
NEDRA is a story-driven, atmospheric action-adventure blending survival horror with cosmic terror. Set in a Soviet-era Antarctic station, all the explorers have vanished without a trace, leaving you to uncover the chilling truth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the frozen wastelands of Antarctica, an abandoned Soviet station hides an ancient, otherworldly presence. When an SOS signal draws an expedition to a mysterious crater, disaster strikes, leaving you stranded during the six-month polar night. The fight for survival begins as you take refuge in the station, where you must uncover its terrifying secrets while battling deadly temperatures and heat-sensitive creatures—before the cold consumes you.
Survive the relentless cold and evade the Frostwalkers, terrifying creatures that sense body heat. To avoid detection, you must lower your body temperature dangerously close to hypothermia—but the deeper the cold, the closer you are to death. Regain warmth with iodine-alcohol mixtures, but beware: warmth makes you visible to the creatures.
Search for supplies and navigate labyrinthine stations to unravel the truth behind the Antarctic station and its ominous past. Every corner holds danger, but the only way forward is through the unknown.
NEDRA isn’t just about survival horror—it’s a haunting journey into discovery, resilience, and the blurred line between humanity and the otherworldly. Explore a world steeped in lost history and face dilemmas where survival may not always be the ultimate goal.
Immersive Atmosphere: Navigate a world of perpetual darkness and unrelenting cold, meticulously blending Soviet-era design with cosmic terror. Inspired by Lovecraftian horror, Stanisław Lem's Solaris, and John Carpenter's The Thing, NEDRA delivers a haunting, otherworldly experience steeped in isolation and dread.
Intense Horror Gameplay: Carefully balance intense combat with strategic stealth to survive nightmarish creatures and uncover the hidden truths of the station.
Dynamic Survival Systems: Balance body temperature, manage scarce resources, and make life-or-death decisions to stay alive in an unforgiving environment.
Narrative Depth: Uncover dark conspiracies, ancient secrets, and a story that challenges your perceptions of morality, survival, and the unknown.
Multiple Endings: Your choices shape the outcome, leading to one of three distinct endings.
Face the horrors of the polar night, where every shadow hides a threat, every sound signals danger, and every step leads you closer to the truth—or your doom.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story leaves a lot unsaid. I’d love to see a sequel.
NEDRA, developed by Davit Andreasyan and published by indie.io, is a survival horror experience that ventures into the frozen emptiness of Antarctica and transforms isolation itself into a source of terror. Set in an abandoned Soviet-era research facility buried beneath endless snow, the game places the player in a desperate struggle against both the natural elements and an otherworldly presence lurking within the storm. The story begins with a rescue mission gone wrong, leaving the protagonist stranded at the desolate Aurora Station, a place haunted by the ghosts of past experiments and something far older than human science. From the first moment, NEDRA establishes a suffocating tone of loneliness and dread—the kind of fear that creeps in through silence, cold, and the knowledge that no one is coming to help. The environment is more than a backdrop; it’s the core antagonist. The freezing temperatures constantly threaten the player’s survival, and the game cleverly integrates temperature as a key mechanic. Staying warm keeps you alive, but warmth also draws the attention of creatures that roam the storm—the Frostwalkers, nightmarish beings attracted to any sign of life. This simple trade-off between safety and visibility defines much of the experience, forcing players into tense decisions: do you risk lighting a flare to see where you’re going, or stumble through the dark to avoid detection? The interplay between heat, stealth, and fear is one of the game’s most memorable features, making the environment itself feel alive and hostile. Every step through the howling snow or flickering corridor becomes an act of risk management, and the constant need to balance survival against exposure creates a pressure that rarely lets up. Exploration and atmosphere drive NEDRA more than combat or action. The game’s structure encourages players to scavenge for supplies, investigate abandoned laboratories, and piece together the story of what happened at the station. Resources are scarce, and every item—whether a battery, fuel canister, or bandage—feels like a lifeline. The few encounters with the Frostwalkers are genuinely terrifying, not because of sheer difficulty but because of how unpredictable they are. Stealth is almost always the better option than confrontation, and the limited ammunition reinforces that sense of vulnerability. There’s a deliberate pacing to how the world unfolds: narrow corridors open into cavernous underground ruins, and notes or recordings left by the missing researchers hint at a cosmic mystery that goes far beyond human understanding. The further you delve, the clearer it becomes that the cold is not the only force working against you. Visually, NEDRA