
Fight Monsters, bake Cookies and cook Tea for the exatraordinary visitors of the Teahouse, and make dubious Trades - do not get cursed, though!
Modeled estimate, not a reported figure. How we estimate →
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About
While wandering through the grim Gerryda Ravine you stumble upon a Teahouse. The local Matron, in her mercy, suggests that you stay for a while. Fend off uninvited Visitors , cook Tea, craft Totems, bake Cookies, brew Alcohol, and welcome invited Visitors. Explore the environment and make deals.
Never forget, though, that every deal comes with a trade-off.
Features:
> Playtime: ~15-60min per Playthrough
> three different Weapons
> small world
> improve your abilities by investing resources while taking trade-offs into account
> different choices and outcomes
> optional Permadeath
> short, obscure Text
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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