
Neon Ninja: Pixel Slasher is an adrenaline-pumping cyberpunk action game with a pixelated twist! Destroy your enemies to the beat of stylish music, dodging traps and lasers!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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The game itself is a perfectly fine autorunner. There's not a lot here, but what is here is solid. For 3 bucks, it's exactly what you pay for. Below is my old review and has since been outdated. I'm keeping it here for record purposes.. That said, I'm giving this a negative review for bad faith advertisement. -The capsule shows a realistic looking man, but the in game doesn't fit the game at all. If he's the protagonist, I can hardly tell. -This game is an Autorunner and NOTHING in "About" section says that. Even the trailer doesn't say that. I thought it was just a small platformer, but once I found out they removed the means to let me control the character, I'm not interested. If other people want an autorunner, that's fine, but the steam page should say that. -Also, because it's an auto runner, it says "Simple two-button controls", implying it's jump and attack. However, there's 3 buttons because the range attack you get in some levels has its own button. This is a nitpick I don't want to sound harsh to a 3 dollar game. I just think it's wrong when it feels like the steam page is hiding key information. I'll give the developer the benefit of the doubt and assume it wasn't intentional, but I'm still refunding this game. Not because it's bad, but because I don't like autorunners. If the steampage changes to make it clear it's an autorunner, I'll switch this recommend.
Summary: I'm not usually one to give anything resembling a "precision-platfomer" more than a quick glance but having loved Jack B. Nimble, and seeing its promise of simple three-button controls (melee attack, ranged attack and jump), cyberpunk-theme, pixel-art, and a great soundtrack, I dove in. I'm glad I did! This fast-paced auto-runner and platformer kept me engaged right through to completion with its theme, and levels that were just difficult and short enough to keep me going "one more time" until I had the 3-rating on every stage. 🟢 Cyberpunk theme 🟢 Low complexity for most players, and excellent tutorial for those new to the mechanics 🟢 Energetic, perfectly-suited soundtrack 🟢 Short levels that take just several minutes to play and replay 🟢 Short game (less than 30 mins) that's great for a quick genre break between longer titles 🟢 Polished and excellent performance, no bugs encountered at all 🟢 Visually distinct enemies and environments lend well to quick and effortless readability 🟢 Every level, hazard, trap and enemy felt fair (a rare find in modern platformers) 🔴 No native controller support. I got around this by using Steam Input to set A and B to the Jump and Attack, but it was an odd exclusion in my opinion 🔴 No button rebinding in-game settings 🔴 Game suddenly ends without much fanfare at all 🔴 I still have no idea how to pick up half of the power-ups/collectibles
Neon Ninja: Pixel Slasher (aka Cyber Blade: Action Platformer, it's always great when the developer doesn't even know what their game is called) is yet another of several hundred, if not thousands of garbage low effort endless runners plaguing Steam. Like all endless/autorunners, you're moving and you can't stop. All you can do is avoid the obstacles coming at you in this incredibly shallow shovelware game. It's got platformer and slasher elements as you need to know when to jump and when to attack, making this somewhat complex for an autorunner because you need to use two buttons instead of one. What a tremendous contribution to the gaming industry this is. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Neon Ninja: Pixel Slasher has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like "Middle Earth - Shadow of Mordor", "Mad Max" or "The Forest". Quality, professionally made games like those are frequently on sale cheaper than this. This game features a number of suspicious, likely fake positive reviews. The reviews all appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and all have very similar wording and writing style. Immediately after this huge peak of reviews, reviews (and player counts) for the game dropped incredibly sharply. This is highly unusual given the very low quality of the game and poor player counts. The "Positive" review score on this game should be taken with a large grain of salt. This might have been done to deceive/mislead gamers into paying for a bad product. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
game's totaly ok, nice figting system and visual style, but I fell like it's too short at the moment, I would like to play many more levels, hope the dev will consider adding more levels and then I will change the review to positive
NOT RECOMMENDED - the demo version is more fun than the full one. You get a worse experience than the free riders. The demo levels are fine, though immediately afterwards it becomes outright sadistic. The game becomes LESS FUN in the full version. The "run from enemy bosses" footage is from the end of the game and there is only one of them. The whole movement mechanic of slashing advancing you is flawed because it forcibly jerks the screen forward without any pause for adjusting to the new position. That means you are practically playing the game BLIND by the end of the game (that is about 30 minutes in). If you want a game about blindness, get Blind Legend instead. You can see most of the game in the sample footage. It is that short. What is not shown is generally not worth seeing. Congrats you already have the most valuable parts of the game (the demo, the footage) for free. P.S. If you look at the back catalogue of this developer, you should know to not expect much. It is not worth much eater. I paid a dollar for this one and it was still overpriced. Yeah.
haha, those enemies are so funny, I kinda felt sad slashing them(
Here's a quickie for ya: this action slasher platformer's got autorun and a funny looking enemies. there's actually a lot of well designed levels and it's pretty sweet!
Expect repetitive enemy types, limited depth, and visuals that won't wow. But it is good if you like pixel style games
A slasher platformer, short and snappy. With the auto-run feature, you're slicing through enemies before you can even blink. Yeah, it won't keep you busy for ages, but it's a fun little distraction. The levels are pretty solid, so, if you're up for some quick, mindless slashing, give it a shot
This action slasher platformer is short, sweet, and totally adrenaline-fueled! With the auto-run feature, you're straight into the action, slicing and dicing through enemies like a ninja on turbo mode. Sure, it's not gonna last you for days, but man, it packs a punch while it lasts. Plus, the levels are so well-designed, you'll be hooked from the get-go. So, if you're in the mood for a quick burst of intense gaming, this one's your jam!
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