captures its world with a restrained but effective style. The frozen exteriors are vast and merciless, rendered in muted blues and whites that emphasize emptiness, while the interiors of the Aurora Station are claustrophobic and decaying—rusted pipes, flickering lights, cracked glass, and the constant sound of the wind clawing at the walls. The lighting design is crucial to the game’s tension; visibility is always limited, and illumination becomes both a necessity and a danger. The frost that builds on the screen, the condensation of breath, and the distortion of vision in the cold all contribute to a strong sense of immersion. The sound design is equally impactful: creaking metal, faint whispers, the dull thud of footsteps in snow, and the wind’s unending howl combine to create a soundscape that makes every moment feel oppressive. It’s not the loud kind of horror but the quiet, lingering kind that seeps under your skin. The narrative unfolds gradually through environmental storytelling, scattered logs, and cryptic discoveries that suggest something ancient and incomprehensible beneath the ice. The story touches on themes of isolation, scientific hubris, and the insignificance of humanity in the face of cosmic forces. While the plot doesn’t always fully explore its philosophical ambitions, the fragments it offers are compelling enough to maintain intrigue. The writing occasionally stumbles in pacing, and some of the dialogue and exposition feel abrupt, but the sense of mystery remains consistent throughout. The multiple endings encourage replayability, inviting players to make different choices or explore alternate routes to uncover more about the fate of the research team and the true nature of the horror they unleashed. It’s a narrative approach that rewards careful observation rather than spoon-feeding answers, leaving much to interpretation. Technically, the game performs well for an indie project, running smoothly on modest systems thanks to its use of Unreal Engine. The controls are tight, and the interface is simple enough not to distract from immersion. However, NEDRA does have a few rough edges typical of smaller productions. Some animations feel stiff, the enemy AI can behave inconsistently, and a few minor bugs can break tension in key moments. The repetition of certain environments also becomes noticeable over time, as several sections of the base share similar layouts and textures. Yet, these imperfections never completely overshadow the experience. The pacing and environmental design remain strong enough to keep players engaged, and the sense of dread rarely dissipates even during quieter stretches. As a survival horror title, NEDRA succeeds in evoking the suffocating terror of isolation and the hopeless beauty of desolation. It’s not a game built on jump scares or cheap shocks but on psychological tension and environmental storytelling. Its strongest asset is its atmosphere—a bleak, haunting world that feels both alien and grounded in reality. Players looking for fast action or elaborate combat mechanics might find it slow, but those who appreciate methodical pacing, survival pressure, and worldbuilding will find it deeply satisfying. It recalls the spirit of classics like The Thing and the cosmic unease of Lovecraft’s fiction while carving out its own identity through its focus on environmental survival and existential dread. In the end, NEDRA stands as a chilling reminder of how effective minimalism can be in horror when atmosphere and tension take precedence over spectacle. It’s an experience defined by what you don’t see as much as what you do, where every shadow, gust of wind, and flickering light feels like a warning. Beneath its icy exterior lies a well-crafted and thoughtful piece of horror design—one that lingers long after the credits roll, like the memory of a cold breath against the back of your neck in a place where warmth means death. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good for a solo developer. I’ll be waiting for their next projects.
Ну разработчик(и) треш же ты сделал в плане геймплея это боль)очень хреновая боёвка. Тем не менее игра мне понравилась)и если автор будешь делать продолжение, по концовке попытаться выжить ,то умоляю сделай хорошие бои и расчлененку ,добавь огнестрел ,хоты бы 1. Развивай вселенную , развивай механики с холодом , ну и добавь разнообразие врагов. Я бы глянул такой фильм вообще ,похоже на нечто больше всего ,но монстры совсем другие . Желаю тебе удачи в других проектах.
Really enjoyed it—hope the developer continues expanding this world.
this game is criminally overrated, absolute ♥♥♥♥♥♥♥♥♥ of a game with awful mechanics, janky combat and awful optimisations to fps, the gameplay is go from building 1 to building 2 to building 3 (which is actually building 1 in disguise) and then so on. 0/10 i do not recommend also the voice acting is awful
Да, есть некоторые баги, и боевая система не выдающаяся — просто сносная — но история, звуки и ощущение мороза просто идеальны.
9/10
You can feel the developer's soul in this game. Every sound, every light flicker feels handcrafted. For a solo project, this is insanely impressive.
I like it.
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Players by region
Where this game's players are, estimated from review languages.
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