
"Neon Hardcore" - this is a game that makes you freak out the player after each death of the player character. You need to manage the green cube and get to another green reference point. But it is very difficult, as the player interfere with the rotating saws and others obstacles red color.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Уведомления очивок убили мои уши)
a short game for between. I recommend it. 15 cool levels. you must focus all the time. music is alright. the price of this game is in offer good. all achievements work.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +15 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just press P
Neon Hardcore, developed by Laush Dmitriy Sergeevich and published by Laush Studio, is a compact but punishing indie action-platformer that places precision, timing, and player discipline above all else. On the surface, its presentation is extremely minimal: a glowing green cube, stark geometric levels, and sharp red hazards set against dark backgrounds. Yet beneath this stripped-down exterior lies a game that is unapologetically focused on challenge, designed to test reflexes and patience through relentless trial and error. It makes no attempt to ease players into its systems or soften its difficulty, instead clearly signaling that mastery will only come through repeated failure and careful observation. The core gameplay revolves around guiding the cube through tightly designed levels filled with spinning blades, moving barriers, and other instant-death obstacles. Movement is deliberately unconventional, as the cube is constantly in motion, leaving players with limited control beyond directional input and a crucial stop mechanic that temporarily halts movement. This single design choice fundamentally shapes the experience, forcing players to think ahead and commit to decisions rather than constantly correcting mistakes. Success depends on knowing exactly when to move, when to freeze in place, and when to release control, often within fractions of a second. The result is a tense rhythm where hesitation and impatience are equally dangerous. Level design is built around memorization and pattern recognition. Each stage introduces hazards that move in predictable but unforgiving ways, requiring players to learn their timing through repeated attempts. Death comes instantly and frequently, but restarts are quick, encouraging persistence rather than punishment through long setbacks. For players who enjoy refining execution and gradually improving through repetition, this loop can be addictive, as every small improvement feels earned. However, the margin for error is so slim that even experienced players may find certain sequences frustrating, especially when a single misstep negates several seconds of careful progress. Visually, Neon Hardcore uses its minimalist neon aesthetic effectively to communicate danger and clarity. The contrast between the green player cube, red hazards, and dark backgrounds ensures that threats are always visible, even when the action becomes hectic. There is little visual variation across levels, but this consistency reinforces focus, keeping attention firmly on timing and movement rather than environmental distractions. The aesthetic evokes a retro arcade sensibility, where simplicity serves functionality and challenge rather than spectacle. Audio design follows the same restrained philosophy. Sound effects are sharp and utilitarian, emphasizing movement, collisions, and failure without overwhelming the player. Music, when present, stays understated, allowing concentration to remain on gameplay. This restraint enhances the sense of isolation and intensity, making each level feel like a focused test rather than a cinematic experience. The absence of narrative or thematic framing further reinforces the idea that the game exists purely as a mechanical challenge. Difficulty progression is steep but deliberate. While the number of levels is relatively small, each one demands precise execution, and later stages combine multiple hazards in ways that push the stop-and-move mechanic to its limits. The game does little to explain itself beyond the basics, expecting players to learn through experience. For some, this hands-off approach enhances satisfaction, as success feels like the result of genuine skill acquisition. For others, it may come across as unforgiving or even unfair, particularly when deaths feel tied to control sensitivity rather than clear mistakes. Community reception reflects this divide. Players who enjoy hardcore platformers and precision-based challenges often praise Neon Hardcore for its focus and intensity, describing it as a rewarding test of reflexes. Conversely, those who prefer smoother control, more forgiving mechanics, or greater variety tend to criticize its rigidity and repetition. Because the game commits so fully to its niche, it leaves little room for compromise, which makes it polarizing by design. Ultimately, Neon Hardcore is a tightly scoped experience that knows exactly what it wants to be. It is not a broad platforming adventure, nor does it offer narrative depth or extensive content. Instead, it delivers a concentrated burst of precision gameplay built for players who thrive on difficulty and repetition. For fans of unforgiving arcade-style challenges, it offers moments of intense satisfaction when mastery finally clicks. For everyone else, it stands as a reminder that simplicity and difficulty, when combined deliberately, can be both compelling and merciless in equal measure. Rating: 8/10
Neon Hardcore Разработчик: Laush Dmitriy Sergeevich. Издатель: Laush Studio. Дата выхода: 21 июля 2017 года. Платформа: PC (Windows). Жанр: экшен, аркада, головоломка, инди. Модель: платная (разовая покупка). Языки: английский, русский и др. Суть: управлять зелёным кубом и провести его от старта до зелёной контрольной точки, избегая препятствий — вращающихся пил, лазеров, кувалд и других ловушек. Ключевые особенности: 15 уровней нарастающей сложности; управление: клавиши WASD задают направление движения куба, пробел — останавливает его (куб движется непрерывно, пока не остановлен); неоновая визуальная стилистика с минималистичным дизайном; фоновая музыка, задающая ритм прохождения; акцент на точность и расчёт времени: нужно просчитывать траектории движущихся препятствий; достижения Steam (более 1 500); одиночный режим (без мультиплеера); короткая продолжительность прохождения при успешном освоении механики.
Ужасная игра, которая просто бесит из-за тупых идей разработчика. Ну вот не хотел он сделать так, чтобы кубик двигался по центральным линиям и с минимальным шагом. Нет, вместо 1 пикселя он сделал 2, что заставляет постоянно врезаться в углы и умирать. У кубика нет авто центрирования относительно ячейки. Команда вниз-вправо не работает, от чего я так и не смог пройти 2 уровень, в котором умер 150+ раз и то 70% только из-за того, что он на первую секунду геймплея поставил пилу перед ебалом. Пытался глянуть другие уровни - то же самое. Казалось бы вертушки - зашёл, подвигался, прошёл. Но нет, шаг же 2 пикселя и куб просто катится как сумасшедший. Про обучение это убогое создание забыло. Я потом, конечно, сообразил про "пробел", но сам процесс игры и постоянные застревания просто вынудили меня скипнуть это дерьмо. Установить советую только охотникам за достижениями, которым нужно нажать "P" i dorасти до новой платины в профиле.
[h1] [/h1]
[h2][i]World's Hardest Game[/i], But Significantly Worse[/h2] [i]Neon Hardcore[/i] is a fast-paced, 2D game where you play as a square, navigating through levels whilst avoiding obstacles like saws, lasers and more. The game is comprised of 15 levels, introducing more obstacles to dodge as you go along. The main problems with this game are the controls and level design. When you move in a specific direction, you keep going until something stops it, like [i]Newton's First Law[/i], or if you press space, or a different direction key. This can be extremely annoying to control, especially when you have to be as precise as possible, and being a few pixels off could lead to your imminent death. With those annoying controls in mind, the level design is there to give you a rough time, especially with the obstacles that move like the spinning laser contraptions or saws. It's very unforgiving when you get stuck on a wall half the time. I was able to complete most levels but for the rest, I just used the "p" key which auto completes the level. I did this for the ones that felt too unfair to navigate. Also, this game heavily relies on achievement spam for each level you beat, so just be aware that your Steam may slow down significantly after beating a level. The game may be dirt cheap on sale, but I don't see how it could grant any semblance of enjoyment to anyone, you should definitely avoid it, unless you are an achievement hunter, then the "p" key is your best friend.
игра, созданная психопатом для других таких же психопатов! ну это же невозможно пройти!
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