
Bounty hunting isn't all sweat and grit! Travel through an exotic world as Lira, platforming though obstacles, juggling enemies, surviving nightmares, and looking for a cure of her Necrolepsy!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
an action platformer that has lets you do cool combos that flow nicely. i quite like it!
(This review is for a previous version of the game.) - I have a steam controller which works great with this game. - The game is hilarious. There are a few hundred lines of dialogue in game, and half of them have a unique character portrait. Even things like tutorials will be entertaining, like the one for textboxes cracked me up. When you parry or damage enemies, they all react in unique ways. Giant werewolves whimper, skeletons stand dumbfounded contemplating their (after)life choices... it's fun to see everyone cower from you as you blast through the level. - The game is fun at its core, if a little unpolished. I don't know if this is intentional, but in a single jump you can toggle between the neutral-air and up-air attacks to dish out attacks as rapidly as your fingers can execute, which juggles an enemy very effectively. This makes many bosses (except for that damn Lamia) trivial. Combined with the run button, you can clear out entire hallways of enemies without slowing down. It's extremely satisfying when you can pull it off, but I feel bad not using lesser attacks like the buzzsaw or the dash-attack. Finally, the main gimmick of the game is the necrolepsy, where a timer counts down and once it hits 0 your nightmares become reality. The game is named after it, but it doesn't happen all that often or change the gameplay too much (maybe I'll eat my words after playing always nightmare mode). - The feel is like a Sega CD game. For example, the map screen has some palette-cycle animation on the water that, combined with the music, feels like it has some of that inspiration-- actually throughout the game I kept feeling like I was playing a modern Popful Mail. - The music is strong and memorable, though this is definitely an indie game soundtrack. Like all the soundbanks were straight from a Roland MIDI synth. Intentional or not, it makes it seem like a retro game that has "CD-quality audio!" proudly advertised on the jewel case. That's a good thing in my eyes, it's charming. My favorite track is Ctarl Caves. I wish the title screen theme was more memorable. - The UI could use work. I found myself wanting to use B to go back in menus but having to scroll to the "back" item. There's also some strange layouts, like on the load file screen, I can't tell what I'm reading. The ingame map screen looks like SotN, but I really wish it marked entrances and exits to help with the hunt for collectibles. - There are some visual errors which might be because I was playing at such a high screen resolution. Single-pixel white gaps between textures, that sort of thing. There were also some cases where I or an enemy got stuck or had a glitched attack pattern. - The character design is great. The art for actors/living things is stylized, cartoonish, 90s animeish, could definitely use improvement but still a joy to look at the body and facial expressions. The art for the level and inanimate objects is not good. For example, in most indoor areas, a platform is a single floating texture with hard edges and no outline, and the background is just a darker recolor of that. The pixel art for different things onscreen have variable pixel sizes, which I should admit is a pet peeve of mine. - The main game is replayable due to different gamemodes and achievements, and the extras like the boss rush or the beach (where you juggle a beach ball using your arsenal of attacks) help give some postgame content. My record is 32 attacks. - I already said the game's script is funny, but it really does need some more proofreading. There are typos like "Guarenteed", "Slliding", "Sitch", etc. But that's just nitpicking The sense of humor and combat system are the strongest parts, and are what drove me to complete the story. Bottom line: if you are already on this store page, you will likely enjoy this game, but you'll need to look past the rough edges.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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