acceptable substitute for doing the most important part of your job and adding content to video games. Other players are not the same thing as content. Without single player content to hook players into the PvP mode, it's destined to fail. I've reviewed many of the student projects from DigiPen, some almost tolerable, but it's deeply unfortunate that NetGunner has no redeeming features, and is even lower quality than many asset flips and shovelware pervading Steam.
Best game on steam! I'd rate it 10/10
NetGunner fast game with modern day graphics with easy controls that moves from location A to B to C and so on, good game. Personal Suggested Purchase Price: NA (Free To Play)
NetGunner, bilgisayar korsanlığına dayalı bir temayla çift çubuklu nişancı tarzında yoğun çok oyunculu rekabet sunuyor. Oyuncular, rakiplere hasar vermek ve haritada etrafa fırlatmak için birden fazla silah türüne erişebilir. Hayatta kalan son oyuncu turu kazanır.
What did i just play
Small little fun game.
Very fun
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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