
Neptune Flux is a story-driven, open world adventure game set in a sci-fi ocean full of mystery and haunting beauty. Discover supernatural wreck sites, ancient artifacts, and dark secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6/10 Yeah, interesting exploration and somewhat engaging story. Graphics are somewhat low-tech and the game is quite short at just over an hour.
Nice, short, relaxing game.
Neptune Flux is one my favorite narrative driven titles currently available for VR. I have to say Its somewhat short, as I finished it in an hour. The length to price ratio aside (and addressed below), Its a well made exploration game with professional dialogue, great atmosphere, and perfect mechanics. If your looking for a long term investment this is not for you, but as a quick adventure for an otherwise empty week night its great. Without spoilers, the ending is a bit sudden and I really had to think about it to make sense of what just happened. It seems like an origin story to something larger, as if another game could continue from exactly where this one leaves off. It reminds me of games like Firewatch and The Vanishing of Ethan Carter. While Neptune Flux was very entertaining the first play-through, I didn't want to replay it myself as much as I wanted to throw my friends in and watch them figure it out. Its like watching someone trying to solve a simple puzzle in nearly complete darkness - actually, that is exactly what this is. This game would make for an interesting speed-run. [h1]Final Note:[/h1] At this point in time VR games are still pretty new and making them is not cheap at all. I can justify paying up for this game because I know that the developers needs to make something after Steam's cut in order to afford this level of content for us early adopters. The cost of VR equipment and games should drop over the years. I'm happy to support the devs and hope to see some additions to this story in the future.
"I'm glad mom's not here to see this" More of a demo than an actual game. It could easily be completed in less than an hour. I got a 50 minute phone call during my play through, so I guess it took me 40 minutes. The game feels half finished - there's no options menu, no subtitles, terrible draw distance, lines of dialogue often cut off. The voice actors try their best but the script is dire and the 'story' is a laughably bad. Not surprised that this was the developer's first and last game.
Op zich best wel leuk maar toch een beetje kort. Eens je doorhebt wat de bedoeling is ben je er zo doorheen. Het heeft me minder dan een uur gekost om het spel uit te spelen en dan heb ik nog mijn tijd genomen om goed rond te kijken en alle hoeken te verkennen. ook mis ik enig onderwater fauna en flora. Het is dat het een koopje was voor minder dan vijf euro anders zou ik het zonde van de centen gevonden hebben. Ook het einde is een beetje ontgoochelend. Is het een aanrader? Hmmmmmmmmm, als je het voor enkele euro's kan aanschaffen ja, voor meer dan 5 euro, neen, daarvoor is het spel net iets te simpel. Spijtig maar zoals het spel nu is, vind ik het onvoldoende om het thumbs up te geven.
Very short simple game. Recommend purchase when it is on sale. Travel around in a sub finding "stuff" that helps solve a mystery. Nothing too difficult. Some bits don't make a lot of sense - like the salvage exchange that you don't really need after the upgrades have been purchased. Overall its relaxing, simple, somewhat engaging. But it is very short. You can finish it in about an hour.
A short, futuristic, bottom of the ocean, adventure game. Well worth the sale price.
I really enjoyed the game but... I've played demos that were longer than the entire game is. I couldn't believe I really reached the end when I got to it... i thought there must be more! well, unfortunately, it appears there is not. the number of upgrades available was very limited... I had expected to unlock more upgrades by progressing through the story but that was not the case. I hope they either greatly expand on this game or make a larger sequal or something of the sort.
Neptune Flux takes place in a small part of the deep ocean. You pilot a mini-submarine. and explore a limited number of locations near your undersea base. As you explore each location, strange things occur, and you get to try to solve a mystery. You can pick up salvage along the way, to earn money which allows you to buy two submarine upgrades (better headlights and low-energy consumption sonar) and various consumables (flares, "energy nodes" to extend the reach of your sub, and speed boosts). Overall, I did enjoy the game, and feel it was worth the price (it was on sale for $6). It was pretty much the cost of seeing a movie at the theater and took about as long. However, the game does have some shortcomings. I played this on the HTC Vive, but I had to hook up my Playstation 3 controller to be able to play the game. I think it had a keyboard/mouse option too, but I'm not sure. The PS3 control scheme was pretty standard if you've played any FPS games. One joystick moves your sub around, while the other joystick rotates the sub's point of view. You can also move your head in real life to get a slightly different view, but since you're stuck inside a mini-sub, I just sat in a chair in real life most of the time. In VR, the submarine itself isn't much to look at from the inside - if you look around, there's a few things to see (oxygen tank, first aid kit, stuff you'd expect to find inside a mini-sub) but you can't interact with any of them. Fortunately, the sub has a huge window in front of you, and that's where all the action happens. Through the window, you interact with the ocean world. The first part of the game has you moving your sub around to fix a water purifier (or something like that- I can't remember). Interaction with the undersea world consists of nosing your sub next to something, and then hitting the "interact" button. Disappointingly, there isn't any animation of a mechanical arm coming out of your sub to manipulate anything. The sub controls are intuitive and very responsive, probably far better than a real mini-sub would be. Personally, I prefer the lack of real physics in the interests of better gameplay. This is my first VR game where I was able to pilot a ship. Even though the sub moves slowly, I still got motion sick after a while. I did build up a tolerance over time though, and I did have a lot of fun just piloting the sub around. While your sub has a great big window to look out of, there really isn't a lot to see. Maybe this is how the deep ocean actually is, but there are very few fish and plants to look at. It's actually pretty desolate out there. You also initially start with rather dim headlights on your sub, which you can upgrade later, but there just isn't much to look at. I found most items by using the sonar (which highlights items of interest) rather than the headlights. The sub's range is limited, since once you leave the "energy matrix" around your base (as evidenced by a giant, glowing, blue shell), your sub switches to battery power. I never actually ran out of power, but another reviewer mentioned that you lose some money and re-start back at home base. Later in the game you can buy and install energy nodes in a few places that extend the energy matrix and give you more cruising range, but I think I was only able to find around 5 or 6 places to install the nodes. The voice acting is pretty good, and helps advance the storyline, which was interesting, but not great. There are a limited number of locations of any interest to explore - maybe 6 total. And finding each location can be a bit of a challenge, since your visibility deep under water is limited. Consequently, the game is only around 2 to 3 hours long. I took my time just exploring, picking up salvage, and zooming around in the sub, and it took me around 3 hours to complete the game. As other reviewers have mentioned, the ending is a bit abrupt. It feels like the developers just ran out of money or time to finish the game. I don't think there's any replayability to this game, once the mystery is solved. There just isn't that much to look at or do. Overall, I give this game a thumbs up, but only because it was on sale.
Прошлый отзыв я случайно закрыл пока писал, поэтому игра гавно. Если не музыка от Криса то вообще бы не купил. upd: Пока не лень, хочу расписать все минусы данной игры (по моему мнению). Во-первых: 57 минут? я ожидал ну хотя бы полтора часа геймплея. "Да и ладно" сказал бы я, НО тут вообще нету геймплея, ты тупо час плаваешь туда-сюда и тыкаешь лкм. Во-вторых: вот прямо ♥♥♥♥♥♥ управление. Как будто разраб придумал несколько раскладок и в итоге решил ёбнуть всё вместе. Почему вместо интуитивно понятных E или Лкм в местном магазине нужно пользоваться ебучим ENTER? Разве было так сложно не ♥♥♥♥♥ мозги, особенно с учётом того, что этот магазин особо и не нужен. ♥♥♥♥♥ короче. В-третьих: не придумал. А из плюсов тут только музыка от Криса Забриски, хотя у этого проекта и мог быть потенциал если бы не час геймплея upd2: ♥♥♥♥♥ ГДЕ СУБТИТРЫ ♥♥♥♥♥, РАЗВЕ ТАК СЛОЖНО БЫЛО СДЕЛАТЬ ♥♥♥♥♥♥ ТЕКСТ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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